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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

BitShiftGain

TL;DW: The ‘One Weird Trick’ perfect boost/pad, with a catch!

BitShiftGain

Just when you thought we were done with gain…

In order to support the next set of Airwindows plugins, which are dither plugins both common and bizarre, here is one final trick for clean gain aficionados.

Turns out the only way to get cleaner gain trim than PurestGain, with its high mathematical precision and noise shaping… is not to do any of that. No fancy math, no noise shaping or dither. Just a very narrowly defined boost or cut, in the form of a ‘bit shift’.

Doing this means your waveform is scaled up or down by increments of 6 dB exactly. No 3 db, no 9, no 7 or even 6.001! Only 6 or 12 or 18 and so on, up or down. Select the number of bits you want to shift, and BitShiftGain applies the exact number, not even calculating it in floating-point through repeated operations: from a look-up table to make sure it’s absolutely exact and precise.

And when it does, all the bits shift neatly to the side inside your audio, and whether you lose the smallest and subtlest or gain up and fill it in with a zero… every single sample in your audio is in exactly, EXACTLY the same relative position to the others. Apart from the gain or loss of the smallest bit, there is literally no change to the audio at all: if there was a noise shaping, it would have nothing to work with.

Perfection, at exclusively increments of 6 dB. That’s the catch. You probably can’t mix with gain changes that coarse (though it’s tempting to try!) but here’s what you can do: you can take 24-bit dithers, gain down 8 bits in front and 8 bits up after, and have a perfect 16 bit dither. Or a 17 bit, if that pleases you… or shift 16 bits down so you can hear what your dither’s noise floor acts like (we’ll be doing lots of that when I start bringing out the dithers). +-16 bits of gain trim is a very big boost or cut. The overall range of BitShiftGain is huge. But the real magic of BitShiftGain is the sheer simplicity of the concept. Provided your math is truly, rigorously accurate and your implementation’s perfect, gain trim with bit shift is the only way in digital (fixed OR floating point) where you can apply a change, and the word length of your audio doesn’t have to expand, AND every sample which remains in your audio continues to be in exactly the same relation to all the others.

Digital audio is like some crystalline structure: it’s fragile, brittle, and suffers tiny fractures at the tiniest alterations. There’s almost nothing you can do in digital audio that’s not going to cause some damage. But as long as you stick to 6 dB steps and rigidly control the implementation (BitShiftGain doesn’t even store the audio in a temporary variable!), you can chip away at that least significant bit, and the whole minutes-or-hours-long crystalline structure of digital bits can remain perfectly intact above it.

BitShiftGain is free, of course. It’d be weird even to consider charging for a position on every DAW’s fader. But if you like knowing that I’ve brought you a refined and super-strict version of this magical perfect-gain trick, as AU and VST, and especially if you’ve learned something through it, please support my Patreon. My job is working out this stuff and bringing it to you in plugin form, even (or especially!) if it seems like not the most commercially trendy plugin ever seen. Your job is to pitch in a buck a month (or more if you like) and find other people who can spare a small totally voluntary contribution, and keep ME on the job. :)

PurestGain

TL;DW: High-res noise shaped gain, with smoothed fader.

PurestGain

Marking the 200th plugin in Airwindows’ ‘AU’ category (not perfectly accurate, but yay anyhow) is PurestGain, in VST-enabled form!

What’s to explain? It’s a gain utility. :D

No, seriously, that’s what it is. Here’s why some folks are a fan of this plugin anyway, even though every DAW has this as a utility plugin, plus the DAW faders built in.

Firstly, gain is processing. When you apply even a simple gain change, it expands the word length of your digital audio out to arbitrary size. PurestGain comes from a set of plugins I did to experiment with the extremes of digital audio accuracy. You might think digital audio is automatically accurate, but that’s far from the truth. We hear degradation in the resolution domain as flatness, cardboardy-ness, and it’s cumulative. I don’t think anybody can hear the difference between PurestGain and a DAW utility gain plugin, when just a single plugin is in the signal path… but it’s cumulative.

Also, you can’t be sure that a gain plugin is truly minimalist. If a plugin takes in floating-point audio of great quietness, and multiplies it by 1.0… that’s a math operation that can force the result into the same floating-point ‘level of resolution’ as the 1.0. Floating-point is treacherous, and the damage done is still very subtle but again is cumulative.

PurestGain takes the input audio and does the gain processing at ‘long double’ resolution. It then noise shapes the result back into the DAW audio buss, whether that’s a 32 bit buss for normal VST and AU, or a double-precision 64 bit VST buss, if available. The result is an ultra-high-precision gain plugin that refuses to lose any audio quality. It’s the plugin equivalent of using switched attenuators with precision resistors in a mastering console, rather than potentiometers.

There’s one more trick PurestGain has up its sleeve: a second control especially for fades. The trouble with DAW faders is that they must serve two masters: they’ve got to adjust smoothly and avoid zipper noise (crackling while you move the control, most clearly audible if you get a low-frequency sine wave going and then manipulate the control) but they’ve also got to snap instantly to a position if asked. The second slider in PurestGain runs in series with the dB gain control, but it functions very differently. One way to resist zipper noise is to have the gain smoothly ramp between volume settings, and that second control is designed for human-performed gain rides. Map the fader on a control surface to it, do your active mixing, and PurestGain will smooth every fader motion until it’s as fluid as any real-world analog console: try it with sinewaves and see how flawless the result can be.

