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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

ADT

TL;DW: ADT is a double short delay tap with saturation.

ADT

ADT means ‘artificial double-tracking’. You could also call it fixed flanging. It’s a single short delay, as heard on lots of Beatles tracks. It’s now my job to explain what’s different about the Airwindows ADT, what you can do with it beyond the obvious ‘stick it on like a preset and pretend you are a Beatle’, and why you’d bother.

With the Airwindows ADT, you get two delay taps (making it A3T?) and an important feature: the mix sliders used to apply the delayed taps are ‘attenuverters’. That’s a word from Modular Synthesizer Land, which means you get both output level control and the ability to invert the output. Here’s why that matters.

If you apply a fixed delay tap, you get an effect called ‘comb filtering’ where you’re emphasizing and cancelling frequencies based on how long the delay is. You’d think that would sound really strange, but it’s the same way you hear a direct sound and also the sound bouncing off a floor or wall: we naturally hear through comb filtering rather well, which is why room design is important in studio control rooms. (you could have a bass frequency getting cancelled, be unable to hear it at all at your listening position, and yet things will still sound perfectly normal.) Applying a quick delay like this can make your sound richer and more textural, and a little more ambient. If it’s a very short delay it may not be heard as an echo at all.

But, if you’re using an INVERTED delay tap, something else happens: the shorter the delay and the closer to the volume of the dry signal, the more it’ll cancel out the bass. You’ll still get all the comb filtering effects, but you’ll also be removing lows, either the deep lows or even low midrange if the delay’s really short.

If you blend two taps that are both inverted, you can cut bass while averaging out the comb-filter effects. If the taps are in phase (not inverted) what you’re doing is reinforcing the bass, because the cancellation effects will run out below a certain frequency and just add together. All this is using very quick delays, though ADT lets you lengthen them to where they’re slapbacks. Don’t be too distracted by that, part of what makes ADT its own effect is the ability to shape the tone with delays too quick to hear as echoes.

Finally, now that you know you can cut bass using these very quick delays, or reinforce it, or any combination you like… there’s a headroom control. ADT will distort like crazy using low headroom. That can be used as a distortion effect… but it’s not just ordinary distortion, it’s a combination of Spiral into Console5’s buss (PurestConsole, for clarity and well-behavedness). These don’t perfectly cancel out. Instead, it produces a slightly leaned-out, skinnier tone to complement the way ADT fattens things up. If you’re using it to thin bass, it’ll be even more effective. If you’re reinforcing the body of the sound, it’ll color things in a subtle but interesting way. And of course if you love it, you can set up mixes that way (swap out Console5Channel for original Spiral, either on mix elements you’d like a little thinner and more energetic, or the whole thing). Sometimes there are new types of coloration that owe nothing to EQ or traditional processing: this is one of those times.

I’m supported in these experiments by Patreon, and that’s how I’m able to be still doing this every week. I’d like you to think of all these plugins as free, but pretend that some of the coolest ones are $50 to own forever (complete with source code and lifetime support). Sound reasonable-ish? Turns out that ‘the coolest plugins’, the ones that cost $50, are entirely up to you. If you find those ones you depend on and use like the forever-plugins they are, get on the Patreon and pledge the equivalent of $50 a year, or $100 if you depend on two, and so on. Then, next year, see if there are more. So long as I make at least one plugin a year that people love (doesn’t have to be the same one for everyone) then I can make as many as 52 for everyone to have, and there’s no reason they ever have to be taken away (that’s what open source is for: not only are they supported but you have recourse if Vermont gets hit by a giant meteor. Someone will be able to compile them, thanks to the Patreon-supported open source project that is Airwindows. That’s serious future-proofing)

DubCenter

TL;DW: DubCenter is a version of DubSub where the bass reinforcement is purely mono.

DubCenter

So here’s a useful follow-up: as promised, DubSub with mono bass. This isn’t the last you’ll hear of this tool as I have BassKit coming out (which is the more approachable, well-behaved version of DubCenter) but this is the one that will let you get the most extreme. If you were using DubSub to its fullest, this one lets you do the same only with the bass and sub outputs centered.

