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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

ConsoleH

github.com/airwindows/ConsoleHChannel/releases
github.com/airwindows/ConsoleHBuss/releases
These are the Channel and Buss plugins that make up the ConsoleH system
github.com/airwindows/ConsoleHPre/releases
This is just the tone shaping of ConsoleH, standalone and dual mono, to be used as additional tone shaping or with other Console versions

ConsoleH.zip (2M) standalone(AU, VST2)
This is a set of standalone retro/generic ConsoleH plugins (AU, VST2) and also includes example files for using AirwindowsGlobals to configure the main (JUCE-based GUI) plugins.
It includes the upgrade to TapeHack2: the original plugins as released are available at ConsoleHOriginal.zip (2M) standalone(AU, VST2)

An Xmas miracle! ConsoleH is here, before 2026 (as promised), and it’s pretty much ready to go!

It works like other Console versions: channel plugins on the channels, unity gain between channel and buss, buss plugin on the buss. It can make even small track counts sound enormous, but the big thing for ConsoleH is really adaptability. You’ve got multiple plugins that aren’t out yet (Dynamics3, SmoothEQ3, X2Buss if you count the separate buss compression as a standalone plugin, DarkMeter) all developed for THIS system. You’ve got highpasses and lowpasses out of Cabs2, a turbo version of TapeHack, the recent PurestSaturation on the buss (set up so the softclip threshold ends up at around +2 dB, so it makes it more forgiving to get near 0dB!). There’s a wild array of displays: pan lights that show at a glance if the channel you see is panned hard left or hard right, blinkies for every single slider in the Dynamics section, a near-clip light for the buss (on the Pan trim control) that can show you both whether you’re near maximum peak, and whether you have enough dynamic swing for an aggressive punchy sound.

This is also the first place you can use DarkMeter: developed to do Airwindows Meter over a black backdrop for dark-mode lovers, adapted so the slew-versus-peak ratio it measures (in Meter, drawing blue dots as the height of sonority) instead draws a wide variety of colors, from blues and reds for bassy dark tones, through green for that sonority zone, then cyan for post-80s ultra-hype that’s still classic, to white dots for the brightest of the bright. And it’ll draw this rainbow of dots across the peak meter so you can measure and dial in exactly the aura of hit-record you need, on peaks that are supposedly impossible to directly hear… but we feel these, and know when they are wrong. And underneath this display, the zero cross meter that tells you where your bass is at, whether it balances and shows up in the mix, ehether it’s just right or too low for the biggest bassbins.

No guesswork. It just shows you. Turns out that is very helpful.

And the great thing about ConsoleH is, just about everything in it can be bypassed when set flat or turned to zero. The compression, the speaker-cabinet-like highpasses and lowpasses, the isolator-DJ-filter versions of those on the buss, the vaguely-tapelike overdrive on the front of the channels: these all drop out of circuit when not in use, and so to an extent way past last year’s ConsoleX, ConsoleH forms itself to YOUR sounds. If you pull out the whole bag of tricks, it’ll really sound like everything all at once. If you clean stuff up, or take a particular direction, it’ll emphasise that direction and reward it. So, ConsoleH sounds like you, or like whatever new version of music you’re interested in making.

Whether you’re sculpting compression and gating boldly (or delicately!), or virtually re-amping everything, or bringing in sampler voices or strange glitch effects, ConsoleH can let you make those sounds. It’s hilariously good at reinventing any old thing you’ve got for tracks, whether you have awesome tracking abilities or whether everything’s coming out of free softsynths and you haven’t even got a mic.

If you want the broadest possible range of studio sound, ConsoleH is the free, open-source, retro generic antique plugin OR latest flashy-GUI plugin for you. I’m still producing generic builds for retro PCs and Raspberry Pis! But thanks to Sudara’s ‘Pamplejuce’ project (and his valiant last-minute help!) we have a modern JUCE version that should be good to go even as screen displays travel towards 5k or 10K monitors. And it reads the same ‘AirwindowsGlobals.txt’ file that worked for ConsoleX, so now there’s a whole new mixing system where if you customized the color, texture, font of your ConsoleX plugins, exactly the same applies for ConsoleH. In fact, if you made global changes they will automatically be applied.

ConsoleH is my gift to folks who like this sort of thing. I hope you have as much fun with it as I will :)

(ConsoleH doesn’t fit in Consolidated or the Rack plugin, so there’s no link to those for ConsoleH)
download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

DeBez

TL;DW: DeBez gives you retro sampley textures!

DeBez in Airwindows Consolidated under ‘Lo-Fi’ (CLAP, AU, VST3, LV2)
DeBez.zip (501k) standalone(AU, VST2)

Here’s a way-point along the path of me figuring out how to do things! DeBez is a little bit like previous DeRez plugins I’ve made, and a little bit like my reverbs, and a little bit like HipCrush. I got there from here, and you can add these sounds to your palette!

It combines three things. First, bitcrush like in HipCrush where moving the control to the right gives you ‘compressey’ bitcrushes that will bring up noise floors and make them roar, and moving the control to the left gives you ‘gated’ textures where the bitcrush is offset so it’ll cut out. This is more obvious on extreme bitcrushes, but it’ll be the case even on subtler, ‘texture changing’ bitcrushes.

