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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

ElectroHat (revised!)

ElectroHatDemo is a universal binary Audio Unit plugin on a mission: it intends to take the place of samples and vintage drum machines, turning any old rhythmic sound into a crisp synthetic and very electronic hi-hat! It’s been revised to work more elegantly with 88.2 and 96K sessions, and the tone’s been adjusted so it doesn’t keep on getting louder right up to the Nyquist frequency. Instead, it gives a warmer tone that’s still insanely bright and crisp, but acts like a hardware beatbox rather than a softsynth.

It will also do a decent snare if you like bright 606-style snares (look into Noise if you’re interested in something darker). The real heart of ElectroHat, however, is the hi-hats. This plugin gives you a huge variety (literally, 3000) of synthetic hat sounds each of which are adjustable for extra brightness. Pick between Syn Hat, Electro Hat, and Dense Hat and use the Trim to dial in the sound—pay attention to the nodes where the algorithm gets weird, as those can produce unique percussive sounds too—and use Brighten to control just how trebly the hat will be. Output Pad starts you off with a nicely attenuated volume. Don’t crank your hat too hard, it’s got a ton of sweet top end that should be treated with respect and can cut through any mix without getting in the way!

If you have trouble getting a track or software instrument trigger to work with ElectroHat, remember that you want to be feeding it the volume envelope of a hi-hat, as a source sound. For soft-attacked things you may want to increase the definition of the stick attack. Do that by using the free DigitalBlack2 plugin to gate your guide sound (route a sound to an aux to process it without altering the original tone if it’s audible in your mix) and then use the free Point transient designer plugin to add ‘pop’ to the attack. The video will show you how to do that, on even a muted synth bass playing psytrance 16ths! If you don’t like the way ElectroHat extends right up into the supersonic range, you can use the free Slew2 plugin to whack off the very top to your taste. This one takes amazing advantage of the broad range of Airwindows freebies to extend its usefulness.

Why trigger from audio tracks, rather than sequence stuff in DAW MIDI and softsynths? Because if your audio track is tighter than DAW MIDI because it’s recorded off a synth or drumkit using hardware sequencing (an analog drum machine, a vintage 808, an Atari computer, my Kawai Q-80 sequencer) then ElectroHat will be triggered off that tighter-than-DAW recording. DAWs hiccup at times, don’t always trigger stuff as perfectly as we’d like. ElectroHat can hit with sub-sample accuracy if the underlying track has that. There’s nothing else that can produce an ‘organic’, evolving hihat tone that is also totally electronic-sounding for modern music and tracks the groove that tightly. You can use this capacity to ‘sequence’ all kinds of things using just delays and echos from a simple guide track, all with hardware-sequencer tightness—the video shows you that, too.

ElectroHat can be the new go-to electronic sizzle! Its tones have huge variation within a range of crisp and bright synthetic tonalities with more character and smoothness than simple noise, it sounds a world apart from even round-robined sample triggering, and best of all it can groove like hardware because it literally inherits the exact timing of whatever you’re driving it with! Whether that’s recordings of a classic groovebox, or just you slapping your pant leg and micing it, the groove is perfect: and nothing is more important.

ElectroHat is $50.

Airwindows On (Mac) Pro Tools!

Every now and then you run across something that tells you: hey! You’re not alone, there are others who see things as you do!

For years now, I’ve been developing Audio Units, just the audio code. That way they always work and won’t break, and I can focus my attention on the sound. I always figured that someday, if people wanted it, someone (perhaps a DAW manufacturer) would work out how to skin the things for those who like knobs. Didn’t concern me, so I kept on caring only about the sound (and about improving things for my customers, getting them free updates, all kinds of stuff like that).

I was a little concerned about the way that Audio Units only worked in Logic… and Digital Performer… and Ableton Live… and Reaper… well, you get the idea. But there were two glaring omissions, Cubase and everyone’s favorite nemesis Pro Tools. And I am not the guy to make and maintain ports to platforms I can’t afford to develop for and don’t really understand. It’d be a recipe for just struggling and stopping, and that wasn’t okay.

Well, I’ve got a little announcement. It comes in two parts. First… Read More

NonlinearSpace

NonlinearSpaceDemo is a universal binary Audio Unit plugin for algorithmic reverb. It extends on what its predecessor Space offered, by adding Nonlin behavior in two ways!

