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Chris

Airwindows is one guy: me! I am an audio hacker and computer programmer from way back. I seek only to continue my life up here in Vermont, inventing things and putting them onto the internet, sometimes for free and sometimes for pay. My hope is that people richer than me (i.e. most people) don't rob me. My other hope is for another cup of Aeropress. One out of two ain't bad!

Innovative

BussColors 4

TL;DW: The Airwindows console emulations, now working up to 192K correctly. BussColors4 I’m very pleased to bring you the latest version of BussColors :) This plugin’s a pretty huge deal: it’s been around since before console emulations were a thing, and I’ve been steadily working on it year after year. There’s not been much to […]

Iron Oxide Classic

TL;DW: Old school tape emulation, extra pure and free of grunge. Iron Oxide Classic As promised, here is the 2017-ized version of the pure, sweet, original Iron Oxide. No more grit or tape flutter or noise! It’s funny how this works. If you’re a commercial developer, and you release a plugin that’s real popular, one […]

Bite

TL;DW: An unusual edge-maker. Bite This plugin is a weird little science experiment. I’ve got Iron Oxide Classic coming, but I still have to make a video for it and get it ready (and do the other offshoot TapeDust) and this one was ready to go, so here it is :) Bite puts on a […]

Iron Oxide 5

TL;DW: The old school, heavily colored Airwindows tape emulation. IronOxide5 (there is a build of the initial version available: IronOxideInitial5 is the first version, before I added the noise level control. I’m providing it in case people need it for special circumstances, but you should NOT have it and the full Iron Oxide 5 installed […]

Air

TL:DW; A different bright EQ from any other. Air Digital EQ is a series of trade-offs. You can have a general effect with a simple calculation, or a more complicated effect with more calculation, or you can just bury the audio in calculation and get something very precise which unfortunately is just a huge pile […]

Loud

TL:DW; Distortion and demolition of air molecules, modeled. Loud Here’s something rather special. What if you could distort like air molecules distort? I studied recordings of competitive tractor pulls, of Space Shuttle launches, various recordings that represented the way air can be mangled and break apart. The result is Loud… a step into a much […]

High Impact

TL:DW; Grit and punch without fatness. HighImpact Sometimes it’s all in the name. High Impact has been one of the Airwindows secret weapons for a long time. It’s a pretty basic idea: know how Density distorts and makes audio huge and fat, and Drive distorts and doesn’t make stuff as fat? High Impact answers the […]

Surge

TL:DW; Compressor for accentuating beats and pulses. Surge What is ‘ballistics’ when it comes to audio gear? It’s the way the gear handles dynamics coming in. It’s the swing of a VU meter that can tell you what your music feels like. Or, since this is Airwindows and we don’t do no steenkin’ meters, ballistics […]

Hermepass

TL:DW; Mastering highpass to set by ear only! Hermepass This is specially by request from Gregg of Hermetech Mastering: it’s my try at a specific plugin he wanted. He wasn’t able to find a fantastic-sounding highpass with JUST a frequency control and slope, no bling, no other stuff, as small as possible. This is of […]

Counterpart

TL:DW; An Airwindows video game, with source code! CounterpartWin32 | CounterpartWin64 CounterpartMac32 | CounterpartMac64 CounterpartLinux32 | CounterpartLinux64 When I’m not coding plugins, sometimes I make video games! This one was my first Unity game, done over the last couple years.

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