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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Aura

TL;DW: New kind of resonant lowpass EQ.

Aura

So this turned out to be a bear to bring up to date, because the original code was insane. I’m not quite sure how I got there, and I was still bugfixing long after the demo video was made. You’ll find the actual version of Aura has a slightly wider range, better adjustability in the low range, and the Dry/Wet control gets a touch of added functionality: as you go full wet, the resonant quality gets enhanced, so be sure and explore the half-wet or barely-wet settings. If it’s too scary-resonant, just pull it back a teeny bit and it should cooperate.

And this one is a bit scary as it seems to be channeling analog filters. I agree that it would be great to have this principle work as a full-range, synth-style filter that goes all the way into the bass. I can’t do it, though: it freaks out when I try, and it took endless hacking just to expand it a bit from what you see in the video. This is the algorithm derived from GrooveWear, which averages the rate of change OF the rate of change of the waveform. It’s not even slightly normal. You get what you get.

But what you get, is a lowpass with a striking resonant edge that’s implemented in a totally new way, and which has no pre-ring at all… and the way it gets its sound gives it an extraordinary sonority. Pretty much anything in audio that you’d want to project loudly as if from an acoustic space, can be given a sheen and glisten and sonority with Aura. I’ve got it extending down fairly low into the midrange if you’re at 44.1K or so: that should help if you need to use it at high sample rates, because the technique for doing it is not exactly cooperative and I found no way to simply tune it down: everything’s so geared to slew rate between samples that it’s best used for treble effects. I think it’s got a useful tonality for its treble manipulations, and I’ve spent a lot of time coming up with interesting ways to cut or enhance treble. This one’s good at what it does. You can really do stuff with the texture of your mix by aggressively using Aura on suitable elements.

This work is supported by my Patreon. It’s super late and I’m trying to get this out before midnight on Sunday, because I promised it Sunday night and I’m gonna get some sleep Monday morning. So I’ll just repeat what I sometimes say: if you can do so, I’d really like it if you jumped on my Patreon as if you were buying the plugins commercially. It helps me keep working, it keeps my spirits up, and considering how many plugins I can put in your delighted hands, the equivalent of $50 or $100 a year is kind of what you’d be paying already (more if you’re relying on LOTS of Airwindows plugins and you can easily afford to help me more). Next year you can look and see if I gave you even more, which I think is probably going to happen ;)

And I hope you like Aura. Nobody else makes filtering quite this way (because it’s ridiculous, and very hard to control! But that’s my problem, you just get the working result of the experiments) :)

CrunchyGrooveWear

TL;DW: Bug-restored version of GrooveWear for more edge.

CrunchyGrooveWear

This one’s by request though it makes things a bit complicated: bear with me?

GrooveWear began as a feature on ToVinyl. It defaulted to ‘on a tiny bit’ and gave a slight treble lift and sculpting of the highs, following its working principle: averaging/smoothing the rate of change of the signal, something that’s not normally present in audio processing. This would cause the output to try and ‘keep going’ at the speed it was moving, like a phono cartridge needle that had weight and inertia.

The thing is, it was also implemented with a bug (or possibly just an unwitting choice). It’d overshoot, and bring on a kind of treble zing that was distorted and didn’t always work for everybody. When I split this feature out into a dedicated plugin, GrooveWear, I found out through trying to incorporate a dry/wet control that I could apply half the effect and then the ‘groove wear’ wouldn’t overshoot. And it produced a treble-eroding plugin with a different operating principle than normal EQs, with the same ‘glue’ effect but none of the tizz or distortion. And that’s GrooveWear, and I considered it a good bugfix and came up with a way to run the dry/wet control in four stages so you could have the new ‘glue’ over an even wider frequency range, from a ‘purest’ one stage to twice the intensity of the original thing in ToVinyl. I still see that as the ‘groove wear’ to have, for realistically getting a ‘vinyl warmth’ effect, and I stand by that version.

And yet… some folks missed the zing. So, this is for them.

I’ve experimented and I think this is the optimal algorithm for doing that original ‘energy boost’ up top, except now you can apply it, too, at a wider range, and you can also get up to four stages of the effect. Adjusting the dry/wet will dial in a wide range of tones because of the way the effect kicks in (halfway engaged stages give that treble-eroded quality, so the effect is most striking at 0.25, 0.5, 0.75, and 1.0). And if you fully crank it out, you can get a really intense sort of treble hype that’s not like traditional EQs. It’s more exciter-like, and has no pre-echo even though it seems like it’s a very high Q filter with lots of resonance. It’s crunchy and adds zing and character and if you’re actually seeking fake zip of an interesting color, CrunchyGrooveWear has lots of potential. Remember, if you’re looking for the most extreme crunch, use 0.25, 0.5, 0.75 or 1.0 as intermediate settings actively take highs away again (GrooveWear functions linearly so it doesn’t have this behavior). But you’ve got the full range of adjustments, because sometimes it’s nice to let a plugin into the wild that’s extremely weird and untame. This one’s born to be a secret weapon because it’s strange and unpredictable.

