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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Ultrasonic Lite (and Medium)

TL;DW: Lighter variations on Ultrasonic

UltrasonicLite.zip(1M)

Hi! This is just what it says on the tin. Airwindows Ultrasonic is the stacked-up, five-biquad filter that rolls off everything above 20k, so in theory it has no sound of its own. It’s there to work in high sample rate mixes, between plugins that have nonlinearities and don’t have their own filtering (some of mine do, like Console7) and it will clean up the top-end of a digital mix.

But, the original Ultrasonic has SO many stages of filtering that it starts to become audible, softening the highs, and if you used lots of them you’d eat your CPU and would be over-processing.

So, enter Ultrasonic Lite (and Ultrasonic Medium).

These are the same sort of thing, except Ultrasonic Lite has only one stage of filtering, and Ultrasonic Medium has two. They also start a teeny bit higher, on the assumption that if you’re reaching for a Lite version of the filter, you’re looking to not hammer your highs too much. Ultrasonic Medium also subtly staggers the placement of its filters so it has a two-stage roll-off that is hopefully more natural sounding than just doubling up Ultrasonic Lite on its own.

Use these just like you would use Ultrasonic, if there are places in your digital mix where you think you’d benefit from suppressing ultrasonic frequencies. These are not brickwalls: the idea here is that you can sprinkle these throughout your mix, anywhere you like, both before and after things that are nonlinear and distorty. For the strongest possible effect, use the original Ultrasonic… but in places where you don’t need that much help with the ultra-highs, try Medium or Lite and apply a cleaner, subtler filter that lets more of the air through.

If you’ve got something that’s causing an aliasing that will give problems further down the mix chain, and you put Ultrasonic Lite in front of it and the aliasing that would’ve bounced back down to 40k is turned down before it even aliases, making that unwanted 40k quieter… and then there’s another Ultrasonic Lite afterwards and that directly turns down the unwanted, aliasing 40k… then you’ve got a gentle, distributed aliasing suppression across your whole mix, that will really control the tendency of aliasing to just build up and go critical on ya :)

The demo is in a sort of DAW-synth-art thing that has just reached its 1.0 release, Bespoke. It’s waaaaay too much fun. Hope ya like it, because I’ll be doing music streams using it. The name of the streams will be the Airwindows Free Studio… because not only is it futuristic and amazing, but between me and my plugins, Bespoke, Surge, the Full Bucket synths, and OBS itself, now you can be on the cutting edge of modern music creation for FREE, absolutely no restriction, plus for most of those you can have the source code and make your own versions.

Some days the world is a very cool place :)

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

Tube2

TL;DW: Scrambling to do all the things people talked about :D

Tube2.zip(602k)

Hi again! :D

I took such a beating over TUUUBBEEEE!!!11!! that I’m following up immediately with another version. Not as a replacement, but just pursuing a LOT of the things people were talking about… while retaining some of the bloody-mindedness that makes people so mad at me.

Folks who actually know what they’re talking about had me digging up copies of the RCA Receiving Tube Manual, to study how the electron field’s impedance can fluctuate changing the behavior of preceding stages, and how this is affected by unavoidable time delays as the electrons transit from cathode to plate through grid. (If I have that backwards, please turn your DAW upside down to compensate). There’s good reason to expect second harmonics both on the low end and as higher harmonics: all that’s in there. I did my best to find algorithms that’d sharpen corners going one direction and loosen them going the other. It’s been quite a ride. It did motivate me to code an update to Monitoring that you’ll be seeing pretty soon: adding the ‘Tube used as a safety clipper) tiny pad for appropriate output levels, and switching the new Monitoring to use Dark as its wordlength reducer. You’re hearing all that in the video too.

Most of all: this is the version of Tube that’s pretty close to level matched if you have the input trim at 0.5. You can pad it more if you like. Tube2 still lets you make the audio REALLY BIG, because that’s what it’s for: I needed a safety clipper stage before I needed anything else, and it’s still designed to accurately top out at 0dB exactly, and anything you hit it with from well below to quite a bit above should all sound right.

If you need more gain than you can get from cranking the input pad until it’s wide open, THAT is when you should break out Tube (1) and use it as a feeder for Tube (2). I don’t think there’s much to be gained from running Tube2 into Tube2, though I’m not your Mom and you can do as you like. I’m just saying the whole thing’s designed around finishing up in Tube2, with whatever degree of ‘Tube’ you see fit, and similar behaviors of the control: regardless of what your levels are doing, more TUBE means softer and more saturated distortion, plus all the new behaviors making stuff interesting. When you back off the TUBE control, you’re going for more linearity in every sense, and you should be able to dial in the right vibe without trouble.

I have no idea whether this is gonna get me a fresh new wave of, uh, criticism :) I’m not even sure whether that would be good or whether it’s more likely to be SO good for people that they rush off and use it as intended, don’t find time to get mad, and then the whole thing dies a media death. It is said that scandal drives page views… but my own drives are rather simpler.

I just want to make stuff that sounds good, along the lines I’ve been developing over more than ten years working on getting digital audio to not sound like DAW hell.

