Menu Sidebar
Menu

Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Point

TL;DW: Explosive transient redesigner.

Point

WARNING: Point goes critical and explodes at 1:36, in the video! I turned it down -12dB in post to spare my YouTube audience (still quite loud), but you get to watch my reaction!

The one, the only! Point was introduced in 2007, just ahead of an amazing series of spatializers, analog modelers, and stompbox-style FX that consumed months of work. The curious thing is, Point didn’t. It’s one of those odd plugins that only required an idea: ‘what would happen if I did this?’, and an afternoon of coding. And ever after, it’s lived on as a mysterious and untameable plugin monster, secret weapon and mixer’s friend, always just as an obscure Audio Unit…

…until now.

You get three controls: an input trim, the Point control, and a reaction speed. Point goes from -1.0 to 1.0 and ‘dry’ is 0.0. Reaction speed goes from 0.0 to 1.0 and there’s nothing to particularly suggest where anything should be set, so I’ll tell you now, and I’ll also tell you where NOT to set it if you know what’s good for you.

For squishing off the fronts of snaredrums to make them huge, use Point -1.0 and a reaction speed around 0.166.

To spotlight cymbal attacks while rounding the drums, use Point -1.0 and a reaction speed around 0.14.

To hype up kick drum attacks and suppress the sustain in a gatey sort of way, use a reaction speed of around 0.3 and carefully add positive Point until you have the effect you want.

To blow up the DAW and kill your ears, do that and crank Point to 1.0, then stop the transport, and then start it up again with Point still at 1.0…

That’s your warning. Point is kind of like a ZVex Fuzz Factory or some such mad hardware device: the range of settings DOES include ‘out of control’, and it’s such a simple ‘circuit’ that it does little to restrain things when you Go Too Far and operate it in a state that will explode. It won’t just do it out of nowhere, but don’t make it transition between ‘off’ and Point 1.0: even if you have the fader buried, it can still clobber you.

The reason I leave behaviors like that in there, in a plugin like Point, is that some people will want the full range of Point’s output, and will be following it with something to manage Point’s outbursts. If you’ve got it surrounded with plugins to tame it, I want you to be able to use Point settings near or at 1.0, and if you set it near that, you’ll immediately hear how intense it’s being so it won’t come as too much of a shock to discover it’s become an unstable isotope of transient destruction.

:)

Also, I don’t always mention this, but all my new Patreon-supported plugins are created as AU, Mac and PC VST. All the Mac ones are compiled to run on at least 10.6.8 if not earlier, and run on 64 bit Intel, 32 bit Intel, and 32 bit PPC (yes! PPC!). The PC VSTs contain 32 and 64 bit versions, and will certainly work as far back as Windows 7 if not earlier: I’m not sure how far back you have to go to make these not work, but I’d be curious to find out considering that the AUs run on PPC Power Macs!

Also also, no subscriptions or DRM. EVER. That has never changed and won’t ever change. Patreon doesn’t count as a subscription because it can’t take the plugins back from you, which all true subscription based systems must be able to do (even if it means hacking the heck out of your poor DAW).

Point doesn’t count as hacking the heck out of your poor DAW. It counts as blowing UP your poor DAW if you set it to explode on startup. :)

I don’t intend to make blow-up-your-DAW plugins as a regular thing, but if you want to support and sustain the person who thinks up algorithms that literally explode like no math ever should, you should sign up for my Patreon. I’m looking to use it in such a way that I can earn a living doing my work while never asking more than about $12 a year from anybody (compare to $50 a year, if you bought just one Airwindows plugin each year). That said, people do pledge more, from $2 to $20 a month as they feel comfortable doing. (to some, $20 a month is not too much to ask for hundreds of the best plugins)

Drive

TL;DW: The angry overdrive!

Drive

If you know how to use Airwindows Density, you know how to use this. It’s exactly the same layout, except that it doesn’t go to negative values: this one’s just for slam.

Why bother with such a similar plugin? Because of the tone!

Density gets a thick, full, fluid tone because it’s got a super-smooth transfer function. In fact it’s the theoretical optimum distortion transfer function for having no grit or crunch: it ‘hides’ the distortion very well.

Drive hides nothing. It’s all about grit and crunch, not smooth. Go ahead and try it and see. If your sole purpose for an overdrive plugin is to make stuff ‘big and fat and thick’ then you want Density. But if you’re reaching for a distortion because you have some sound, a bass, a snaredrum, and you just want to make it sound ANGRY: not so much fat or forward or gritty or edgy, but just plain straight up pissed off… then you may want to have Drive around.

