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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

PurestWarm

PurestWarmDemo is a universal binary Audio Unit plugin, and another really extreme example of the Airwindows ‘Purest’ series of plugins. To explain why, I need to explain what it does. It’s for individual tracks, and I do NOT recommend using it on a full mix, even though like PurestDrive it is ‘invisible’ and at its best being non-obvious.

PurestWarm is simply the highest resolution asymmetrical saturation in existence. See the video: it’s best used on things like basses, where you might have a type of sound that peaks harder in one polarity than the other. When you put PurestWarm on a track, you pick which polarity you want to distort, and it applies the single most soft-textured distortion in existence, something that in other Airwindows plugins is responsible for adding huge fatness and boosts (try Density for a freebie example!) but in PurestWarm is used in the simplest possible form, only to restrict loud peaks. It’s not unlike PurestDrive (the experiment that started this line of inquiry) but there’s an implementation detail that’s at the heart of what this plugin is about.

When the saturation is applied, it’s done at 80 bit floating point resolution, and when we go back to 32 bit for the buss, there’s a form of dither (really noise shaping) to translate the higher fidelity 80 bit signal back to CoreAudio 32 bit. This is fundamental to how the Purest series plugins get their totally transparent sound, but it’s only relevant when you’re changing the audio, be it ever so slightly.

So, the dither only works on one polarity of the signal. For the ‘clean’ polarity, instead PurestWarm takes literally the input data word, and by that I mean the exact variable holding the input data, and passes it through to the output. Doesn’t even assign it to another variable, much less ‘multiply it by 1.0’ and call that the same thing (in floating point, that’s not always true if your 1.0 and your audio data are at different floating point scaling factors). PurestWarm literally goes into bypass and is not there at all, for one polarity of the output. For the other, it’s doing that ultra-high-quality saturation and noise shaping, at 80 bit.

I’m really happy with how this one sounds, even though I think it shouldn’t be used on full mixes. Too much warming! Keep it to pads and basses, though I’m not the boss of you. If you DID want to whack one whole polarity of your mix in the name of warmth, there is no more transparent way to do it, anywhere in digital or analog. And if your mix is coming out with all its transient spikes on one polarity, it might even make a kind of sense (though I still think it best to address that at the individual track level).

It’s a permanent fixture on my electric basses now: because it can be. Nothing about it hurts the sound, it just throws a whole bunch of warmth and makes the instrument more manageable and easier to mix. A true secret weapon, that will never sound like you put on an ‘effect’.

PurestWarm is $50.

ElectroHat (revised!)

ElectroHatDemo is a universal binary Audio Unit plugin on a mission: it intends to take the place of samples and vintage drum machines, turning any old rhythmic sound into a crisp synthetic and very electronic hi-hat! It’s been revised to work more elegantly with 88.2 and 96K sessions, and the tone’s been adjusted so it doesn’t keep on getting louder right up to the Nyquist frequency. Instead, it gives a warmer tone that’s still insanely bright and crisp, but acts like a hardware beatbox rather than a softsynth.

It will also do a decent snare if you like bright 606-style snares (look into Noise if you’re interested in something darker). The real heart of ElectroHat, however, is the hi-hats. This plugin gives you a huge variety (literally, 3000) of synthetic hat sounds each of which are adjustable for extra brightness. Pick between Syn Hat, Electro Hat, and Dense Hat and use the Trim to dial in the sound—pay attention to the nodes where the algorithm gets weird, as those can produce unique percussive sounds too—and use Brighten to control just how trebly the hat will be. Output Pad starts you off with a nicely attenuated volume. Don’t crank your hat too hard, it’s got a ton of sweet top end that should be treated with respect and can cut through any mix without getting in the way!

If you have trouble getting a track or software instrument trigger to work with ElectroHat, remember that you want to be feeding it the volume envelope of a hi-hat, as a source sound. For soft-attacked things you may want to increase the definition of the stick attack. Do that by using the free DigitalBlack2 plugin to gate your guide sound (route a sound to an aux to process it without altering the original tone if it’s audible in your mix) and then use the free Point transient designer plugin to add ‘pop’ to the attack. The video will show you how to do that, on even a muted synth bass playing psytrance 16ths! If you don’t like the way ElectroHat extends right up into the supersonic range, you can use the free Slew2 plugin to whack off the very top to your taste. This one takes amazing advantage of the broad range of Airwindows freebies to extend its usefulness.

