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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Srsly2

TL;DW: Srsly2 is a revisit of Srsly, to make the stereo widening more extreme.

Srsly2.zip(376k)

“You call that a wide? Now THIS is a wide!”

A little while ago, I put out a plugin that reverse engineered the famous Hughes SRS stereo widener, from pictures in an old Popular Mechanics article. By applying a set of narrow little EQ boosts and cuts to stereo, mid and side channels, you could make a sort of holographic effect. Srsly still exists, just as it was, for use tweaking out more natural stereo imagery.

But the rabbit hole goes a bit deeper than just that…

Srsly was by request of my friend Chad whose Hughes SRS wasn’t working properly, and who wanted a plugin version that didn’t hum. I didn’t have one of my own, so it was largely guesswork. Thing is, somewhere in there I got my hands on one (thanks Patreon! Between that and getting a real Mackie 1202 to play with, it turns out it’s useful for me to get actual gear relevant to my plugin interests, especially when I’m not getting the plugin right at first)

And before I used it myself, I didn’t really ‘get it’, but then I started putting it on reverb returns, and quickly got very fond of a certain ultra-wide reverb field.

And then I got more heavily into mixing in the box (and not with my hardware stuff) after Console7 came out… and discovered that my ITB reverbs did NOT do that kind of wide, and tried out my original Srsly… and had the same problem Chad ran into. It just didn’t do what the hardware box did. But I wasn’t done… so I started running stuff into the real hardware box, and just fooling around with the specific audio I’d begun to use, and rapidly worked out what was happening. My original Srsly left out a lot. It was more ‘audiophile’, more subtle, would fit in with more accurate recordings, but the real deal hardware device could be pushed WAY farther.

…in a way that I could interpret. And coding ensued…

Meet Srsly2. I’ve intentionally not tried super hard to exactly duplicate what is, after all, an unobtainable original hardware box by Howard Hughes’ company. Variations of this are still being licensed for use in car stereos and things, and I intentionally make no claim that I’m duplicating someone else’s property.

But. But. BUT. What I was asked for, was to accomplish a particular effect, where the stereo wideness could be made crazy exaggerated. And I was able to interpret what a real hardware box (not original, though) was doing. And I continued to modify Srsly until, with Srsly2, you can now dial it in to do very similar crazy and unreasonable things… and that’s probably close enough for a free and open source plugin modeling an ancient hardware device that can’t really be found anymore. You’ll find the controls ought to work as you’d expect them to, and you may find as I did that leaving the Center control alone and cranking up the Space control just right, can get you into a wild and somewhat boosted and hyped zone that makes the most of your spectacular stereo content, in much the same way the original, obscure, Hughes box did.

That’s my hope, anyhow. Hope you like it! I know I’ll be using it on stuff.

Density2

TL;DW: Density2 is a different color for Density, some old code I had that people wanted.

Density2.zip(355k)

So in the absence of somebody coming forth and saying ‘this is on my quadrillion selling hit record’… weirder things have happened, occasionally to me… you should consider this as an alternate tone for Density. It’s been around for a while, but people wanted to see it again: specifically, to see it run on modern machines and in VST and so on. How could I say no? I’ve altered it as little as possible: there were always some weird things about it, but I refactored it to retain EVERYTHING unintentional or unusual. I gave it modern Airwindows handling of denormalized numbers, and it dithers to floating point instead of using the noise shaping to floating point that I used back then. Everything else is just as it was: no ‘fixing’ or making it do what I ‘meant to do’.

The old AU version is downloadable from the link at the earlier Density2 listing: both use the same ID so you’d have to swap them out if you want to compare. I think you’ll find the sound is the same, maybe a tiny bit less plastic and fake with the new one (the noise shaping to floating point I did back then, didn’t work either), and more of the tone people were looking for out of it. One never wants to change anything people were fond of, so I haven’t.

Next step is getting all of these to compile on a M1 Mac computer, and putting out an alternate AU version for a new generation. Doing that will NOT fix the issue with Logic not working the sliders correctly: turns out that’s a Logic bug and I can’t fix it directly. But if I begin putting out my entire 200+ plugin library on M1, much like I recoded everything for 64-bit support for Apple back in the day, then maybe the Logic team will fix their bugs.

If not, it will all run natively on Reaper without any problems at all, while waiting for the Logic bugs to get fixed. Which will probably happen, if people ask them to fix it :) the real question is, how fast, and can I have M1 builds of all the plugins made before Apple makes them usable in current Logic? Place your bets!

Brought to you by the Airwindows Patreon, which will unlock Hardware Synth Building DIY when I hit $2000 a month, at which point I start sending people electronic parts free so long as I’m above the threshold :)

LRFlipTimer

TL;DW: LRFlipTimer is a utility that swaps Left with Right every few (1-10) minutes.

LRFlipTimer.zip(327k)

While I’m working on the Big Sur issues and getting my studio back together for streaming… and measuring the Mackie 1202 I got, and putting another De Lisle Pentatone in another guitar and making a plugin of it and etc etc etc… hey why not, here’s a utility plugin.