This is an upgrade. Hope you like it :)

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

TUBE

TL;DW: Tube is a tube style SoundBetterIzer using a new algorithm for analog modeling!

Tube.zip(579k)

Introducing… Airwindows TUBE.

This is your new go-to soundbetterizer! It will make anything you put it on HUGE, and is a new algorithm that’s going to inform everything I do going forward, as well as building on everything I’ve learned to date!

Just try it. Either keep it restrained, or boost it a little, or CRANK it all the way, and then TURN IT ON. No matter what your audio is, this should blow your mind :D

Go try! If you want the full soundbetterizer experience go now and use it! It will never let you down! :D :D ;D

:)

Okay, good. Who’s still here? For those of you who’re still reading, and those who like to know how things work, let me nerd out a little and explain (a) why all that is true, and (b) exactly how it’s done. Tube is a combination of things. It’s the fruit of some work I’m doing on dialing in distortion types, based on stuff I made for Mackity etc. and it lets you dial in the same clip style I used for Mackity, but scale it up and down, make it simpler or more and more complex and linear. The maximum linearity it can do is when it’s set to zero: then it’s a soft-clip with a nice clean center region. The minimum linearity it can do is at full crank, and then it’s inputSample – inputSample*fabs(inputSample), scaled just right… and then gain-adjusted right back up again.

And that’s the whole secret. It’s a distortion… a very simple distortion with the fewest possible calculations, even simpler than using sin() to distort… and at full crank it distorts a LOT and then applies makeup gain. Most of what you’re hearing is marketing volume. Not only that, since it’s a distortion, there’s a carefully calculated pre-boost in there too, and it’s set up so that at full crank, it takes the RMS loudness of a triangle wave (not unlike music content) and boosts it EXACTLY to where it’s now the RMS loudness of a sine wave. Everything else is just applying these things with the Airwindows house sound… in fact it’s a new high-water mark for the Airwindows house sound, nothing short of BitShiftGain is quite as good as far as ‘minimal processing to get the result, and insane overkill for word length and linearity’.

It goes even beyond that. Unlike my normal ‘mimic the sound of hardware’ plugins, which use (more complicated) biquad filters to get exact voicings of tone, Tube is designed to be dropped in literally anywhere. So, instead of the usual approach, I’ve got a radical approach to aliasing suppression: since it’s already so soft, at 88.2k and up we just do a single averaging of adjacent samples before the clipping, and then a single averaging after the clipping. Period. That’s all. This is shall we say not as effective as brickwall filters and Ultrasonic… but it’s applying a linearizing effect, twice, that applies to all the audible frequencies and does basically nothing else. It’s not the ideal thing for handling problem aliasing cases, but for your tubey midrange lushness there is NO other possible approach that performs as well. And, again, the most aggressively minimal approach you could have. That’s key to how I get plugins to sound right.

So, there you have it… and you do, I hope you enjoy Tube. I’ll be using the algorithms a lot, and using it to dial in more sophisticated plugins. And some folks will lose their minds and believe the magic… and some will get cross I didn’t set it up for proper A/Bing, which kind of defeats the purpose for the first crew… and in the final analysis, what TUBE gives you is this: some of the most extremely Airwindows tone you could possibly have, free and easy to drop into any track, mix, or mastering that you just want… bigger.

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

ZNotch

TL;DW: ZNotch is a lowpass made to sound and act like the Emu e6400 Ultra Phaser filters.

ZNotch.zip(620k)

And finally, the fourth filter type (I’m doing basic filters, not trying to compete with real Z-Plane releases), ZNotch!

This is made to sound like the Emu Phaser, which has notchlike qualities. At heart it’s an extension of the Airwindows Z series, not anything specifically Emu Z-Plane: I didn’t find a notch specifically in the Emu e6400 Ultra, but I thought the Phaser options were very notchlike, so I went for a take on those. You’ll get constant highs, the ability to notch out quite deep into the bass, and that overdrive that’s on tap in all the Airwindows Z plugins, plus the ability to do all that and then add that color, subtly, to the dry signal (do this by getting your distorted and notched tone just right, setting Poles to zero, turning the output up all the way and then bringing in just enough of the color that you can hear what it’s doing. Adjust to taste)

This concludes the DnB-inspired sampler emulation EQs. Hopefully this bank of four Z-plugins will be handy to reach for, in the box, to get those vivid tones and grinds… I suspect I’ll find ’em useful in the place of more ‘normal’ EQs simply because the character of the distortion will be so handy. You don’t have to distort them, but since they take a little overdrive so nicely they’ll serve a purpose in all kinds of slight overdrive, or character adding, situations. And since they’re the Z series, you’ll know where to find them even if you’ve installed ALL the Airwindows plugins (and you can do that… if you dare!)

I’m going to relax for a bit and code some building-block plugins that will help future ’emulation’ efforts. I’m not sure what to call these, when they are not using the code or the circuitry of the ‘source’, just using my own techniques to try and nail the tone and control behavior of something out there that’s a coveted secret weapon. On that note if anybody would like to buy my e6400 for what I paid for it, I’ll put the money directly toward the next goal… the Emu SP1200. Dun dun DUNNN :)

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.