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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Bright Ambience

BrightAmbience is a weird little plugin from the early days of Airwindows. It’s got a dry/wet control, ‘sustain’ and ‘decay’.

Here’s how it works, since it’s not obvious.

It makes a ginormous delay buffer, and begins to fill the ‘wet’ buffer with ‘ambience’ which is simply a long series of delay taps. They are spaced out a bit, but they’re almost entirely just prime numbers.

If you have ‘decay’ as zero, all of them will be at full crank. If you increase ‘decay’ that’s one way of toning the ‘reverb tail’ down.

If you have ‘sustain’ as zero, the plugin will skip almost all but the very first delay taps. There’s no regeneration or anything sophisticated at all, it’s JUST a huge pile of prime-numbered delay taps in a row. As you increase sustain, the plugin includes more and more of them. Back in the day, you could bring a computer to its knees with this, crash it by slamming the thing to full crank (also your output gain would end up being very loud). Computers these days are more likely to handle it, but it’s still incredibly crude.

You can easily get a sick gated reverb effect through using no decay and just playing with sustain, or you can try to tone down the effect. Either way, the sound you get will bear little resemblance to any natural reverb, but it’ll contain loads of top end and a distinctive hissy quality that might find use in EDM. Since it’s based on prime numbers applied ‘raw’ as delay taps, there’s no coloration other than the very unnatural tone of the ambience itself, which is barely even like an ambience.

For those of you who will enjoy the heck out of this, have fun! Anyone who literally wants a plausible acoustic ambience, look elsewhere. Oh, also it’s N to N so on a stereo send it’ll fill in its ‘ambience’ directly behind any element in the sound image, melding with it. Definitely has uses, but you’ve got to know what you’re dealing with.

DeEss

DeEssDemo is the secretest of secret weapons, apparently. It’s found its way into some surprising places, even though it’s a generic Audio Unit plugin from 2007 (updated to 64 bit around 2011) with puzzling and obtuse controls.

But the thing is, this plugin sonically outperforms anything when you really, really know what you’re doing, so I’ll take a minute to explain how it works, and you can still have this one if you want it.

Intensity is the trigger level. DeEss uses a complicated little routine to work out whether there’s a lot of hissy highs entering the plugin. It’s not looking for just harmonics or treble content, but a particular kind of treble content characteristic of hiss (true also for the simplified DeEss2). Increase this until the thing’s triggering on esses, but don’t push it too hard. It’s a delicate adjustment.

MaxDeEss is the amount of ducking you’ll get on the treble part of the sound.

Frequency is the crossover between ‘body’ of the sound, and ‘treble’ that’s being ducked. Keeping it low makes most of the sound get ducked, setting it higher causes only the highs to be cut. It’s using an interleaved one-pole IIR filter, which means this filter’s not going to sound like traditional filters. It’s a technique for altering the sound without causing any extra processing, and retains some extreme highs through the filtering, which helps the sound for a de-esser.

That’s it! Probably if I was making videos back then, this would have caught on more. I tried to improve it with DeEss2, making some settings fixed and altering the way it was implemented, but I can see what went wrong (the original simply processes less but gives more control over the result).

If you’d like DeEss, buy the current version of DeEss and ask me for the original DeEss in email. I’ll send it to you.

Runs 128 samples of latency, due to the lookahead.

Air

Air was a precursor to Energy, pioneering the techniques for that type of frequency-hyping. Anyone who owned Air got crossgraded to Energy for free, because it was just more of the same with more sophistication and controllability.

Air has four controls: a 22K tap, a 15K tap, and an 11K tap, plus a ‘Filters Q’ which isn’t really a filter Q (resonance) at all, but that’s the best way I could explain what it did.

The numbers on the labels relate only to use at 44.1K, but Air isn’t restricted to that and will run at any sample rate. Also, it’s misleading as these are not normal high-Q boost frequencies: they’re strange and have numerous side-bands and artifacts. That’s why they got renamed to more descriptive labels in Energy (though Energy still kinda assumes 44.1K with regard to the naming).

If you’d like Air, buy Energy and ask me for Air in email. I’ll send it.

Pafnuty

PafnutyDemo is an AU universal binary Chebyshev filter for harmonics 2-13! CPU efficient. Tone shaping impossible to do with EQ—can be used normally, or inverted, to single out unwanted textures and subtract them.

This thing’s been on the market for years and years and still confuses everyone. I’ll try to explain, since we’re doing a wordpress-style bloggy sort of thing now.

A Chebyshev filter applies transforms not to frequency ranges, but the waveform itself. If you feed it just a sine wave, it will generate whatever harmonic is on the slider you’re using. BUT, if you feed it a musical wave, it’ll apply the same transform but it’s like applying that ‘ratio’ of the harmonic to EVERY harmonic contained in the wave you gave it. The results can be really weird and totally unlike normal EQ. If you stick to lower harmonics you probably won’t get higher-frequency hash out of it. Even numbers are assymetrical or ‘warm’ and odd numbers are symmetrical and more aggressive, but it doesn’t really follow logical rules. It’s a tiny bit like applying FM synthesis to your track because the manipulations can be either smooth or harsh.

You can add harmonic or subtract it. This goes towards creating a sum total effect, and on the last slider you can add your result or subtract that. Any slider can be set in any combination, though you might want to keep things simple if you’re trying to make comprehensible results that are under control.

If you’re just playing with the sliders to send things out of control, you can do whatever you like, but if you’re trying to create good involving sounds with Pafnuty, you can do what I’ve done—try to find and isolate BAD qualities in the track using Pafnuty at full strength, and then reverse it. When you’ve got the bad qualities exaggerated, set Pafnuty to slightly inverse on the bottom slider, and you can ‘dial out’ the bad quality. This can actually make the sonics more involving as you may be adjusting away existing problems with the signal chain for the track.

By that I mean, if there’s slight irregularities with the converter or chain that lead to ‘soft clipping’ o something like it, and you set Pafnuty to tweak out  that exact range so it boosts a bit at that point, you’re fixing a problem that’s not specifically a frequency problem but ‘irregular amplitude’. That said, it’s a bit crazy to expect you could isolate something like that, with Pafnuty.

Happily, Pafnuty is more than a bit crazy, so it’s willing to try! Play with the demo, see if you like it. It is still for sale, unchanged other than making it run 64-bit.

Pafnuty is $50.

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.