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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Verbity2

TL;DW: Verbity2 adds stereo crossmodulation and expands Verbity’s feedforward reverb topology.

Verbity2.zip(570k)

Firstly, listen. Verbity2 might beat Galactic, for you, for deep reverbs. There are specific reasons why that might be. Listen and see if Verbity2 is the best reverb you can have… because you can have it, it’s open source plugins supported by Patreon. If you can’t do without it, you won’t have to, it’s yours. If you would have paid for a reverb this good, throw an additional $50 this year onto my Patreon, and we’ll see if I can make another plugin by the year after that, working on these as my full-time job.

So, how is it different from Verbity? You do still have Verbity, after all.

First, Verbity2 is an expansion. These are what’s called Householder matrix reverbs, with a feedforward topology. Verbity, and Galactic, and Chamber, use blocks of reverb elements all of which feed directly into all the other elements, in a four-by-four matrix. A Householder matrix that’s four-by-four lets you do infinite reverb while having all the elements either be unity gain, or inverted unity gain, and all my Householder stuff thus far has been like this.

Until now!

Verbity2 uses a five-by-five matrix for each stage, and where Verbity has three banks of matrices, Verbity2 has five banks of matrices. So where Verbity uses its twelve echo banks to make four thousand distinct echoes… Verbity2 uses its twenty-five echo banks to make NINE MILLION distinct echoes… before feedback. That’s not automatically ‘better’, but it’s different, like more than three orders of magnitude different. That’s going to affect the reverb texture.

About that feedback… there’s a change. So, Galactic is stereo: it applies a subtle offset vibrato to both sides on input making mono things stereo (come to think of it, would anybody like this as standalone?) and then it feeds back in a ping-pong fashion for maximum width from any source. All left reverb has to go through the entire right reverb in order to reach the left again.

Verbity is the opposite: dual mono. It was designed from the start to be an ambience-maker, filling out space around individual elements wherever they are in the stereo field. People used to buy dual hardware reverbs specifically to do this in mixes: it’s a secret mix trick, putting the verb only where it’s needed. That’s what Verbity does. And if you use NO feedback at all, Verbity2 will still do this.

But if you extend the reverb tail in Verbity2, it’s a hybrid. For each channel, two out of three of the output echo banks will stay put, and three will cross over. Half stereo spread, half keeping stuff where it is. For very long reverb tails this will always end up as a totally stereo wash. For really short ambiences, it’ll act dual mono. But for moderate reverb tails, what happens is that you get a giant room picture behind your sounds. Stuff on one side blooms out, then washes across to the other side, and back again. I’m looking forward to experimenting with this for future designs :)

There are also adjustments to tone control: the Darkness control is replaced with a control for Mulch. This is meant to be a kind of naturalness factor: Verbity, like Galactic, tends to hang on to thunderous bass, as if it expands into huge caverns. Mulch means the sound can darken, but it can also absorb some of the extreme lows, mimicking a physical room made out of wood and plaster, not stone or concrete. I should be able to expand on this a lot.

So Verbity2 is a new level of reverb realism from me. Looking forward to further developments of this!

Oh, one more thing: thanks to baconpaul of the Surge Synthesizer project, you can now download a VCV Rack module with ALL the Airwindows effects in it. The one I use (for Apple Silicon, used with the Apple Silicon beta of VCV Rack) is 1.3 megs in size. It has literally all the effects in it, well over 300 plugins in a download a little larger than just the signed audio unit for just PocketVerbs (I exaggerate: it does omit CStrip and Pafnuty as they had too many controls, and I’ll work on new versions of those). We’re going to use that technology to expand the CLAP version and maybe other things as well, and each week Paul only has to press a button for his scripts and systems to bring in each new plugin as I make it.

Open source, y’all ;) it means your results can be equal to, not each programmer added together, but each programmer multiplied by each other, much like how Verbity2 went from four thousand echoes to nine million just by doubling the amount of workload. See ya next week, and keep an eye out for a quick little Monday coding stream later this morning.

download StarterKit.zip for just the basics
download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

CLAP

AirwindowsClap.zip(1.1M) (also on my Mediafire)

On January 24th, 2022, in a KVR forum, I stated the following: “By 2023, every Airwindows plugin will be available as CLAP natively in Linux, Windows and Mac Intel and native M1.”

I want to apologize for the last year. I got distracted by something that could have been a dream and ended up turning into a nightmare. I don’t want any I told you so’s: you don’t have all the facts and never will, and I’m a very stubborn person in some ways. I’d been leaning hard on a personal friend: it helped, but my friend died of heart complications some weeks ago (he did get to be alive and awake for an emergency helicopter ride to Dartmouth Hitchcock and I’m told he had a huge smile on his face that whole time: it had been a bucket-list thing, to ride in a helicopter). Without my friend, I could not cope with the demands of that dream I mentioned, and it turned really dark in that way you can’t come back from, and I don’t want to reveal the secrets or whys and wherefores and hope I never need to. There are some hells that should be private.

The Kalevala (in my grandmother’s translation) says, “Only I am left to sing these tales learned from riddles, snatched from the wayside, broken from the heather, torn from bushes, drawn from the waters, rubbed from blades of grass” and it may literally be true, now or tomorrow or in this next year. And I may sing the tales, and they’ll be riddles and they’ll be lies and they’ll be true, especially the ones that are lies. I’ve already begun and I will share this singing, that being all that is left of me now, as soon as I can stand to do so.

And here’s a lie: I did not keep my word above. I don’t have Linux, or Windows, and am not sure if I have both Intel and M1 Mac.