The reason you’d want to do that is, whether for sound reinforcement or vinyl mastering there’s little reason to have stereo bass. It just makes the woofers fight each other, below a certain frequency (which depends on how far apart your speakers are). This is why elliptical EQs exist.

And the thing with DubCenter is, you don’t have to filter the original audio or mid/side it! All you have to do is use DubCenter to reinforce the bass, and it’ll automatically make that added content mono. This is even better than using (for instance) ToTape and its head bump mechanics to reinforce bass, because that (like a real tape deck) produces a stereo head bump. This produces the same fullness with the same algorithm, but it’s strictly mono so you get the effect of an elliptical EQ without having to run one! Only the super-deep stuff gets reinforced and the information and phase relationships of your original mix go untampered with.

Again, BassKit will do this in a super-convenient way with much of the tweeky functionality simplified or taken out (for that one, there is no chance of abusing the sub-octave to do weird stuff as it’s restricted to only convincing subs content) but DubCenter is the one like DubSub, where you can make it do crazy things. You’ll find it in your plugin menu next to DubSub, most likely. Have fun!

Most of you know I’m on Patreon so I’ll skip that. If you’ve never seen this stuff before, just know that I’m making lots of plugins available, and they are open source and free to you. Nothing is forcing you to keep me alive much less healthy and busily making lots of more plugins. But a bunch of people so far have found that it makes them happy to throw some money my way… for instance, fifty bucks a year as if you were buying one of your Airwindows plugin collection each year at the original price. (permanent license, all formats, and you get the source code and all updates forever for $50. I always did do that, except the open source is new)

Or more if you like, or if it makes sense to you that you’d buy more than one of these. I live in America, so they will only pay attention to me if I’m rich or some other sort of big success. I’d like to make this seem like the hot new business model or at least a cool-as-hell thing to do with your life, so by all means help me make it seem lucrative. I will definitely buy MUSIC GEAR with my ill-gotten booty, and that will probably give me more ideas! :D

uLaw

TL;DW: uLaw is a Console-like encode/decode pair, but much more extreme.

uLaw

Sometimes you do a plugin that’s not all that sensible.

Those can be special, though, because those are the ones people can’t get anywhere else.

There’s a process called uLaw compansion. It’s not really compression and expansion, though: it’s like a kind of distortion that can be reversed. It’s used for telephone transmission, and showed up in some of the earliest digital audio processors: back in the day, you had so few bits that you had to make them count.

uLaw comes in two parts. The encoding applies a hideous distortion, making all the quietest sounds unreasonably loud and squishing the dynamic range up into the extreme near-clipping zone. The decoding neatly inverts this process and puts it all back. uLaw (the Airwindows plugin) does the high-resolution calculation of this process, so you can get exactly the compansion to a high degree of accuracy.

What you do then, is you put a bitcrusher like DeRez in between the two uLaw plugins, and it suddenly sounds a lot cleaner with less roaring bit noise, because you’ve remapped where the quantization points are. It’s in the video, and easy to do with DeRez.

And then… you can do all manner of other strange things, because you can put any plugin between uLawEncode and uLawDecode. Not just a bitcrusher. But, anything you put there is going to turn into a monster in a rather pronounced way. For instance, if you put an EQ in there, it will go crazy and any changes you make become loud, distorted parodies of what you meant. If you put a delay or ambience, it’ll get warped very harshly. If you put pitch shifts, flanges, who-knows-what in there, you get shockingly horrible versions back out.

So, you can stick to the bitcrushers (mine or any other one you like: it’s a discrete pair for sandwiching any other plugin or plugins!) or you can treat it as a terrifying new building block that wasn’t directly available (far as I know) before. The plugins have gain and wet/dry controls which normally ought to be all set at 1.0, where they default. I can’t tell you how to use these controls to tame the behavior because it’ll vary with whichever plugin you try, and the controls don’t really belong and won’t necessarily give sensible results. You’re on your own.

