Menu Sidebar
Menu

Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Remap

TL;DW: Remap puts the guts back into overloudenated audio!

Remap.zip(345k)

Is your audio too flat?

Here’s the thing. We have an endless series of saturations, console models, tape emulations, iron oxide slams, smooth compressors, naughty compressors, magneto-dynamic infundibulators… as music-mongers, it seems we spend all our time distorting, squishing and flattening.

And this is normal, because if you don’t do some of that it’s easy to come up with a very empty, stark, vanilla recording. Most of the genres we know and love feature some form of distortion or dynamics compression, or more likely both.

But what about when we get carried away, and the result is about as impactful as Muzak? (which is fine in its place, but we crave a lot more)

Until recently it didn’t matter because louder was always ‘better’… but now, Replay Gain and a million automatic gain functions have rendered the loudness our enemy. If you squish just a little too much you can end up flat, boring AND turned down by the gain control. So what do we do to get more impact and mojo WITHOUT splatting our mixes against a digital wall?

Remap is finally out to answer that. You might not need it: if you’ve got great self-control or always squish too little, it might not help you. But for an awful lot of people, Remap can be the ‘hail mary’ mix de-squisher, after the fact. And since it works the way it does, it can find uses of other sorts, for it’s a pretty simple algorithm.

Remap does a fairly decent job of taking a full scale sine wave and transmogrifying it into a softened triangle wave, if you set it just right. It heightens the pointiness, the peak energy, the aura of things. If you don’t exaggerate it, it stays nice and clean. If you do exaggerate it, you get a fierce crunchy punchiness but that’s what the dry/wet control is for. It produces peaks above 0dB on fullscale content, so be warned: it’s basically putting the dynamics back. Especially with soft-clipped stuff, Remap can reshape your original wave back again… or provide expansion and power where none existed.

Pretty much anywhere your mix feels flat and congested, Remap can help (so long as your gain staging is toward the loud side). Turn it up until it’s too much then back it off. Below 0.5 will always be very subtle: above 0.5, things might get funky in a hurry. You might find a huge fierce bass drum manifesting itself, or guitars growing fangs and attitude, or vocals enunciating more clearly and passionately, belting harder. It depends on what’s already in your mix: used correctly, Remap can bring more of it out. There will be most likely ONE focus point for the Remap slider, for any given mix or sound within its range. Find that and then use output level and dry/wet to balance that super-real signal with however much of the source you want. This one REALLY likes dry/wet to give you natural results, the focal point might be a real gritty tonality. No gloss, just guts and kick and attitude.

If you like it, ask yourself if you’d have paid $50 for this (or any other recent plugin of mine) if I was selling them in the normal manner. If so, you should feel good about zipping over to Patreon and joining for $50 a year (or upping your amount if you’re really enthusiastic). You can always bail if you have to, I won’t take anything away from you if you do, I’ll just hope to see you again some day. But the whole reason I have Remap for you today is that people like to pay me for my work via the Patreon, knowing that it lets me focus on Airwindows full-time.

Maybe not with a huge massive budget… but who’s to say it can’t grow? And I will most definitely say, if my Patreon grows, I will use that to make new things for people to have :)

PodcastDeluxe

TL;DW: PodcastDeluxe is a pile of compressors (curve style) and phase rotators.

PodcastDeluxe.zip(358k)

I’ll be quick as everything was weird today: recorded video in a big thunderstorm, and then when I was ready to upload it, YouTube broke. I very nearly posted the plugin anyhow, without video, in order to say I was more dependable than Google, but that’s tempting fate (and maybe not such an ambitious boast?) I’m slightly more accessible than Google, I’ll say that.

:D

PodcastDeluxe is the precursor to curve, along with its counterpart Podcast. Both of them have five curve-like compressors in series (slightly less refined), but PodcastDeluxe has five phase rotators and an ADClip-style output stage. The idea is that it would be radio station style processing. The reason it didn’t show up sooner is that it didn’t really work to my satisfaction. It’s still not perfect, but it’s different! I demonstrate it on house-type music, and on raw drums. It’s not really clean, not really dirty, not really squish-capable thanks to the curve-style compression (even five stages doesn’t give you ‘compression pumping’) but it’ll give a perhaps interesting, definitely processed-sounding effect.

