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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

CrunchyGrooveWear

TL;DW: Bug-restored version of GrooveWear for more edge.

CrunchyGrooveWear

This one’s by request though it makes things a bit complicated: bear with me?

GrooveWear began as a feature on ToVinyl. It defaulted to ‘on a tiny bit’ and gave a slight treble lift and sculpting of the highs, following its working principle: averaging/smoothing the rate of change of the signal, something that’s not normally present in audio processing. This would cause the output to try and ‘keep going’ at the speed it was moving, like a phono cartridge needle that had weight and inertia.

The thing is, it was also implemented with a bug (or possibly just an unwitting choice). It’d overshoot, and bring on a kind of treble zing that was distorted and didn’t always work for everybody. When I split this feature out into a dedicated plugin, GrooveWear, I found out through trying to incorporate a dry/wet control that I could apply half the effect and then the ‘groove wear’ wouldn’t overshoot. And it produced a treble-eroding plugin with a different operating principle than normal EQs, with the same ‘glue’ effect but none of the tizz or distortion. And that’s GrooveWear, and I considered it a good bugfix and came up with a way to run the dry/wet control in four stages so you could have the new ‘glue’ over an even wider frequency range, from a ‘purest’ one stage to twice the intensity of the original thing in ToVinyl. I still see that as the ‘groove wear’ to have, for realistically getting a ‘vinyl warmth’ effect, and I stand by that version.

And yet… some folks missed the zing. So, this is for them.

I’ve experimented and I think this is the optimal algorithm for doing that original ‘energy boost’ up top, except now you can apply it, too, at a wider range, and you can also get up to four stages of the effect. Adjusting the dry/wet will dial in a wide range of tones because of the way the effect kicks in (halfway engaged stages give that treble-eroded quality, so the effect is most striking at 0.25, 0.5, 0.75, and 1.0). And if you fully crank it out, you can get a really intense sort of treble hype that’s not like traditional EQs. It’s more exciter-like, and has no pre-echo even though it seems like it’s a very high Q filter with lots of resonance. It’s crunchy and adds zing and character and if you’re actually seeking fake zip of an interesting color, CrunchyGrooveWear has lots of potential. Remember, if you’re looking for the most extreme crunch, use 0.25, 0.5, 0.75 or 1.0 as intermediate settings actively take highs away again (GrooveWear functions linearly so it doesn’t have this behavior). But you’ve got the full range of adjustments, because sometimes it’s nice to let a plugin into the wild that’s extremely weird and untame. This one’s born to be a secret weapon because it’s strange and unpredictable.

This work is supported by my Patreon. There’s lots and lots I still have to do, things coming out like Aura and Atmosphere, but it’s all coming along pretty well. I have more ‘patreon’ content coming (basically, videos on how to use present-day stuff in various combinations, which goes up publically on my youtube channel but is only announced directly on the Patreon), notably a way to combine the Behringer D with a guitar/midi converter and the trick to getting the pitch to track (it probably won’t straight out of the box). I hope you like CrunchyGrooveWear, while I get this other stuff together.

EQ

TL;DW: Just the EQ out of CStrip.

EQ

CStrip actually came out of this: a set of EQs specially coded to work together. It’s a lossless three-band (as in, the bands are made by different IIR filtrations being subtracted from each other, so if it’s flat it’s totally bit-identical output and also it has no pre-echo) with a special highpass and lowpass. Each of these things gets switched out of the circuit if not in use (much like CStrip). That makes EQ a very nice default EQ for broad-stroke filtering.

