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Chris

Airwindows is one guy: me! I am an audio hacker and computer programmer from way back. I seek only to continue my life up here in Vermont, inventing things and putting them onto the internet, sometimes for free and sometimes for pay. My hope is that people richer than me (i.e. most people) don't rob me. My other hope is for another cup of Aeropress. One out of two ain't bad!

ambience

NonlinearSpace

NonlinearSpaceDemo is a universal binary Audio Unit plugin for algorithmic reverb. It extends on what its predecessor Space offered, by adding Nonlin behavior in two ways! You’ve got a Sample Rate control that sets the overall size of the reverb tank. This isn’t meant to be switched while the reverb is live, so if there’s […]

MineSpace

MineSpace is something a bit out of the ordinary: a game ambiance reverb for Let’s Plays. It came about because I did some Minecraft Let’s Plays, and was interested in applying reverb in giant caves and such. However, normal reverbs tended to be far too strong, and stereo reverb didn’t match well with the twisting, turning […]

Space

SpaceDemo is the latest Airwindows algorithmic reverb, set up to work like the first hardware digital reverbs, and giving more spatial depth than typical digital reverbs. It decays in a special way, like acoustic space, and has bass and treble controls that help you fit it into the mix, and liveness can be cranked up until […]

FarSpace3

FarSpace3Demo is a precursor to Space, and the last in a series of reverb experiments that started from the very basics (a cluster of simple delays, the freebie Verbs). It has two separate ways to manage verb size, the Room Size and the Liveness controls. Brightness is NOT an overall EQ on the reverb’s output, like […]

Voice Of The Starship

Voice Of The Starship is a plugin designed to produce environment noise—not just natural, but unnatural environments. Namely, spaceship rumble, like what you heard in episodes of Star Trek. It defaulted to a seashore-like effect, with random surges that fall away again. In stereo, these ‘waves’ hit at different times on left and right. If […]

StereoEnsemble

StereoEnsemble is much humbler than Ensemble, its mono namesake. Where Ensemble produces a dense and unreal texture like old string ensembles, what StereoEnsemble produces is much simpler. It’s just a stereo-scattered bunch of reinforcements, that you can spread using the top control and mix dry/wet with the bottom control. It’s actually a half-decent simple room reverb, […]

Ambience

Ambience is an early Airwindows plugin that uses the concept of Haas effect (or, precedence effect, or law of first wavefront) to fill in additional sonic information in a way that doesn’t mask the initial transient. It does this in an interesting way: it’s calling on lots of individual delay taps from 811 to 7883 samples, […]

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Kinds Of Things

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