Maybe you’ll like it on a mix because you’re not fussy about distorting, maybe you’ll find some useful place for it elsewhere. I think it’s got a knack for high-impact drum busses without distorting them too obviously. At any rate, there’s nothing quite like it. Enjoy!

People are fretting about how I keep up a weekly schedule and sometimes begging me to take a breather: OK, next week can be the other Podcast, which is done (more intense gain, no phase rotators, dry/wet: this one can’t have dry/wet because of the phase rotators so it doesn’t produce sensible results). But the thing is, I can do a plugin a week (and sometimes they’re really good) because thanks to Patreon I am doing Airwindows full-time. Really, that’s been the case for many years but thanks to Patreon I can be full-time (no other jobs) AND give the plugins away for free, and not have to punish people when they have a rough patch and can’t pay me. I consider that a big advantage over DRMing stuff and turning your plugins off if you don’t keep throwing money. Just remember, the throwing of money buys me coffee and food and shelter and lets me dedicate my full attention to plugins and audio. I am very grateful that I can do that :)

Console6

TL;DW: New more intense Console, peaks at lower dB.

Console6.zip(679k)

I didn’t expect this! Let’s see where it takes us.

A little while ago I got a note from veteran GSposter torridgristle, entitled “Simple Encode/Decode (Inverse Square)”. It was a very simple little note.

“Something I’d been using in GLSL shaders for brightening the image turns out to work pretty well for an encoder / decoder pair when demoed with Maths. It may already have a name but I refer to it as inverse square. 1-(1-x)^2 and 1-(1-x)^0.5 https://www.desmos.com/calculator/3vhxkwjjyi The quiet parts are shaped like a plain multiplication, just a simple scale up or down, and then it curves back toward 1.”

Now, this wasn’t quite code yet (for audio purposes, it has to be able to do negative voltages, perhaps suppress inputs that would give broken outputs) but I asked if I could have it under MIT license anyway, and torridgristle said yes, and off I went to code it into a Console-like thing to see what happened.

Right away, I noticed that it was kicking in WAY harder. You could still put full-scale audio through it as one track, but for a dense mix, it broke up a lot sooner than Console5 or any previous Console had done. The channel plugin made stuff a lot louder and more aggressive, and the buss plugin cut stuff back harder. I had to pad my choir demo back a lot simply to stop it exploding in distorty noise. However, when I did… it was a hell of a big, intense, Console-style sound. This one wasn’t subtle at all.

And then, when I remembered how many times people had wanted a Console that did NOT have to peak near 0dBFS… I knew me and torridgristle, whom I’ve never met and don’t even know the first thing about… were onto something.

That’s the neat thing about open source when people are willing to use it. I mean, yes Patreon, you wouldn’t have this at all if not for that, you wouldn’t have future stuff inspired by this etc etc… but the heart of it is, you have the newest greatest Console because two complete strangers got together and cooperated. torridgristle used this in shaders and has never heard what it sounds like until today, and had no idea what it would do or what it would sonically mean. I know an incredible sound when I hear one, and I know it’s useful for people who are NOT trying to mix super-loud into their DAW buss, but I didn’t think up the very simple and elegant little algorithm. torridgristle didn’t code the Mac AU and VST Mac/Win/Linux ports, I didn’t code the GLSL shaders and have never seen what they do.

But the whole is greater than the sum of its parts, and without either of us being too troubled with great struggling, Console6 happened, and here it is.

