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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

ClipOnly

TL;DW: Minimalist 2-buss safety clipper at -0.2dB with powerful anti-glare processing.

ClipOnly

It occurred to me I hadn’t brought any clippers to VST yet. Also, I’ve been getting requests for the latest ADClip in VST format.

Thing is, ADClip is part of the for-pay collection that was formerly sold through Kagi. It’s got up to ADClip6 and grew all kinds of features, like the ability to monitor clips only, to store clipped-off energy and re-introduce it into the sound for added loudness, to monitor those things, and so on.

There’s also an alternate clipper in that collection, OneCornerClip, which makes the leading edge of the wave blend progressively into the clip at a rate you specify. That one can be set to a wide range of tonal effects under heavy clipping, and that too is part of the Kagi collection.

Those are stretch goals on the Patreon. If I start skipping ahead and doing stretch goals for nothing, what good are they? It’s not even fair to run around producing free versions of the Kagi plugins right away: firstly, they can still be bought in Audio Unit form and secondly, people spent money to get sounds you can’t otherwise have. I can’t do ADClip (or OneCornerClip).

However… I had freebie clippers that hadn’t yet seen VST format.

Here’s what I’ve done. I started with Clip2 and the original Clip freebie, and I used the new plugin as a way to experiment with ideas about the recurrence of mathematical constants. For instance, a common value used in reverb allpass filters is 0.618… which can be continued into a mathematical constant, the Golden Ratio (0.618033988749894848204586). It’s common for these things to turn up in disparate situations, so I look for them. And in the code where OneCornerClip rapidly converges onto full clipping with the broadest resulting variation of clip onset tonality, I found it zeroing in on cos(x) == x (0.739085133215160641655312) and selecting that optimal value for the guts of the thing I ended up with ClipOnly.

If you watch the video (one of the least necessary to watch for instructions: it’s a clipper at -0.2dB) you’ll see a lot about the other factors that went into ClipOnly. I show ADClip and its many controls, but then make an impassioned case for designs like ClipOnly, a known quantity with a predictable sound and no controls or adjustments whatsoever. Under normal circumstances there should be nothing you’d want or need to adjust, since the clip level combined with the anti-glare prevents any ‘digital reconstruction overs’ in normal use. It doesn’t do anything tricky to ‘enhance loudness’ beyond what it already is, unlike recent ADClip versions. It does have a very sophisticated enter/exit clip behavior, but to put it bluntly you don’t need to be thinking about that when mixing into a safety clipper (or tracking into such a mix).

In fact, you should not be thinking of that OR me while tracking your music and mixing it, you should be thinking about the sounds you’re making, and any distraction into the lands of ‘oh gee Chris is so clever, ClipOnly was well worth the money, look at all these knobs’ is hurting you even as it rewards me, the plugin developer, with attention.

And THIS is why I program things like ClipOnly, where possible. It might be the most forgiving safety clipper yet, as far as avoiding glare and harshness (I’m measuring extreme highs as much as 12 db down from the max under heavy load, and usually clippers by their nature exaggerate ‘crunch’ even when perfectly implemented). But ClipOnly is also part of a concept that I can run with now that I use Patreon: I get to make stuff that’s not showing off, either with controls or concepts or fancy faceplates, and just delivers the sonic goods.

I hope you like ClipOnly, but I also hope you quickly stop noticing anything about it, so you can focus on your mixing. You should be able to work into it, even hit it with heavy load and severe clipping for effect, without fussing or being distracted. The best silver bullet plugins are not the trickiest :)

Pressure4

TL;DW: The Airwindows compressor, malleable into many forms if you know how.

Pressure4

What can I even say? This is the golden ear favorite. Version 4 brings new functionality that has never existed in Pressure before: the stereo version (default for VST, and the Audio Unit that doesn’t specifically say ‘Mono’) uses a special linked mode based on diade bridges in hardware compressors. That’s not to say that it is ‘analog modeling’ because it isn’t. From the beginning, Pressure has been made out of a lucky algorithm with a particular organic, pleasing quality, and part of Pressure4 is knowing what to strip down, how to simplify that algorithm until it lets all the music through.

