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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Hermepass

TL:DW; Mastering highpass to set by ear only!

Hermepass

This is specially by request from Gregg of Hermetech Mastering: it’s my try at a specific plugin he wanted. He wasn’t able to find a fantastic-sounding highpass with JUST a frequency control and slope, no bling, no other stuff, as small as possible.

This is of course right up my alley :)

All the more when he responded warmly to my idea of having both the cutoff and slope have NO LABELING to guide you: just 0-1 sliders. You have to listen. That’s the whole point, and I delighted in taking it that one stage further.

Two stages further, because I worked out how to make the slope control continuous. It uses up to six poles (staggered, an idea that Gregg and I independently came up with: it’s present in my ToVinyl2 and ToVinyl3) but as each pole is added it gets its own little dry/wet internally, so you can have two and a half or four and a third poles. Smooth continuous adjustment of how many poles (and how steep the slope), much like my bit-crusher has continuous sample rate crush and bit depth crush.

Three stages since it uses Airwindows interleaved IIR filtering for the very first stage to start off at a slope even shallower than one pole of IIR: sort of ‘half a pole of filtering’ to start off.

The controls are set up to give useful results around the middle of their travel. I’m not sure exactly how many poles that is, or what frequency: use your ears, says me and Gregg (for whom I made this). I do know that depending on how you set it, the transparent cutting of extreme low frequencies WILL give rise to higher peaks, so either gain stage it or use limiting or clipping. This plugin is not a loudenator. It’s a tone shaper, for retaining every possible bit of tonality while reshaping the extreme lows to trim the lowest frequencies: it’s sound balancing, not ‘make louder-ing’.

This work is made possible through my Patreon, without which I wouldn’t be able to do stuff like this. The more it expands, the larger projects I can tackle. Do bear in mind that I’d rather have 20 people easily paying $1 a month, than one person trying to pay $25 and then having to bail right away: do what is comfortable for you.

Hope you like Hermepass! :)

Ed Is Dim

TL:DW; Mid/side conversion utility plugins.

EdIsDim

It’s always nice to expand one’s horizons! You don’t have to run the latest Logic to be able to use any plugin in mid/side mode… though you might need to do a little fiddling with settings.

EdIsDim comes in two plugs: first use MidSide to convert your stereo track into mid/side (on left and right channels). Then apply your processing (there’s a control with which you can balance the mid/side balance, which also means you can gain stage the M/S content into your plugin), then, go into EdIsDim (read it backwards) to convert back to stereo. The same control is present, and can reverse the gain staging you applied. Read More

Melt

TL:DW; Wobbly and weird!

Melt

As useful as utility plugins are, sometimes you just have to do something wobbly and weird. Here’s Melt!

To explain what it’s doing will be a little tricky. You can just download it and play with it, but if you want to know what’s under the hood, here goes.

Suppose you have a delay buffer. You can read ‘echoes’ out of the delay buffer. If you like, you can move them around, which changes their pitch.

What if you started reading at one point, and stopped at another? You’d get a delayed ‘moving average’, a series of samples combined. It would be duller, rolled-off.

If you took that section and moved IT, then you’d have a rolled-off, darker delay tap that changed pitch.

Now, what if you took all the start points and all the end points, and made them all wobble and sway around independently, so that the shifting delay taps also changed in tone color and volume even while they pitch-shifted around?

Well, that’s Melt. It’s pretty freaky, when cranked way up. You can run a long extended delay, causing it to resemble a strange retro ambience effect, or you can tighten it right up so that you have more of a chorusy thing. It probably should always have a bunch of pitch shift depth, otherwise it’s a mite boring. You can include dry, or just crank up the wobbly weirdness: should be nice on pads and things, or anything that has to be more dark and diffuse and unpredictable.

Speaking of unpredictable, I’d be working faster but my house got run over by a car, and my Mom recently went into the hospital with a medical emergency (back out and no worse for wear, which is more than can be said for my porch). I am going to try to keep up the pace, but it’s not been a great month for Chris from Airwindows, and I am hoping things get a little more manageable. The driver’s insurance company is going to pay for the porch but I may have to sic my house-insurance company on them, and I do have to handle all the hiring of contractors and all that, personally.

Airwindows is supported by my Patreon, which is not nearly enough to deal with any of these things going on. But I am still plugging away, and hope to soon put out the video game (now with Airwindows sound!) that I was working on much of last year, along with its code, including audio code and many other useful resources. I’m hoping that, just as I make tools for mixers, I can also be of service making tools (and experiments) for game-makers, and this might help support the Patreon.

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.