That’s a surprising amount to say about a gain plugin, but that’s Airwindows for you :)

PurestGain is free. The way I get compensated for these plugins, after a decade of commercial work, is through Patreon. Why? Because it’s that important to me to put working, useful, high-quality plugins in the hands of musicians and producers. Back in the day when I got started, people were getting paid and were able to pass that along to software and hardware makers. I think people should keep getting good tools whether or not the industry’s really thriving well enough to support it, so Patreon is my choice: when enough people hear about it, the cost of me doing this work can be spread out among so many people that it’s not a burden. Also, it’s steadier than the boom-and-bust economics of releasing individual plugins for $50, which tends to force you to only release really mass-market types of plugins, and pander to only what’s most popular.

Distance

TL;DW: Sound design or reverb far-away-izer.

Distance

Here’s another utility plugin: Distance is specifically set up to mimic through-air high frequency attenuation. It’s from my initial wave of Airwindows plugins, come to VST and with a new twist: though in the video it’s a one-knobber, when you download it you’ll find that it’s got a Dry/Wet control, just to expand the things you can do with it. That’s new! I try to listen to people, even when it’s tempting to make it a super-dedicated one-trick pony.

As you can see from how it behaves, Distance is a lot more complicated than just running a shelf. For that reason, I suggest this plugin for sound design and creative mixing purposes. Don’t try to use it for mastering or 2-buss, I feel it’s too intensely colored. However, for creative use it’s exactly what it says on the tin! Stick it on anything that’s supposed to ‘read’ sonically like it’s super far away, and you’ll be able to hear for miles and miles. Works on anything from pads to thunder to basses to reverb returns (I suggest using it on reverb returns rather than sends: it will be able to add thunder and size to the output of the reverb algorithm)

Distance is free, AU and Mac and PC VST: if it’s useful to you, rather than pay $50 to own it or something like that (you already own it! enjoy! <3 ) you should instead go to my Patreon and support that. My hope is that it continues to grow steadily as more and more people discover what I’m doing. If you can’t deal with putting a digital leech (a benevolent one, that I get to eat later! OK, ew, never mind that analogy) on your credit card or don’t have a credit card, I want you to use my plugins anyway, and get the word out to other people who might be able to join my Patreon with no trouble or concern. The whole point is to spread it out so much that I’ll be okay, but no one person feels burdened by the cost. So get the word out! The point where I’m doing pretty okay is the same point where I start porting the Kagi commercial plugins for free: around $800.

SurgeTide

TL;DW: Surge and flow dynamics plugin.

SurgeTide

I’m a little distracted today (I’m an American from Vermont, which normally is a fine thing to be). And a little freaked out that the plugin I had waiting to release is named SurgeTide: I swear I named it a week ago based on what it does to the sound, never thinking it’d come out the day after a historic, er, ‘event’.

But it’s what I’ve got and it’d take a bit of work to change… and right now it means a lot to me to carry on with what I do, and have that not change. So, let me tell you about SurgeTide. This is a sort of dynamics plugin.

It comes from an experiment, where I had to find a way to make a behavior useful: SurgeTide runs on three different compression time constants stacked onto each other like the waves in an FM synthesizer. You don’t usually see a compressor work with the rate of the rate of the rate of change, because for normal sounds and time constants, the result sounds bizarre and unmusical.

BUT, it turns out if you set it up to run a very deep and slow change, like tidal forces on the mix, it can do really interesting things. You end up with a mix that seems totally uncompressed, because small variations just don’t alter the sound at all… but as the pressures of the music affect the compressor, it can ease off or boost volume.

And because the behavior’s so odd, it can react to an easing of pressure by swinging up very quickly. This behavior can be timed, sort of. You can end up with an effect that’s a little like EDM compressor pumping for effect, except it swings up to accentuate the downbeat. And not just the downbeat: a huge surge of bass underneath the downbeat. You can practically pull any degree of thump out of a track, but it’s tricky to dial in because mostly you can’t hear it working. It’s like an invisible size boost for subs.

The way to get SurgeTide working is to adjust the Surge Node until it squishes away the sound on the beat, then find the right speed for Surge Rate to work, and then back off Surge Node until it’s no longer inverting the dynamics. (unless you really want to: I’m not the boss of you.) It works really well as a subtle accentuation of mix low-end movement, giving some of the effect of a buss compressor but in an unusual and much cleaner way. Also works to subtly act as a level control and restrain dense mix moments so they can hit something like loudenation with more consistency.

It doesn’t work in any useful way on isolated tracks, particularly not staccato drum tracks: just maybe it would do helpful things with say, a lead vocal or a synth pad. Just remember that SurgeTide is for powerful, whole-mix movements rather than the usual compressor things, and that it can have effects on the extreme low bass, and build up the swing and flow of a mix. It’ll work on some things and be useless on others. I hope you like it.

I don’t feel like linking to my Patreon right now because today the important thing to me is being generous and helping people. SurgeTide, like all the Airwindows plugins, uses no DRM or copy protection and like the other VST era plugins is free. At a time when people are trying to sell you stuff that’s designed so it can be taken away if the developer or DRM decides you’re bad or a deadbeat, it matters a lot to me that Airwindows plugins can’t be taken away. Download ’em and you’re good to go, forever or until our DAWs crumble to dust. And that hasn’t happened yet, either to our DAWs or to me, so here is another free plugin from me to you, whoever you are. :)

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