The slopes aren’t super high, but that just helps it sound more natural (for a more striking-sounding filter, try Capacitor which is a more aggressively sloped highpass and lowpass). I could have given it set frequencies, but it seems like that’s kind of handy. This plugin is given to you (in AU, and Mac/Win/Linux VST) by request, as I’ve had a user ask for it even though CStrip is already out. So, for a simpler and more approachable Airwindows EQ, here’s EQ :)

This work is supported by my Patreon, and I’m happy to say I’m back in the top 50 of the ‘Music’ section at ‘Graphtreon‘: I always like that, feels like I’m getting somewhere with all this. I also like something else, too: I’m definitely giving you folks ‘Aura’ this month. It’s thanks in large part to a mysterious creature known as Slipperman who got involved, and in his honor, next month you’re getting ‘Golem’. Remember, the bigger a success the Patreon is, the more I’m able to persuade people that my way of doing things is good. So if you want this sort of thing to catch on, throw money as that’s all people pay attention to these days…

Other stuff I’m working on is Atmosphere, DeRez, and the latest Righteous, Righteous4. Also, if anybody wants to meet me, and also enjoy a rather special academic experience, I’m attending a scholarly lecture by a certain Doctor Bill Bruford in Albany NY this Tuesday, which I’m very excited for. I have no idea how well this’ll go over but I have a smaller version of the famous bent cymbal he discovered (the real one tragically broke after much use), and I mean to give it to him as a gift in honor of his creativity in the field of timbre. Anyway, wild horses wouldn’t keep me away from there, so if my car behaves itself you can meet both me and a REAL great person ;)

Nonlinear Space

TL;DW: Airwindows flexible reverb plugin.

NonlinearSpace

There are many reverb plugins. This one is mine. And only this plugin has the power to turn Chris from Airwindows into a tumbling tiger. Fortunately my dexterity with these claws is almost unimpaired. I can still program, and I’ll have to, because they’ve broken all my guitar strings. And I’m not even going to get into what happened to the drumheads. Please join the Patreon and help me innovate new instruments to be played by large cats. I may be the first, but the rest of you will join me once you set the nonlinearity control to -11.

Nonlinear Space is special because it’s got filter controls and acoustic space simulation in the loops: the usual allpasses and comb filters are just a little different here, designed to produce a deeper sound that’ll blend into the mix better. It’s the peak (so far) of all my efforts with reverb, it has its own sound, and it’s free Mac/Windows/Linux AU/VST!

It’s also got a nonlinearity control, which besides the easter egg polymorph duties can do two things: one, it can make louder sounds sustain longer. This is a bit tricky to set up and you’ll want to feed it with consistent loudness, but you can get that ‘sort of 80s gated’ sound if you set it just right, especially if you’re driving it from just a snare track or something sparse like that. Two, it can make louder sounds sustain less, which is the opposite. Using it that way lets you set it up as a reverb bed which doesn’t die away, but you can replace the stuff in it by overlaying more sounds. It’s the opposite of the first nonlinearity but it might come in handy for ambient purposes.

The sample rate thing really just tells it what buffer lengths to use: shorter buffers make tighter spaces. It should give a roughly consistent sound if you use the buffer corresponding to your sample rate, but then you can also be at 44.1K and set it to 96K just to have a huge stadium soundscape. Half the fun here is using it inappropriately, so I wouldn’t dream of telling you how to use Nonlinear Space: I hope it’s easy to get normal sounds with, and for everything else, just have fun.

Until I think up even wilder algorithmic reverb ideas, enjoy Nonlinear Space. (and even then… because I think it will come in handy.)

This work is supported by my Patreon, and if it stays over $900 once April has begun, I really will give you Aura (the plugin, not the Hard Vacuum control) in April. And yeah… what really happened was, the video failed. I don’t know why, but I still had the demo and the mic recording, so happy April 1st :)

C5RawConsole

TL;DW: The original Console5 with DC offset (and a very minimal, defeatable DC remover)

C5RawConsole

So, here’s what this is about.

Back in December of last year, I launched Console5. It had some innovations I’d come up with that got it to a height of sonic deliciousness I’d not reached before. I put it out Xmas morning… and immediately panicked and scrambled, because I’d been testing it with a sort of ‘choir’ and hadn’t thrown enough softsynths, etc. at it. And when you hit it with a intensely asymmetrical slew (how fast the waveform moves) it flipped out and began producing powerful DC voltages.