I don’t know how useful this’ll be for you: a person asked me for it, and I was able to do it. This just does one thing.

Every few minutes (as in, one minute to ten minutes) it swaps the L and R channels. It sweeps them across in about a tenth of a second, to prevent any sort of pop or anything. When it’s in LR or RL mode, it is 100% direct pass-through of the audio data word, so this is as clean as stuff like LeftToMono: it’s one of those ones that just copies the data over, not even touching it. That said, this doesn’t belong in your mix: the idea is that if you’re mixing and you do stuff asymmetrically, it’s like visual arts: you might need to flip the canvas left-to-right to see if things are off balance. That’s all this plugin does. You set how many minutes will elapse before it flips or re-flips.

Again, I don’t know if this is gonna set your world on fire, but somebody asked. And it’s a nice break from all the intense struggling with setting up a machine to run Big Sur and all. I’ll let you know when that develops further. See some of you folks on Monday for my coding stream! And I’m actively working on being able to resume the music-making streams in a way that’s comfortable to do, and will give me novel music to use for each plugin posting. It seems like that ought to be possible, I just overcomplicate everything. More later :)

Brought to you by the Airwindows Patreon, which will unlock Hardware Synth Building DIY when I hit $2000 a month, at which point I start sending people electronic parts free so long as I’m above the threshold :)

Preponderant

TL;DW: Preponderant is Airwindows Anti-Soothe, a strange tone intensifier and balancer.

Preponderant.zip(377k)

Sometimes, it’s just… strange.

Preponderant was created in an attempt to combine the old ResEQ concept with Soothe, in such a way that it’d give you three tightly controlled bands of emphasis (one thing Airwindows is all about is maximizing resonant sonority and intensity, not blindly removing it) and then also balance them on the fly so that all the bands would tend to be constantly active. This would bring up the high band, for instance, giving that ‘hyping of detail’ effect. In theory, it’d work.

And maybe it does. But I don’t blame you if this one just drives you crazy and makes you mad. I had to scramble to get rid of an extra 24 dB of gain on tap for each band because when I started making the video, the plugin went insane and started blowing up: I thought I could let it throw in extra energy but I was sorely mistaken. One hasty bugfix later, we have… something? We have Preponderant. There is thankfully nothing else like it anywhere :D

Turn up Resonance and Wet to hear what it’s focussing on. Use the Narrow, Medium and Wide controls to dial in frequency bands: each is twice as wide as the previous, so using Narrow will give you the tightest focus on a frequency range. Set ’em to areas in your sound (middle is the midrange). Preponderant is named because it can be tuned between areas of preponderant energy, and areas of power or areas of no energy, and it’ll compensate to give about the same output for each band you select, no matter how much energy is ‘supposed’ to be there. It’ll boost quietness, suppress intense resonant areas that are much louder than they should be, or you can simply tune to a different frequency range and avoid the resonant stuff.

Also, it’s not a compressor. In no sense is it turning down louder stuff, or up quieter stuff. If you put it on drums you’ll scream in horror (unless you know exactly what you’re doing and have other drums to fill in a more continuous sonic flow). It’s rapidly balancing the bands while keeping the dynamics just as they are. Might be good on spot mics, toms or kick or something. Horrible on room mics or overall mics. Good on heavy guitar stems as it’ll retain dynamics there. It will be immediately obvious whether Preponderant is working on a track or stem.

You HAVE to pick real audio for every band, or it will just make some up. Subsonics on a skinny guitar? It’ll turn down the other bands until it thinks they balance with whatever subsonics you selected. By the same token, ice-pick zone on the same guitar? It’ll make it balance with the other bands you chose.

This will sound terrible. So, turn down the resonance until the sound is less insanely resonant. It’ll still sound terrible. Turn the dry/wet right back to dry (which will probably sound real boxy and dull by comparison).

Then, feed in a little of the Preponderant, just until you start to hear it accentuate the stuff that you chose.

THERE you go.

Preponderant is one of those Airwindows audio chainsaws. The final version (without the 24 dB boosts) is intentionally made to just cut and restrict stuff, explicitly so if you don’t know what you’re doing you’ll hate it and not use it. This is intentional as you could hurt your mix, your ears, and your sensibilities.

On the other hand, if you know how to dial in areas of power and focus and find three things about a sound that are useful in the fray of a mix, I’m not sure I’ve ever made a plugin that will so aggressively give you what you ask it for. (and if that’s not enough, a few of you will want to use the original version. I’m not going to encourage this, and you must choose: that or the real, volume-cutting version. They install with the same name and the same ID so you can’t have both, and shouldn’t have the boosty version, ever. But if you want to blow up your mix, then YES, you may. The rest of you, and me, please work with the one that doesn’t boost?)

Have fun and be careful out there! Brought to you by the Airwindows Patreon :)

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.