The DeBez control is simply Bezier undersampling, just like in my reverbs. It’s smoothing the edges of the bitcrushing, happening after the crush. To the right, you’re getting a ‘continuous’ version which generates a weird digital-hell overtone. To the left, you get a ‘stepped’ version of the same thing, one that snaps to integer numbers to suppress (mostly) the overtone. That one might be what you want if you’re going for an ‘old sampler’ effect, as it’ll be less edgy, more solid.

Then, instead of just a dry/wet you’re getting an inv/dry/wet control. Turn that up all the way and you get the full DeBez effect, at the middle you have dry again, but to the left you are subtracting the crushed version from dry. This is gonna interact in curious ways as you do things like bitcrush in gatey mode, or roll off highs with DeBez, or play with that overtone.

And what does it do when you do that? It exactly clones the vintage and unobtainable sampler of… haha no. It absolutely does not! Instead it makes sounds that have NOT been heard before. It’s on you to see if they’re useful, and I can’t tell you what it’s useful for because I don’t often go for bitcrush effects in the first place so I’m not the one with a vision here. The point is, now you have a tiny plugin that can produce really unusual sounds along these lines, and when you include subtracting the crush version (which can also be a treble-cut, or overtone-added version) it’s a tiny mad science lab just waiting to happen.

Have fun! I have one more weekend before 2026 and plenty of stuff to do so I’ll get back to work :)

Airwindows Consolidated Download
Most recent VCV Rack Module
download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

PurestDualPan

TL;DW: PurestDualPan is an updated PurestGain but as a dual pan.

PurestDualPan in Airwindows Consolidated under ‘Utility’ (CLAP, AU, VST3, LV2)
PurestDualPan.zip (499k) standalone(AU, VST2)

This one’s by patron request: as in, one specific patron REALLY wanted a PurestDualPan, so now everybody has one :)

It is using dezippering, but instead of the much slower one from PurestGain, it’s the quicker and more direct one from out of the Z filter plugins. It’s using the pan law I used in Console9 and later, that uses sine functions to come up with a pan law. And it’s using a quirky little audio taper in its left and right gain controls, so that 0.5 is unity gain, but full crank is actually 3.069492192001773 because it’s 2 to the power of the golden ratio, same for the taper of attenuating anything. This produces a funny sort of taper that I like, and also makes it impossible to reference the actual control’s number in any useful way. So, behave as if you can’t see numbers, they certainly won’t be what you think they are and there’s no predicting what they will be in dB terms.

I have a Bit Shift one also, but it doesn’t strictly count as that because it requires an add as part of the algorithm. This one counts as a PurestGain, though! If you’re a PurestGain fan, this is the same only as a dual pan.

Airwindows Consolidated Download
Most recent VCV Rack Module
download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

PurestSaturation

TL;DW: PurestSaturation is an experiment in softclipping.

PurestSaturation in Airwindows Consolidated under ‘Saturation’ (CLAP, AU, VST3, LV2)
PurestSaturation.zip (491k) standalone(AU, VST2)

Not so long ago, I pushed and pulled the parameters of a sin() function (thing called a Taylor series expansion) to produce TapeHack, which is a softclip that uses the wrong values for a sin() softclip, to produce another softclip that feels more retro and vintage.

But what if we did something weirder? Specifically, doing this requires that you divide by increasingly huge numbers. For a real sin() these are factorials (very huge indeed). For TapeHack, I doctored these until the shape of the softclip did exactly what I wanted.

Remember how my BitShiftGain works? The ultra-clean gain change I can do (either internal to a plugin, or as the plugin of that name) because if you multiply or divide by exactly powers of 2, in any floating point format, it’ll change the game without ever recalculating the ‘mantissa’ of the number. It only changes the ‘exponent’. And if you don’t change the mantissa… you never requantize. So you have literal perfect gain change that is totally and perfectly lossless within the entire range of the exponent… as long as you only change by 6.08 dB increments.

A bit like the Monty Python skit where a man inherits miles of string, except due to bad planning it is in six inch lengths…

But hey, if you’re doing a Taylor series, the first stage’s subtracted at 15.56 dB down. Then, 41.58 dB down. Then, 74.04 dB and so on.

What if instead, -18 and -42 and -72 and -108 and -150 dB? Rather than the correct math, instead using whatever division will make sure the mantissa is exactly the same?

And here we are. ‘BitShiftGain’ but five times over, inside a saturation algorithm, set up to be intentionally wrong but as if we’re passing through the parts of the algorithm, losslessly. Except our notion of ‘losslessly’ is very much Airwindowsized and requires that we use the wrong dividers… except for that’s how we have TapeHack.

What happens? Try it and find out. I’ve never heard a sophisticated sine approximation algorithm that completely breaks math in order to be able to get as many mantissas unquantized, before. Remember, it’s also a distortion of what a sin() would be, so it’s guaranteed to be different and have a distinct sound, but this is somewhat arbitrary. I find it to be more dynamic than ordinary softclip, and I’m still working out the variations and what I might get out of it. Today it’s this! Hope you like it :)

Airwindows Consolidated Download
Most recent VCV Rack Module
download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.