So the bottom line here is simply usability: mix into this like it’s an analog mixing console that can be overstressed. You can still put full scale single tracks through there, losslessly, because that’s what any Console does. You can mix into it provided you don’t stress the buss too hard (or don’t mind the distortion you get). Gain stage before hitting the Channel plugins, one Console6Channel plugin on each sound source with unity gain through the mix structure into the Console6Buss plugin. If you need to slam stuff louder afterward you must do it AFTER the Console6Buss plugin, in whatever way you like. Console is always a digital mix buss replacement without an EQ-style sound of its own, so if you want further color you need to use other plugins outside Console. If you’re daring or just curious you can use things between the plugins (‘inside’ Console) such as a DAW EQ, echoes, subtle reverb etc. If you choose wrongly, it’ll distort or be weird, and things like EQs will be much more sensitive than usual to boosts and cuts.

I already mentioned Patreon, but here is where I mention my plans for combining BussColors and Console: obviously, now that project will use the new Console and gain stage the whole thing up or down until it reacts like the sort of console you’d want, and then they’ll really be ‘console models’. Note that I’m not going to go to great lengths to model EXACT versions of consoles out of BussColors: firstly, those are from preamp models in the first place, and secondly I’ve been avoiding ‘IP stealing’ for many years now, and will not be citing specific API/Neve/SSL/etc/etc consoles and claiming my thing is ‘like’ those hardware devices. It’s going to be more original, producing sounds that actually don’t exist in any real console at all. However, I ought to be able to get the FEEL of ‘rock/lush/tube/etc’ and dial that in until it’s really nice. And that’s the plan.

Oh, also we’re not that far from the ‘Wednesday Evergreen Records’ stream: less than $100 more per month and I’ll be doing that too, teaching people how some of the greatest hit records of all time were constructed. There’s no hurry, it’ll just be fun and hopefully exciting. Utterly and totally fair use for teaching purposes (won’t even be playing entire tracks) but you should still tune in because the record labels may still try to nuke the saved youtube streams off YouTube because of the classic music, hot off real vinyl! I’ll be using original record pressings wherever possible, my custom turntable/tonearm, and a Counterpoint tube preamp for the vinyl playback, so it ought to be a real ear-opener.

Hope you like Console6! If you don’t mix hot and you leave plenty of headroom before clipping, there’s finally a Console specifically for you. And if you do mix hot, see if you like it, and if it’s too intense, turn up your monitors and learn to cool your jets, and Console6 will reward you :)

Deckwrecka

TL;DW: Deckwrecka fattens and dirties up beats.

Deckwrecka.zip(358k)

Back in the day, I was asked by composer Alan Gold to create a special plugin. How special? To give you some idea, you might recognize the name quicker as Agzilla… or the DECKWRECKA. And so, that became the name of the plugin, appearing on the Deckwrecka blog, then lost to time.

Until now! Hope this sits well with the eponymous Deckwrecka. It was always free and now it’s doubly free because it’s open source too. Now it’s brought up to date with the most recent Airwindows technologies, and it’s available in VST form for the first time ever. :D

So what exactly is this thing? It’s like a thunderousness overdrive. It’s huge, slamming, dirty bass, like spinning records on a turntable run through 1000 watts and a pile of monster bassbins. Technically it’s like extra bass plus overdrive plus certain types of dirt and grunge all rolled up together into a pile of funk. Or at least that’s the endeavour.

You can use it how you please, but you can throw it on kick drums for EDM and hip-hop, or whatever elements need to be more beefy and sub-rattling. In this case the plugin is extra free as it was always a sort of promo item, so you won’t be going to the Patreon to throw in some extra money on account of you’re using it on every mix now. Instead, you could go do that because you like me to be still working :)

Simple enough! Hope you like it.

Newer Posts
Older Posts

Airwindows

handsewn bespoke digital audio

Kinds Of Things

The Last Year

Patreon Promo Club

altruistmusic.com

Dave Robertson and the Kiss List

Decibelia Nix

Gamma1734

GuitarTraveller

ivosight.com – courtesy Johnny Wishoff

Podigy Podcast Editing Service

Super Synthesis Eurorack Modules

Very Rich Bandcamp

If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.