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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Bite

Bite is a precursor to Cojones. Here’s how it works.

It works out what the average sample would be, between two points (if you smoothed off the sound completely and there were no transients in there). Then, it checks what actually IS there (not with the sophistication of Cojones, it’s just pretending the ‘smooth’ value would be a straight line between the two points). Then, it takes that difference, and exaggerates it.

This plugin sounds very digital and edgy. It might find use in EDM or wherever sharp pointy noises have to really poke out without simply boosting highs indiscriminately: it doesn’t really pump up the very top end, so much as put sharp corners on everything.

You don’t want this if you’re doing hi-fi, or going for a lush expensive sort of sound, but if you’re juxtaposing different sorts of textures this might be just the thing for some elements. It lets you push the edginess of percussive sounds spectacularly without changing their tonal balance that much. Basically, you know if this one will be any use. If not, nothing lost. If so—you’re welcome!

Bite runs four samples of latency.

Airwindows Impulses

AirwindowsImpulses is not a plugin, but my first set of samples. These are reverb impulses, for use with Space Designer or any convolution reverb. They are free. Here’s what you get…

AirportTerminal– just what it says. Of course, one cannot fire off a starter pistol in an airport- so this impulse is created from something else. It is actually the blowing up of a distant building, and the echoes are actually floors collapsing onto other floors, or additional explosions. The exploding empty rooms produce a fantastic vast airport with lots of glass and reverberation. Although this is an acoustic impulse, it has a decent reverb tail, simply because the explosions did not stop there- the real sound rises to a crescendo, which I’m fading gradually to silence to simulate verb decay.

CastleThunder– The story of this impulse is interesting- this is a treatment of the famous, widely available ‘CastleThunder’ thunder sound effect, heard on countless cheesey movies. It’s faded just enough to suppress the rumbling tail slightly, and in this context, it is a specialty reverb effect. For what? For producing an old, spooky ambience very convincingly. If you put this as a verb on pads, they will take on a monster-movie character. If you put it on drums, they go krakoww! All without muddying the sound very much- this is a killer ‘flavor’ effect that reeks of old funky tone color.

GiantCave– Another treated thunder effect, this one is much less colored, but still has extremely strong character. It’s a very difficult sound, lousy intelligibility, and the dissipation is as if it’s only one of a vast series of interlinking caves through which the sound escapes. However, it sounds like you think ultimate caves would sound, which is something I’ve not ever found from genuine cave impulses.

Hangar– This is also pretty close to being an infinitely loud PA on an infinite plain, and it’s stereo. The source? Sixteen inch naval guns. A great deal of treatment was necessary to deal with the abrupt decay of the original sound. The result does a pretty good job of seeming either like a near-infinite room, or an infinite plain. A synthetically stretched tail was overlaid onto the source to smooth the tail, but it’s not going to produce an infinitely lingering decay- the idea was to have it drop below audibility without artifacts. Amazing for pads.

OutdoorBlastoff– sounds like a concert 3000 miles away, so loud it explodes the sun. This sound is the crackle of a Space Shuttle takeoff, miles up in the atmosphere. Straaaaaange acoustic phenomena translate to an absolutely unprecedented reverb impulse. However, it’s super bass heavy, so be careful :)

OutdoorStadium– football stadium. Unreasonably long, because this is a synthetic effect it has an extraordinarily clean tail- also on the bass heavy side. The synthetic impulses are NOT made with the Voxengo raytracer, I wrote dedicated software to generate them.

Plate (large, medium, small, super dry)- synthetic plates which I think are unusually good. A lot of this stuff is down to me being a mastering engineer and interested in soundstage depth- to me it’s very important that reverb baths are DEEP.

Prime (long, medium, short, xtra long)- an entirely mathematical impulse except for a bit of Nyquist-frequency smoothing. Prime is the same technology that’s in my BrightAmbience plugin, but without the gating effect: it’s a impulse ‘tick’ sequence with prime number spacings, calculated in such a way that the output resembles white noise- except that, because of the mathematical characteristics of the prime sequence, the reverb is absolutely colorless for all lower frequencies (it does have a nasty ring for anything that actually reaches the Nyquist frequency, though). It’s the ultimate giant glass chamber reverb.

RoomConcertHall– this is a synthetic Concertgebouw. Can be bass heavy, very orchestral quality.

RoomHuge– not kidding. Like a mammoth convention space. Synthetic for perfectly clean tail (again, not the Voxengo raytracer).

RoomLarge– giant drum room, not quite as huge as RoomHuge.

RoomMedium– big drum room, but small enough to be maybe more versatile. None of these rooms are bright like algorithmic verbs, they’re pretty dark and distant.

RoomPool– Yes! Probably the most ultimate huge indoor pool impulse in the universe at this time. MONSTROUS and totally synthetic, so the tail is perfectly clean! Unlike the outdoor ones, this one has better controlled bass, so it can also be crushingly loud in the mix- but the ungodly length and sustain of it might make things awfully unmanageable. But in a good way :)

AcousticBass

AcousticBass is one of the early Airwindows convolution plugins. It’s programmed similarly to CabSVT, which is to say oddly but if you like the sound it’s all good. Part of it was to try and get a convolution impulse done through raw multiplies like a giant FIR filter, but in such a way that the computers of 2007 could handle it. It’s free, and it applies an acoustic bass tone to the sound.

The very strange internals basically mean this: you’ve got two controls, closeness and dry/wet. Changing the closeness alters the weighting of how the sound’s applied. Pretty much just fool with the controls, this is one of those early unmaintainable freebies that’s just strange math and approximations. One result of how it was done, is that it’s got a nice solid tone. If that works for you, enjoy!

AcousticBass declares fifteen samples of latency.

CabSVT

CabSVT is a monster plugin. It runs off convolution impulses, so it expects you to be running at 44.1K (mind you, it’ll still work whatever sampling rate you have, it’ll just be pitched up) and it applies a bass guitar cab impulse to your tone. It does it in an extremely peculiar way, even for Airwindows. You might like the sound you get: I hope so, as it’s pretty unmaintainable. CabSVT is free.

It takes a big long sample buffer and begins adding sample positions, as if randomly. Then divides the result, and begins adding in more samples. The result being, you get the effect of a giant convolution impulse, but with a fraction of the processing. It all sort of blends together, and gives a solidity to the sound not often found in convolved audio (which usually gets sort of washed out, to my ear).

There’s a wattage control that’s basically overdrive of a sort, a closemiking control that weights the internal calculations, DI versus Cab controls… basically, it’s free, play with it. It’s like a convolution impulse of a bass cab, except it’s implemented really strangely and the tone is pretty huge. Have fun!

CabSVT declares three samples of latency.

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.