You’ve got a Sample Rate control that sets the overall size of the reverb tank. This isn’t meant to be switched while the reverb is live, so if there’s a problem bypass it and turn it back on: it should be OK.

There are Treble and Bass controls, which are not simply EQ on the output of the reverb: they tie into the guts of the reverb shaping the sound as it continues, so you can get many different reverb tonalities. The Treble is particularly good at setting reverb sounds into the distance, but even at full crank NonlinearSpace is very deep: compare it with other algorithmic reverbs. It has a character all its own, and now…

With the Nonlin control, you can do dial-an-eighties, or crazy unique things! This is a behavior normally found in isolated reverb algorithms, but I found ways to put it on a continuum. If you keep the liveness very low and ADD Nonlin, you get an Airwindows version of the classic gate-y Nonlin reverb sound, ideal for drums and keeping a mix from getting muddy. If you control your input sounds well you can do outrageous things with this! It seems particularly good at tom fills, and all the sounds are shapeable with the Sample Rate option and the Treble and Bass controls. This can be used on synthetic elements, too, not just live instruments!

Then, if you tire of that, try the reverse! Run a sporadic sound into a channel with NonlinearSpace, set Nonlin to -1.0 and crank up the Liveness, crank everything up until you have infinite sustain. What’ll happen is, the extreme Nonlin negative setting will force the output to not get too loud, but if you feed new audio in you’ll replace what was there. This is the ultimate tool for making eternal reverbspaces and ambient washes: if you’re using something like a volume pedal, you can literally paint in new sound as you go, balancing or replacing it on the fly, never getting runaway feedback. And since it’s a continuous control, every setting can be given a touch of nonlinearity just like you’re dialing in the reverb tone, helping you shape the spaces of the mix.

NonlinearSpace, like Space before it, wants to be on a stereo track, the better to fill up the atmosphere behind your mix. If you’re not finding it in the menus, check that you’ve got a stereo track for it to go on.

This is all on top of what was already a damn good sounding algo reverb anyway. Space was already an innovative design with many special Airwindows tricks in things like its comb-filters and allpasses, but NonlinearSpace takes it to a whole new level—and brings everything to the 80-bit processing of the Purest line of Airwindows plugins, which is great for reverb tones that are all made up of subtleties. NonlinearSpace is huge fun, and hugely effective, and I’m just loving it: I hope you do, too.

NonlinearSpace is $50, and people who owned Space get updated to NonlinearSpace for free :)

PurestSquish

PurestSquishDemo is a compressor Audio Unit plugin for maximum transparency and organic squishiness! I’ve designed it for the 2-buss, but it’ll work for many things. It’s got two basic modes: you can use it very gently to ‘float’ the mix elements in a barely perceptible way, or you can lean into it harder for more textural effects.

PurestSquish is one of the Purest line of plugins, which means certain things. It doesn’t emulate any known hardware device, it just brings the squishiness and fluidity to the sound while trying very hard not to touch the tone color in ANY other way. These are transparent plugins, be careful about over-applying it just to hear an effect. It also means PurestSquish is implemented using 80-bit math internally, with carefully designed algorithms to apply the effect with as few math operations as possible. This is somewhat controversial as the noise floor of these ‘superfluous math operations’ I’m avoiding is very low, but typical plugins waste a lot of CPU overprocessing. The Purest line is about going the opposite direction, as hard as possible.

Finally, one of the things PurestSquish has is a highpass on the sense circuit for bass. Using this, you can bring hugeness to the lows of the mix. Since it’s just on the sense it’s not in the audio path, but because the compressor ‘turns down’ what’s a gain boost going in, the Bass Bloom control can be used like it was a boost: apply the compressor, and then work in enough Bass Bloom to have a giant low end. This, plus the way PurestSquish preserves textures going through it, makes it a fantastic compressor for cranking up the size and scale of electronic music—or any sort of music, really! But the highpass Bass Bloom stuff comes from EDM.

Shoot this out against any compressor, from Airwindows or otherwise. It really has its own sound, it really is exaggerated as far as squishiness and transparency are concerned, and there is a real usefulness to applying just only the compressedness to a mix. You can get your color or ‘classic tone qualities’ in lots of other ways. PurestSquish is distilled squishiness, concentrated to keep the flavors of your mix pure while it changes the texture.

PurestSquish is $50.

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.