But much like in Finnish folklore, in my travels I met someone, going by ‘BaconPaul’, and it so happened that I could gift him something in the way of open source plugin code. And he and his friends used it in their Surge Synthesizer project.

And then, just casually, Paul sorta whipped up a port of my stuff to a new plugin format. For fun. Because he was ‘the-man-who-writes-new-synthesizers-and-things’, and what was impossible for me was light work for him (like in Finnish folklore). And so he weaved a Terminal spell of cmake and compile, and his magic spit out a 3.4 meg file (1.1M, zipped), and it was plugins… in CLAP format.

Which plugin? ALL OF THEM.

This is for you, those of you who can use it, for now. I think I can make it include new plugins as they come out. I don’t know if I can run it on Windows and Linux as my machines for doing those builds are air-gapped and don’t get internet access, but I might end up able to cover those bases as well. Or, I can direct you to the project and someone out there can attempt to make and share their own Windows and Linux builds for now. If it doesn’t work for you, I can get back to Paul and I’m sure it can be fixed. I don’t know how he did what he did but I can share it… and he’s also playing with doing the same thing for VCV Rack, and if that pans out I’ll get it to you as quickly as I can, and probably share some explorations with VCV Rack myself while I’m at it, as I’m no neophyte to Eurorack music-making. I can show you the ropes of that… in time.

Give me some time in my cave to heal, and I may let you in when I feel up to it, and I hope I don’t have to apologize for this upcoming year. I can do better than I have been doing. Let me know how Airwindows.clap is treating you, and we can make it grow into something worth having.

Dubly

TL;DW: Dubly is a retro vibe and atmosphere maker.

Dubly.zip(617k)

Some people will recognize this instantly… even if you don’t do heavy metal in Dubly, you know :)

Here’s what this is. There’s a famous sort of noise reduction, with variations, that’s based around the idea of taking the audio, filtering it, compressing it 2:1 and adding that TO the signal. You then record that to tape. And when you play it back, you take that combination, compress it and filter it AGAIN, but this time subtract it from the signal. And hey presto, perfect sound!

Well… nope. Doesn’t add up. Changes the sound. The thing is… that changed sound is sort of magical.

How come? For starters, when you distort tape you get harmonics. If you do that to the sound you start getting harmonics a lot sooner, over a broader range of sounds… but then you’re taking the added harmonics you just made, and you’re subtracting them again. You’re turning them down. You’re making the dynamics of your sound come with dynamically varying harmonics, a real color adder, but without the dynamic squashing of just plain saturating. And that’s not even getting into when you’ve got the machines misaligned… or tuned by ear to bring out a particular magical sparkliness and ambience that’s NOT really accurate, but maybe is the special sauce for a particular studio’s recording machines… we may never know, we know only that these old noise reduction things were fiddly beasts…

So what if you strip all that down, Airwindows-style, to only the basic principle?

Meet Dubly. It uses uLaw technology (really!) for good, not evil! It does the most general form of that processing, NOT like any specific very proprietary tech, and uses a simple distortion inside rather than any tricky tape emulation (that can come later!). It defaults to 0.5, where it will just bring a delicate aura of retro magic to the sound. But, the way it’s calibrated (very tricky, by nature) you can crank it out and mis-calibrate it. And when you do, you’ll get more and more into a crazy, hyped, intensified zone that adds a lot of treble energy. But this doesn’t make it into a ‘single ended’ version of the processing (even though that’s a known secret weapon). It remains the double-ended, full chain, noise-reducing system (that is, if the single distortion stage was adding noise, which it isn’t). Just… twisted.

There will obviously be more of this, but for now, you can do your heavy metal in Dubly, you know. It will get a little lighter and spacier and more atmospheric, which is probably why this is Not Done. But who knows, maybe you’ll like a little Dubly on your record. Hope you like it :)

download StarterKit.zip for just the basics
download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

Flutter

TL;DW: Flutter is the most recent Airwindows flutter, standalone.

Flutter.zip(612k)

This is by request. Sometimes you want stuff to go a little unsteady and wobbly, but you don’t want a full-on tape emulation with, like, dubly and everything. (you don’t do heavy metal in dubly, you know.) And so, here is Flutter, standalone!

This is a tricky little algorithm, so let me give some details on what’s happening here. It’s not a vibrato, or even particularly random. Flutter gets its rate of waver, from the input signal coming in. This probably means that if you put a test tone in, you get a regular warble… or maybe even some awkward noise… out. The reason it does this is to react to the input waveform more directly. I realize the input waveform doesn’t directly modsulate tape flutter, but this does, so there you go.

In practice, you get a flutter/warble that stays pretty subtle right up to when it doesn’t. Push it far enough and you get aggressive flutter. Dial it back and it quickly becomes more well-behaved, but it’s still functioning and can do a nice job of destabilizing pitch in a tapelike way. A side effect of this quirky approach is that it runs with low enough (but NOT zero) latency that you can use it on a live instrument. You can sneak it onto a delay send, or reverb send, to give yourself just a little spread and layering to what otherwise sounds digitally flat and flawless. Or you can sit it on regular tracks and just go for that very subtle mulch-tone of old school retro, and use other means to dirty the sound up.

Sometimes it’s handy to be able to take something ultra-pure, like a bell or electric piano (or… autotuned vocal?), and destabilize it without any tonal adjustment at all. Retain the chime but add that bit of drift. I hope you like Flutter.

download StarterKit.zip for just the basics
download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

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