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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Recurve

TL;DW: Recurve is a special buss compressor with no threshold point.

Recurve.zip(342k)

Sometimes the most amazing things are the simplest.

Recurve is ONE line of code (per channel) plus a bit of implementation. It’s a compressor, and this ‘preview’ look at it is a lot like when Spiral came out: this is Recurve as a ‘black box’, set up for maximum explosiveness and impressiveness. (I’ve got more elegant plugins in the works and this will become a core technique due to its effectiveness and simplicity of coding, so this is the introduction to what the algorithm does)

Recurve works on principles similar to Spiral. It’s using a very high resolution sine calculation to affect the sound, and scales part of itself relative to the loudness of the sample it’s on. It also enjoys similar principles of ‘no sharp transitions, ever, for internal calculations’. In a clipper that means the rate of curvature doesn’t abruptly change, which is the principle behind Spiral. For Recurve, this is applied to the threshold of a compression and whether gain is being turned up or down.

If the signal is super-quiet, the gain doesn’t change. Recurve takes moments of space and ambience between loud sounds, and preserves their character. It doesn’t swoop up in volume: if you need sidechainy pumping, you have to use something else.

If the signal is medium, the gain gets turned up until it hits its max (with Recurve, it’ll exactly double the gain, which is BitShiftGain at its smallest increment. Exactly 6dB of very clean gain boosting things. This isn’t at a threshold: it’s at the most intense spot of a sine curve, so as a waveform passes through this zone it’ll increment the gain smoothly and without any transition points.

If the signal is loud enough, it pushes this curve back through zero to its most negative point, and the sine function delivers a -1, for the maximum gain-cut, which is also scaled by how loud the sample is. So Recurve can cut back an over-loud transient FAST. In fact everything it does is really fast because the lack of transition points and the gradual nature of this sine-triggering lets it react very efficiently without edginess. It also lets through sonority and projection but cuts dull and muted stuff, kind of like Pyewacket, but without Pyewacket’s inherent pointyness.

Sounds complicated? Just listen to stuff and switch it on. This is a preview in extra-dramatic form of an algorithm that’s going to find many uses in Airwindows plugins. It’s the compression equivalent of Spiral for saturation, and it could be adapted in many ways.

The way you get today is a buss-comp or limiter form, running in true (linked) stereo. Mix into it and Recurve will gracefully eat up whatever you send it, even if you push it real hard. There’s a built-in 6dB of very clean boost to show off what it can do, and there’s a clipper on the output in case you get carried away and want to slam it so hard that transient attacks might poke out. And because of Recurve’s curve-and-recurve gain adjustment style, you’ll get none of the usual compression pumping and breathing: it’s just plain different. I hope you like it. There will be more :)

The Airwindows Patreon is how you have this. Turns out keeping Chris working on plugins has benefits: who knew? If you agree, join and help me hang in there, ‘cos in a very real sense we’re all in this together. I’m quite happy to set you up with the plugins first, and we’ll see where that takes us. So far so good :)

Smooth

TL;DW: Smooth can tame pointy sounds or make drums explode.

Smooth.zip(357k)

This should be fun :)

Here’s one of the classic Airwindows secret weapons, up to date and VST and free (yes, Patreon blah blah, you know the drill). It can be subtle or incredibly aggressive, and it’s named Smooth.

You can use it on things like spikey acoustic guitars, overly edgy mics, anywhere the treble is just getting obnoxious: it’s as good as ToVinyl or Acceleration for that but is more of a clipper than a slew limiter. In that role it’s like buttering the highs up just a bit, and you can set it carefully to just snip off the stray edges super-transparently. Used right, Smooth is better than anything at dialing back individual instruments’ edginess without hurting the tone.

You can also crank on large amounts of Smooth on sources like drums, to produce a huge explosive effect that’s comparable to OneCornerClip: this’ll produce obvious distortions on tonal sources (which might be fine for all I know) but on drums and percussion it sort of blends with and thickens the drum sound. It’ll bring out mids and lows, and at extreme settings it’ll go into a ‘dynamic inversion’ thing that’s like hyper-distortion.

You get that, an output level, and dry/wet: with the range of possible adjustments, this ought to count as another ‘indispensable plugin’ for more than a few of you. Smooth is really approachable if you remember that, like my Acceleration limiter, it shouldn’t sound like you’re using anything if you use it subtly. You can always pull back Smooth until it sounds like it isn’t doing anything, even on the 2-buss if you like. Treat that and ‘smooth smash’ as separate uses and you should be good: in the one case you’re not supposed to hear it removing anything except by comparison, and in the other case you’re laughing and watching the world burn.