Ever since, I’ve been doing variations on Console5 (which all interoperate with each other) that avoid the problem. That same day, I rushed out a bugfix. I tried an alternate method for getting that tone, which wasn’t as good but was more resilient to DC offset. I came up with a good workaround for Console5, which watches for silences as a good place to pull back on DC, and set up the final Console5 that way. I released PurestConsole to offer a cleaner, clearer version that totally avoids the problem in the first place. I released PDConsole, because if you can’t have the original Console5 tone algorithm, why not have PurestConsole crossed with PurestDrive (which doesn’t have the DC issue)?

All the time, there were SOME sorts of audio that were fine… or mostly fine… with the original, special-toned Console5. Technically, nothing’s perfect: if you went for long enough under the original Console5, the DC would inevitably drift, unless the tones were really perfectly symmetrical. But it was a lost opportunity: the DC bug was so severe that the original version was forever lost, banished for endangering DC-coupled equipment and never to be heard again.

UNTIL NOW :D

Don’t use this Console5 version if you’re not willing to work with it and keep an eye on it. Much like the plugin DC Voltage, which simply turns the output into a fixed DC offset for signal-processing or testing purposes, C5RawConsole is capable of giving you signals that are bad for your gear. The final Console5 is very nice and automatically handles DC problems, PurestConsole can’t possibly give you DC issues, neither can PDConsole, and you can mix and match these if you like. There’s plenty of Console5 stuff out there if you just want to get some sounds and go.

But, that original algorithm captured people’s hearts. The way it handled the fabric of sound was something a little special… so now, that original Console5 lives again. The Xmas morning one, the ‘wow factor’, dangerous one. With one tiny detail added, that can make it tame if you know how to handle it.

The control ‘Centering Force’ defaults to 0.0, which is the ‘Xmas Morning’ setting. If you turn it up to maybe 0.7 or 0.8, you have the first bugfix, where the correcting force took away some bass just to make sure the problem was fixed. Cranked up, it’s a little bit like a highpass and you can use it to tighten non-bass tracks, seeing as it’s there… it’s like a free highpass, but very gentle slope. But if you keep it at 0.5 or below, Centering Force reacts so very slowly that it won’t touch your bass. I don’t think it’s really perceptible at 0.5, but you can always be even more cautious and go to 0.25 or so. At settings close to 0.0, it will take minutes to erode away any DC offset that sneaks in. And at 0.0 it’s completely defeated and there’s no centering force at all.

This is for the people who wanted that very first version back. You can couple the plugins with other, outboard DC correction filters if you like, or you can use the Centering Force (especially if you see voltages lingering anywhere in your mix, that tells you that you need to apply some). You can treat it like there’s a built-in highpass as part of the circuitry of the Console, and tune the dominance of your subs very conveniently without having to run an extra highpass (much less a multi-pole, steep-cutoff highpass). I guarantee C5RawConsole can be used for this, because it dials between the extremes nicely, from noticeable subs reduction at 1.0 to absolutely no reduction at 0.0, with a really really extreme exaggeratedly logarithmic curve making it so the middle setting is still pretty much no bass rolloff.

Patreon is how I’m able to keep working on this stuff, because it means I have the freedom to keep refining plugins as well as trying to find new things. I do find new things (such as Atmosphere, which is also a Console5 variant but with a powerful tonal color that resembles sound mixing through free air at a distance) but I also get to bring back stuff that needed some more polish.

I think this should give people a chance to play. I could’ve stuck with the final Console5, in practical terms I think that’s the one most people should use. But Airwindows people like pushing the limits, so I needed to make that possible. Now, if you use C5RawConsole and leave the centering force off, you have that untame, primitive version that came out first and was gone in mere hours in a frenzy of bugfixing. It’s what I made when testing obsessively against the ‘choir’ sounds, trying to get something special while still mourning the loss of my Mom, who sang in a choir. That’s where that first Console5 came from, and it pleases me to (with caution) bring back that original tone, and let people have access to it.

Just be careful how you apply it, and if you see voltages hanging around (on tracks or the buss), put some of the Centering Force in! We could all use some of that :)

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