Also, you can’t frame a mix using uLaw the way you could using Console: the effect is far too ugly and intense. But there’s one common point: like PurestConsole, if you have just one track playing, it ought to come through pristine and perfect, no matter which single track it is. Then if any other track so much as whispers its presence, you’ll have heinous distortion of an unusual kind. I would say ‘Autechre’ but they’ve probably already done this before in Max/MSP. :)

I make these things because I have a Patreon that frees me from starving, and also frees me from having to release popular and sensible plugins that are nice and approachable. Mind you, some of my plugins can be approachable, and I like making those too… I have progress on the mono-bass version of DubSub, and I’m happy with BassKit, the streamlined and polished mono-bass-enhancer that lets you beef up tapey or bassbin-y fatness in mono or add literal subsonic thunderousness with the octave divider… but thanks to the freedom of the Patreon I can make things that are truly themselves, with no nod to popularity whatsoever.

uLaw is like that. You probably don’t have it because it’s ugly and strange and needs to be designed into a more sensible configuration, typically with a bitcrusher and nothing else, because nearly anything else you do with it produces horrible noises.

I’m genuinely happy to bring you this audio chainsaw. You never can tell what will be handy, either as the pair, or individually: logarithmic processing may well find creative uses. Have fun!

DubSub

TL;DW: DubSub is a fully featured bass doctor.

DubSub

Be careful what you wish for. I like making plugins with very few controls, but when you have to use ALL the controls…

Here’s how it works. The top section, Treble Grind, is like a bass guitar presence circuit. You shouldn’t use that for hi-fi purposes, if you want clean pass-through use the Dry/Wet. Treble Grind works like a distortion, and has an Inverse/Out control allowing you to subtract it as well as add it. ‘zero’ is in the middle.

Crossover determines what goes to the Treble Grind, and what goes to the bass sections. To make it track bass better, set the crossover low.

Bass Drive is how hard you’re pushing the main bass section. It’s essentially an adjustable Head Bump control like in ToTape. Bass Voicing controls the depth of the bass boost: setting it higher up sounds more like overdriving a bass amp. Bass Inv/Out is the same as in the Treble Grind section, an ‘attenuverter’ like in certain Eurorack modules: it lets you subtract the bass, not just add it.

Sub Drive, Sub Voicing, and Sub Inv/Out are much like the bass section, except they work on an octave-divided version of the bass section. This helps it get good octave-down sounds some of the time, but it’s not anything like a digital suboctave synthesizer: it’s working crudely like an analog octave divider, which means it can make horrible noises if it doesn’t have clean signal to work with. This is of course intentional :) if you want it to do a recognizable sub-note, feed it a carefully controlled signal off a single track. Or, you can set it very deep and not mix in all that much of it, and get an interesting effect sound. For cleaner deep bass, work with the main bass section, or voice both of them very deep in hopes of cleaning up the sub-bass section a little by refusing to let it have more complicated signals.

All this work is supported by my Patreon, and there’s more work to be done: as I was finishing this one up (in the dual-mono capable form that the original DubSub used) I realized that it would be possible to do one that only worked in stereo, and produced only a mono bass and sub channel. Possibly also minus the treble grind, as the mono-bass one would be more of a mix tool: I don’t know, I could keep the grind if people used it. The point being, I can make one where the added bass is always mono (not true of original DubSub, or FathomFive, or even ToTape) and that’ll be useful, but it’ll also make the added bass info very obviously centered, possibly not sounding like part of a stereo track at all (if the stereo track has more complicated bass imaging). On the other hand, it’ll be way better for lows reinforcement on tracks, particularly EDM.

So, I’m not done working and I have some decisions to make. I’m going to do the mono-bass version, but let me know if it would be helpful to skip stuff that might never find practical use. I’m not sure the grind and crossover (or maybe even the sub) have a place in that context, and I could make one where crossover is always low (like 0) and maybe bass and sub voicings are linked? The key parts would be bass and sub inv/out and most likely bass and sub drive being independent (so you could just hint at some sub-octave but drive the bass harder for some compression-like activity).

Or it could be literally exactly DubSub but with mono bass.

Or one of each, so people interested in a more focussed plugin could have that :)

Enjoy DubSub, and I’ll see where the mono thing takes me. Let me know what sounds desirable!

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.