It does have the highpass, the output trim, the dry/wet just like Density does. That means it can be adapted to different contexts. But the sound remains the same: angry overdrive, a real nasty bark. Neither too smooth, nor too edgy and trebly. Drive will work on pretty much anything you want to make really mad, and the ease of getting that tone color will make you the opposite of mad. :D

Drive is free. That means you don’t have to support my Patreon to have it, nor do I consider you less-than if you are broke and can’t afford to do that, or if you just don’t like the plugins. I’m doing this to support the musician community, and because frankly everybody’s broke these days and I understand. I’m in an unusual position because I’m not sure it’s that possible to start doing plugins and get ten years of experience experimenting around and learning, anymore: to make it in business now you’ve got to confine yourself to what sells super-well, which is very limiting. I got to be Chris from Airwindows by releasing literally hundreds of plugins over the years, most of which didn’t make sales. Things were different then: a $50 plugin was considered really cheap. Heck, I started at $60! It’s kind of like the music business in the Seventies, there was this historical moment where you could learn by doing, and get good enough without being constantly in danger of going bust if the latest plugin/record tanked, or if you took on over-costly projects.

Things are different now, so Drive is free. I owe it to the industry that’s given me a career and a bunch of awesome and inspiring friends, and somebody’s got to be looking after the interests of the musicians, DJs and producers, because it’s the same with them: only the most mercenary will even see any income, and if I want to see people able to invent new and cool music, it’s MY job to give them the tools with which to do so. I’m certain there are enough of them to eventually build up the Patreon. My job is to get people the tools, and I’m enjoying it more than ever. :D

PhaseNudge

TL;DW: Phase rotator/allpass filter.

PhaseNudge

Here’s a simple little utility plugin, Airwindows-ized. Except, it seems like this isn’t part of typical DAWs and plugin collections. Can’t see why, it’s a pretty basic tool.

In radio, there was the need for a phase rotator, to make waveforms more symmetrical for loudness maximizing. In reverbs, you get a thing called an allpass filter (a kind of feedback delay at a specific calibration) which diffuses the sound so it can be fed to delay banks and seem more spatial. Turns out these are the same basic thing! It’s also in phase shifters (mixing the phase-shifted part against dry, or inverse dry).

What happens? When you use an allpass filter, what you get is all the frequencies exactly as loud as they were before, but the phases of the frequencies are all different. Specifically, lows get delayed relative to the highs producing an effect where tones are ‘smeared’ across a time stretch, even though the spectral contents are exactly the same. The frequency information’s unaltered (nothing’s out of tune or darkened/brightened) but there’s a blur, possibly a large blur. PhaseNudge is set up to produce delays from really short (normal for a phase rotator) to unusually long, in case you’d like to treat it as a kind of slapback/echo effect.

The calibration of PhaseNudge is finer than you usually find in an allpass: 0.618 is the customary number but when I see that I think ‘golden ratio’, so that’s what PhaseNudge is using, to very high accuracy. Also, PhaseNudge uses a variation on the operating principle of Console to expand and deepen the sound. Though typical allpasses use very short delays, I think PhaseNudge does its thing quite well across a broad range of delays. Anywhere you need a ‘defocus’ or ‘blur’ plugin, PhaseNudge should come in handy, whether it’s diffuse pads, overly pointy percussive elements, or even the effects loop of a lead guitar sound (phase shifters have been used for decades, to make the textures of leads more fluid before they hit the actual amp. You’ve heard this on ‘Eruption’ and may not have even known it, because it’s very subtle there)

This is a real fundamental building-block tool in digital audio, and if DAW makers will not include it as part of standard equipment, I will. ;)

If you’d like someone (me!) to be there filling in these gaps that aren’t trendy enough to light up the ‘plugin market’, support me on Patreon because I absolutely will continue to come up with stuff like this, as I have done for nearly a decade running Airwindows as a commercial plugin shop. There will always be something new, or something overlooked, that’s important. Especially in times when all the big dinosaurs of plugin-land are eating each other in desperate attempts to offer models of a few trendy antique hardware boxes or devices at ever-cheaper prices, somebody needs to be creating the actual tools of the trade and making them available to people regardless of wealth or position.

I’m not the only one, but with Patreon I can be completely immune from fashion. And as I post this, I’m incredibly close to (may already be at) the funding goal where I install Linux and get to work on porting everything to Linux VST! It may become possible to do totally professional mixes and processing on a free computer system! Remember that at my really advanced funding goals I start open-sourcing my actual plugin code. Free doesn’t just mean no monies, it can also mean establishing a community of makers who pool their resources. You could end up seeing whole new DAWs with a look, sound and workflow all their own. I’m prepared to do my part :)

Pop Filter

The most amazing pop filter you maybe already had without knowing it!

This video isn’t really a ‘product’, though you can still support me finding stuff like this out through my Patreon.

Instructions for building an Airwindows SM57 mod can be found at the SM57 Mod page.

Newer Posts
Older Posts

Airwindows

handsewn bespoke digital audio

Kinds Of Things

The Last Year

Patreon Promo Club

altruistmusic.com

Dave Robertson and the Kiss List

Decibelia Nix

Gamma1734

GuitarTraveller

ivosight.com – courtesy Johnny Wishoff

Podigy Podcast Editing Service

Super Synthesis Eurorack Modules

Very Rich Bandcamp

If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.