As one does, these days :)

Patreon is where people should go if you would’ve bought this for $50 (no DRM, perpetual license, install on all your computers, lifetime support and also you get the source code if you like: nice deal for $50). Join the Patreon for an additional $50 if you’re able to do that without hurting yourself or getting your budget in trouble, in a year you can re-evaluate in case I didn’t make any more plugins that year ;) if things are too tight for you, use Smooth anyway and maybe one day you’ll be in a stronger position and will still be using Smooth and other Airwindows plugins. They will still be there for you through good times and lean, and if the Patreon thrives, so shall I. (and if that implodes, I’ll have some fallback positions like Ko-fi)

Good to still be here and able to release a plugin that’ll wow people. I’m going to do a couple more from the archives and then dig into a next generation Console 5 customization… also I’m being asked for things like a pan plugin and the reissue of my Peak Limiter. No worries, I am plugging away at it :)

BrassRider

TL;DW: BrassRider is One Weird Trick for drum overheads in metal!

BrassRider.zip(353k)

So this is pretty simple, and pretty distinctive. I made it for my friend Tim (one day I’ll repost his amazing rant, on the brink of his possible death, to musicians about ‘stop buying DAWs! Stop buying mic pres and plugins and becoming sound engineers! Learn to play your instrument!’) and it’s possible it has only one user, Tim. If so, it’s okay. This is a weird trick, a very specialized little toy. I do think it’s good at its strange purpose, though.

BrassRider is a drum overhead rider for metal mixers.

Here’s the situation. If you are doing a metal mix of extreme brutality, you are probably making very intense, sculpted spot-mic sounds. You probably have a mic on every tom, every drum, perhaps also on key cymbals. And you probably have overheads, because hey, overheads. Drums use overheads, right?

And your overheads probably aren’t helping you AT ALL. You’re getting ‘jazz drummer’, ‘classic rock’ snare and tom sounds poking through from the overheads, and you hate them. Yet, there are some cymbal crashes that should get into the mix. What to do?

BrassRider does one thing (one weird trick!) to help you. It watches for crashes (noise like white noise) and it cranks the volume WAY up when that goes beyond a threshold. You turn up the threshold control to start engaging this behavior. There’s a dry wet control that you might not even use if your mixes are truly brutal and heavy (who needs reality?)

So then, BrassRider is cranking your overheads when the crashes are hit. So what you do is you bury the overhead mics in the mix, completely. And you use BrassRider to make them peek out only when there has to be a decent hint of crash cymbal in there. And most of the time, BrassRider totally kills the overheads so your drum sounds have maximum sculpted brutality and work the way you want them.

I don’t sit around making metal mixes so I can’t demo this properly, and I made it so I’m not that concerned with doing the ultimate demo for people who don’t know what they’re doing and have to be sold on the tool. Tim would be disgusted with me if I went around trying to popularize this one and teach noobs how to use it. So, if all that confused you, this is not the plugin for you. Also, I’m not going to teach you how to use it in a metal mix (except maybe on Monday livestreams. ;) ) And if you know exactly what I’m talking about and you’re already dialing it in, a wild mad light in your eyes, well… you’re welcome :)

If this becomes indispensable to you, please jump on my Patreon for an additional $50 a year if you’d have paid that for this unusual tool, and if you can do things like that. If you can’t afford it, use the plugin anyway, and maybe one day you’ll be better off :)

Highpass2

TL;DW: Highpass2 is an unusual-sounding variable-slope highpass filter.

Highpass2.zip(351k)

Much like Lowpass2… and yet, not entirely :)

So, the way the interleaved IIR filters act in Highpass is like this: the harder you filter, the more the filter rolls off the very highest frequencies. That’s because it’s like the inverse of Lowpass2. It’s got the same four poles, the same type of tone doctoring (in this case, loose and tight for what bass remains) but the way to use it might be distinct.

I think it works well for getting a subsonic roll-off (perhaps with the four poles of filtering, like a mini ToVinyl highpass) and then using the Loose option to let the bass move a little more. I found it more difficult to distinguish what the funny-named slider was doing, but it’s still intense on high settings. And it’s great for trapping in high percussion because of the clarity of the passband and the way it rolls off over 20K (or higher, if you’re at higher sample rates).

And of course, like Lowpass2, this is here to fix the limitations of the original Highpass on those very same sample rates, going from no filtering to total filtering.

If this becomes indispensable to you, please jump on my Patreon for an additional $50 a year if you’d have paid that for this unusual tool (perpetual license, forever support, all your computers, you get the source code: you know, normal terms and conditions like that). If you can’t afford it, use the plugin anyway, and maybe one day you’ll be better off :) if you just hate Patreon, I’m working on getting some alternate things in place such as Ko-fi. However, in order to set up Ko-fi to be even comparable to what Patreon does, I have to pay them up front. So please help with the Patreon so I can afford to have a fallback position. Probably won’t ever matter, Patreon is thriving and it is only investor logic that has anyone thinking it isn’t :)

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