Why trigger from audio tracks, rather than sequence stuff in DAW MIDI and softsynths? Because if your audio track is tighter than DAW MIDI because it’s recorded off a synth or drumkit using hardware sequencing (an analog drum machine, a vintage 808, an Atari computer, my Kawai Q-80 sequencer) then ElectroHat will be triggered off that tighter-than-DAW recording. DAWs hiccup at times, don’t always trigger stuff as perfectly as we’d like. ElectroHat can hit with sub-sample accuracy if the underlying track has that. There’s nothing else that can produce an ‘organic’, evolving hihat tone that is also totally electronic-sounding for modern music and tracks the groove that tightly. You can use this capacity to ‘sequence’ all kinds of things using just delays and echos from a simple guide track, all with hardware-sequencer tightness—the video shows you that, too.

ElectroHat can be the new go-to electronic sizzle! Its tones have huge variation within a range of crisp and bright synthetic tonalities with more character and smoothness than simple noise, it sounds a world apart from even round-robined sample triggering, and best of all it can groove like hardware because it literally inherits the exact timing of whatever you’re driving it with! Whether that’s recordings of a classic groovebox, or just you slapping your pant leg and micing it, the groove is perfect: and nothing is more important.

ElectroHat is $50.

Airwindows On (Mac) Pro Tools!

Every now and then you run across something that tells you: hey! You’re not alone, there are others who see things as you do!

For years now, I’ve been developing Audio Units, just the audio code. That way they always work and won’t break, and I can focus my attention on the sound. I always figured that someday, if people wanted it, someone (perhaps a DAW manufacturer) would work out how to skin the things for those who like knobs. Didn’t concern me, so I kept on caring only about the sound (and about improving things for my customers, getting them free updates, all kinds of stuff like that).

I was a little concerned about the way that Audio Units only worked in Logic… and Digital Performer… and Ableton Live… and Reaper… well, you get the idea. But there were two glaring omissions, Cubase and everyone’s favorite nemesis Pro Tools. And I am not the guy to make and maintain ports to platforms I can’t afford to develop for and don’t really understand. It’d be a recipe for just struggling and stopping, and that wasn’t okay.

Well, I’ve got a little announcement. It comes in two parts. First… Read More

NonlinearSpace

NonlinearSpaceDemo is a universal binary Audio Unit plugin for algorithmic reverb. It extends on what its predecessor Space offered, by adding Nonlin behavior in two ways!

You’ve got a Sample Rate control that sets the overall size of the reverb tank. This isn’t meant to be switched while the reverb is live, so if there’s a problem bypass it and turn it back on: it should be OK.

There are Treble and Bass controls, which are not simply EQ on the output of the reverb: they tie into the guts of the reverb shaping the sound as it continues, so you can get many different reverb tonalities. The Treble is particularly good at setting reverb sounds into the distance, but even at full crank NonlinearSpace is very deep: compare it with other algorithmic reverbs. It has a character all its own, and now…

With the Nonlin control, you can do dial-an-eighties, or crazy unique things! This is a behavior normally found in isolated reverb algorithms, but I found ways to put it on a continuum. If you keep the liveness very low and ADD Nonlin, you get an Airwindows version of the classic gate-y Nonlin reverb sound, ideal for drums and keeping a mix from getting muddy. If you control your input sounds well you can do outrageous things with this! It seems particularly good at tom fills, and all the sounds are shapeable with the Sample Rate option and the Treble and Bass controls. This can be used on synthetic elements, too, not just live instruments!

Then, if you tire of that, try the reverse! Run a sporadic sound into a channel with NonlinearSpace, set Nonlin to -1.0 and crank up the Liveness, crank everything up until you have infinite sustain. What’ll happen is, the extreme Nonlin negative setting will force the output to not get too loud, but if you feed new audio in you’ll replace what was there. This is the ultimate tool for making eternal reverbspaces and ambient washes: if you’re using something like a volume pedal, you can literally paint in new sound as you go, balancing or replacing it on the fly, never getting runaway feedback. And since it’s a continuous control, every setting can be given a touch of nonlinearity just like you’re dialing in the reverb tone, helping you shape the spaces of the mix.

NonlinearSpace, like Space before it, wants to be on a stereo track, the better to fill up the atmosphere behind your mix. If you’re not finding it in the menus, check that you’ve got a stereo track for it to go on.

This is all on top of what was already a damn good sounding algo reverb anyway. Space was already an innovative design with many special Airwindows tricks in things like its comb-filters and allpasses, but NonlinearSpace takes it to a whole new level—and brings everything to the 80-bit processing of the Purest line of Airwindows plugins, which is great for reverb tones that are all made up of subtleties. NonlinearSpace is huge fun, and hugely effective, and I’m just loving it: I hope you do, too.

NonlinearSpace is $50, and people who owned Space get updated to NonlinearSpace for free :)

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.