But then, when you explore the way Pressure4 squishes up depending on how hard you drive it, and then start listening to the textures of different speed control settings and what that does, and then begin exploring what the ‘µ-iness’ control does… and it turns out that each one of those things gives specific and controllable shapings of the sound, but in ways very difficult to put into words, yet you can learn what it does and make the plugin do what you intend even if it’s tough to articulate exactly what you’re going for…

This is why we turn to odd little tools like this. The whole character of Pressure4 can change with tiny adjustments of the controls. It can do about twelve wholly distinct things when set up right, but they’re all inherent in that one curiously simple, but chaotically strange, algorithm. And now the linked stereo form of Pressure does all that with a naturalness and fluidity never before seen with this plugin.

I hope you like it. This is one of the really good ones, and it is AU, Mac and PC, VST and free (please support my Patreon and I’m sure I’ll come up with some more really good ones I haven’t imagined yet.)

FathomFive

TL;DW:

Build this bass-enhancer into an aux on your mix to generate controllable tape-like fullness and bass depth.

FathomFive

This is a first for Airwindows VST: FathomFive introduces a special Airwindows algorithm that acts like a combination between an EQ and a bass amp. This plugin can be used in sound design or on isolated tracks, but it’s also part of an Airwindows DAW workflow I outline in the video I’ve made. The idea is this: rather than blur and damage your sound by running through lots of ‘fake analog’ effects on your buss to impart deepness and analog-like tone, use the Airwindows plugins Console4 and FathomFive to get a big-sounding mix while letting most mix elements through with minimal processing. You can run the ‘bass bloom’ behavior on an aux, and feed it with only the elements you want, and then integrate it into the sound with Console4 which both works the way Console wants to be used, and addresses limitations that Console has when used all by itself.

It’s all in the rather long video, and of course you can simply download and use the plugin if you prefer making up your own rules. There are no rules, I’m only explaining one very specific use case where FathomFive works symbiotically with Console.

Hope you like it!

SlewOnly / SubsOnly

TL:DW; Monitor through these plugs to hear only the highs, or only the subsonics, and adjust your mix accordingly. Also works as special effects.

SlewOnly / SubsOnly

By request, here’s my mix monitoring tools, for VST and Audio Unit, Mac and PC! Please remember, these like Guitar Conditioner are control-less plugins so you don’t operate them by opening their windows: they’re either on or off, which probably is shown in your DAW mixer window already.

SlewOnly gives you what it says on the tin: only the difference between samples, expressed as a sample. This produces a super-bright sound with zero latency and absolutely no pre-ring or post-ring. You can do two poles of this filtering: just add another SlewOnly. But, as is, this will give you an incredibly clear and transparent window on the ultra-highs, so you can dial in subtleties in the treble. Beware: don’t switch right back to the normal sound or it’ll sound incredibly dull. Rest your ears for a moment before resuming work.

SubsOnly does the same thing for subsonic bass. It sounds a little like a house party from an adjacent house. You can tweak sub-bass elements and really hear how they’re balancing against each other, and if you’re packing too much into the subs you’ll hear that as well. Get things thumping properly through SubsOnly and it should translate well to all manner of bassbins and subwoofers.

Lastly, these are calibrated (in SlewOnly quite literally: pink noise will be about the same amplitude with or without it, though the tone will be way different) so that you can switch them in and out, and expect roughly the same loudnesses. It’s okay if SubsOnly is louder for fullbodied bass: with that, it’s not so much about level-matching, it’s about getting your sound (at whatever desired loudness) and then having the bass still make sense through SubsOnly. If you’re madly overloading it, there won’t be groove, just a lot of thunder and noise, at elevated levels. These go on at the end of your master buss, so you can hear what your 2-buss chain did to the sound. Especially if you try and go for ‘commercially loud’ volumes, sanity checking with these tools can be a real silver bullet.

Like my other VST plugins, SlewOnly and SubsOnly are supported entirely by a Patreon. This is going to grow until it replaces the income I used to make by selling my plugins for money. I can’t justify charging musicians (many of whom aren’t earning money themselves) $50 a pop just to use my tools, so I’m in the process of porting everything I’ve ever made, to Mac/PC VST, and making it all free (even open source). Supporting the Patreon furthers that goal.

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.