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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Fireworks Reverbs

FireworksReverbs is a newer set of reverb impulses for convolution reverbs. Contains a lot of really killer sound design and special effect impulses! This is zipped AIFF files, so it is usable on a PC if you can read AIFFs. If you’d like to install them in Logic as presets (Mac only, uses installer), thank Mini-Dan from Gearslutz for FireworksReverbsInstaller which gives you the same reverbs, built into the Space Designer preset menu!

These were a big project, stemming from one wild idea: rather than sample bangs in acoustic spaces, why not record a whole fireworks show and then sculpt those recordings into impulses? The idea was that such loud explosion sounds, captured accurately, would produce convolution impulses darker and more distant than typical digital reverbs.

This worked great, and as a result, Fireworks Reverbs contains lots of dark, natural-sounding acoustic spaces… but it’s also got many far stranger things. Some of the sounds have odd overtones or weird details, and some by design are unlike any normal impulse. The Chorus examples are like that: they have flurried clusters of impulses, so sounds run through them become diffuse and scattered. They were all named for what they sounded like, and the range of sounds was surprisingly vast, even unearthly. They’re all fairly dark and natural-sounding, which is understandable as they are from field recordings. Many have been doctored in post-processing to enhance their qualities.

Be cautious of picking odd impulses, or those with artifacts, for ‘normal’ purposes, but within the limitations of the concept these things ought to be very useful!

BussColors2

BussColors2Demo brought gain trim controls to BussColors, enabled it to work with Console as a drop-in replacement for ConsoleChannel, and doubled the number of hardware models.

Where BussColors had Rock, Lush, Punch and Tube (from impulses by SSL, Neve, API and Manley—revealed for those who dig through old posts! I’m still not marketing based on those names, though), BussColors2 added Dark, Vibe, Holo and Steel. Dark acted a lot like an MCI though I’m not sure what bit of hardware actually produced that sound, Vibe and Steel are just different and Holo was from Focusrite and brought a great ‘sense of visualization’ to the sound.

The antialiasing code is different, and many internal things were tweaked and altered.

I think the newest BussColors is the one you’d want, but if you’d like this version, buy the newest one and email me. I’ll send it.

ToVinyl

ToVinylDemo is worth a look if you’re rummaging through old versions for treasure. It’s one of those plugins where I had a ‘clean things up and simplify’ urge; the big change between it and ToVinyl2 was that ToVinyl2 changed to a single knob design.

That’s far from the case with ToVinyl (and in fact I went back to the complexity with ToVinyl3). It has stereo bass cutoff, mono bass cutoff, HF limiter sensitivity, and output level.

The bass cutoffs are highpasses. I’ve learned more about how to make these sound better, over the years—this is a sort of naive approach, which I now feel is over-processy. On the other hand, it’s quite good at highpassing, though the frequencies are assigned a little arbitrarily (I think I set it to the 6 db down point? Result is, it takes away more bass than you think it should)

The HF limiter continues to be a strong point of ToVinyl to this day. It’s using DeEss code to track down primarily stuff that would cause a lot of hash and overshoot, so it’s very good at taking away only that energy that should be taken away (and still is, in ToVinyl3).

If you’d like this, buy the recentest version and ask for ToVinyl by email. I’ll send it. But you’re nuts to pass up the Groove Wear on ToVinyl3, that worked out amazingly…

But you’ll have ToVinyl3! So all is good. :)

Broadcast

BroadcastDemo is the precursor to Podcast, originally designed to be part of the signal chain for low-power FM broadcasters. The idea was to bring really powerful loudness maximization with some of the tools of FM radio processing, and make a plugin that didn’t attempt to sound hi-fi or like mix compression, but specifically like radio signal chain compression.

You balance the output between level and drive boost (both make louder, but in different ways), and apply phase rotation to the extent that you want. Output level and especially dry/wet are just there for completeness.

Bear in mind that this plugin does NOT attempt to perfectly prevent overmodulation. If you slam it, it might well deliver some ‘fringey’ overshoots on highs, and you don’t want that in real FM broadcast. SSL’s meter ‘X-ISM’ can show you some of the overshoots in a crude way: if that meter’s analog clip lights come on when the digital clip ones don’t, it means you’re getting serious overshoots that would raise hell with an FM broadcast.

I haven’t got anything (for now) that will ideally control overshoots on FM broadcast, nor do I have pre-emphasis for FM radio. So, Broadcast isn’t really that complete, hence the name change to Podcast when I simplified it. It’s just as close as I’ve come.

If you’d like this anyway, buy Podcast and ask for Broadcast in email. I’ll send it, then you’ll have both.

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.