This work is supported by my Patreon. There’s lots and lots I still have to do, things coming out like Aura and Atmosphere, but it’s all coming along pretty well. I have more ‘patreon’ content coming (basically, videos on how to use present-day stuff in various combinations, which goes up publically on my youtube channel but is only announced directly on the Patreon), notably a way to combine the Behringer D with a guitar/midi converter and the trick to getting the pitch to track (it probably won’t straight out of the box). I hope you like CrunchyGrooveWear, while I get this other stuff together.

EQ

TL;DW: Just the EQ out of CStrip.

EQ

CStrip actually came out of this: a set of EQs specially coded to work together. It’s a lossless three-band (as in, the bands are made by different IIR filtrations being subtracted from each other, so if it’s flat it’s totally bit-identical output and also it has no pre-echo) with a special highpass and lowpass. Each of these things gets switched out of the circuit if not in use (much like CStrip). That makes EQ a very nice default EQ for broad-stroke filtering.

The slopes aren’t super high, but that just helps it sound more natural (for a more striking-sounding filter, try Capacitor which is a more aggressively sloped highpass and lowpass). I could have given it set frequencies, but it seems like that’s kind of handy. This plugin is given to you (in AU, and Mac/Win/Linux VST) by request, as I’ve had a user ask for it even though CStrip is already out. So, for a simpler and more approachable Airwindows EQ, here’s EQ :)

This work is supported by my Patreon, and I’m happy to say I’m back in the top 50 of the ‘Music’ section at ‘Graphtreon‘: I always like that, feels like I’m getting somewhere with all this. I also like something else, too: I’m definitely giving you folks ‘Aura’ this month. It’s thanks in large part to a mysterious creature known as Slipperman who got involved, and in his honor, next month you’re getting ‘Golem’. Remember, the bigger a success the Patreon is, the more I’m able to persuade people that my way of doing things is good. So if you want this sort of thing to catch on, throw money as that’s all people pay attention to these days…

Other stuff I’m working on is Atmosphere, DeRez, and the latest Righteous, Righteous4. Also, if anybody wants to meet me, and also enjoy a rather special academic experience, I’m attending a scholarly lecture by a certain Doctor Bill Bruford in Albany NY this Tuesday, which I’m very excited for. I have no idea how well this’ll go over but I have a smaller version of the famous bent cymbal he discovered (the real one tragically broke after much use), and I mean to give it to him as a gift in honor of his creativity in the field of timbre. Anyway, wild horses wouldn’t keep me away from there, so if my car behaves itself you can meet both me and a REAL great person ;)

Nonlinear Space

TL;DW: Airwindows flexible reverb plugin.

NonlinearSpace

There are many reverb plugins. This one is mine. And only this plugin has the power to turn Chris from Airwindows into a tumbling tiger. Fortunately my dexterity with these claws is almost unimpaired. I can still program, and I’ll have to, because they’ve broken all my guitar strings. And I’m not even going to get into what happened to the drumheads. Please join the Patreon and help me innovate new instruments to be played by large cats. I may be the first, but the rest of you will join me once you set the nonlinearity control to -11.

Nonlinear Space is special because it’s got filter controls and acoustic space simulation in the loops: the usual allpasses and comb filters are just a little different here, designed to produce a deeper sound that’ll blend into the mix better. It’s the peak (so far) of all my efforts with reverb, it has its own sound, and it’s free Mac/Windows/Linux AU/VST!

It’s also got a nonlinearity control, which besides the easter egg polymorph duties can do two things: one, it can make louder sounds sustain longer. This is a bit tricky to set up and you’ll want to feed it with consistent loudness, but you can get that ‘sort of 80s gated’ sound if you set it just right, especially if you’re driving it from just a snare track or something sparse like that. Two, it can make louder sounds sustain less, which is the opposite. Using it that way lets you set it up as a reverb bed which doesn’t die away, but you can replace the stuff in it by overlaying more sounds. It’s the opposite of the first nonlinearity but it might come in handy for ambient purposes.

The sample rate thing really just tells it what buffer lengths to use: shorter buffers make tighter spaces. It should give a roughly consistent sound if you use the buffer corresponding to your sample rate, but then you can also be at 44.1K and set it to 96K just to have a huge stadium soundscape. Half the fun here is using it inappropriately, so I wouldn’t dream of telling you how to use Nonlinear Space: I hope it’s easy to get normal sounds with, and for everything else, just have fun.

Until I think up even wilder algorithmic reverb ideas, enjoy Nonlinear Space. (and even then… because I think it will come in handy.)

This work is supported by my Patreon, and if it stays over $900 once April has begun, I really will give you Aura (the plugin, not the Hard Vacuum control) in April. And yeah… what really happened was, the video failed. I don’t know why, but I still had the demo and the mic recording, so happy April 1st :)

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