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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Voice Of The Starship

TL;DW: Deep noise tone source.

VoiceOfTheStarship

I won’t get into too much detail here: I’m sick again and the video hopefully explains things. Just: this is the core of Noise, in maybe a more approachable form. (I’d love to see this in VCV Rack, it’d be a good low-frequency wander for LFOs and things)

It lets you go from regular noise to deep dark noise to purely subsonic rumble. I also used this algorithm for background ambience in my game Counterpart. Now it’s open source under the MIT license, so other game projects can have algorithmic noise (better and more flexible than wave files)

This work is supported by my Patreon. And now I will go and try to sleep and rest. <3

Airwindows Linux

Look down.

Look up.

Your Airwindows plugins are now LinuxVST :D

What, every new one from now on?

No. ALL of them.

NewUpdates.zip (also, the direct downloads: search for individual plugins if you prefer)

(okay, more like ‘currently developed ones that have been VST’: 84 separate packages. Everything I still had code for, not including ‘initial bug versions’ that got fixed but I kept the released versions around because you gotta let people download weird versions if they need them for recall)

This is thanks to Eugene Cherny (who is ech2 on github) who knew how to build LinuxVSTs when me and my brother couldn’t get ’em to work. Open source is cool: Eugene didn’t do that much of the work, just did a script-based system for autobuilding the plugins that are currently open sourced under the MIT license. That meant that I could use the system too… and I did the work of setting it up for every single plugin Airwindows maintains as VST (and a few that are coming up). And I ran the script (currently on my github too) and away it went, and then it was just repackaging everything up. The grunt work.

But as we learned when I had the denormal-bug-fixes to solve, I’m not scared of grunt work, especially when a script is doing part of the heavy lifting. (if anyone can make a script that entirely or in part does a port to VCV Rack, I’ll do this all over again and then the also open-source Rack will have ALL the Airwindows plugins. They could ship with it so long as the MIT license is honored with a credit)

They seem to work just dandy. So at last the promise is honored: all at once, as I sort of expected. And LinuxVST is now a permanent part of what Airwindows does, and increasingly you’ll see MIT-licensed open source (not sure if anyone noticed, but I’m doing the one opensource from the catalog of what’s come before per month, AND all current releases: so the numbers are increasing faster than you’d think. I never said I wouldn’t also opensource everything new that comes out)

Have fun, Linux-mongers! :D

Acceleration

TL;DW: Acceleration limiter tames edge, leaves brightness.

Acceleration

This is a nice little plugin. :)

As requested, I’ve made a dedicated acceleration limiter, like the one in ToVinyl4. You don’t have to mess with Groove Wear, or highpass anything: as a result, this ends up being the ‘high end’ acceleration limiter, mastering grade and useful in situations where ToVinyl might be overkill (ToVinyl was made in an era where I still had to make ‘amazing marketable plugins with lots of features so people would pay $50 quickly before it got all pirated etc’)

Ah, I remember those days ;P

But now, it’s different because Acceleration is free! AU, Mac and PC VST (stay tuned for a surprise on that front) and if you can’t pay, go ahead and use it anyway. If you can, please do because I think the usefulness of me doing this work will become increasingly obvious, and the usefulness of me opensourcing plugin code has also become increasingly obvious. And it’s brought you Acceleration, here and now.

The reason to be excited about that is, Acceleration’s not a simple filter. It pretty much targets exactly the digital behavior that creates Gibb effect overshoots (the reason you often have to pad heavily limited material down to stop it being crackly and glare-y) and would probably work very well as literally an acceleration limiter for record cutting heads. But, in a largely digital world, it might be even more useful because you can feed it any old ITB mix, any weird edgy source material, and it’ll clean up the nasty digital brightness while not sounding like it’s doing anything. Check the video (it should be relatively obvious if you’ve got half decent tweeters) and try it out. The key is to not try and get the apparent volume of the highs to be less: instead, you’re going after the character, or the presentation. If highs seem to be coming forward with nasty spikey extra energy, Acceleration will fix that tonal problem without altering the basic mix balance.

This work is supported by my Patreon, and again I expect to deliver a nice surprise quite soon that will further illustrate why keeping me on the job is nice. I hope you enjoy Acceleration as much as I do. :)

PurestDrive

TL;DW: The magic saturation plugin of subtlety and French House tone.

PurestDrive

The funny thing about PurestDrive is that I didn’t expect much from it at all.

This plugin (now coming to VST and open source) was simply an experiment. I’d been making complicated plugins with things like anti-aliasing, just a lot of calculation going on, and wasn’t sure I was getting what I wanted. It didn’t seem to be furthering the ‘Airwindows sound’. And I’d hit on an interesting tactic, noise shaping for the floating point buss. It seemed to me that you might be able to get a good sound by the opposite to complication: simplifying things, running the math at the highest possible resolution (in this case, long double precision, which is 80 bits on Intel and possibly 106 bits on PPC, which Airwindows still supports)

The saturation algorithm was going to be sin(), which is the smoothest saturation curve you can have. Then I thought it’d be good to get a little more sophisticated than that because I had quite a few plugins based on sin(), so I did this:

inputSample = sin(inputSample);
apply = (fabs(previousSample + inputSample) / 2.0) * intensity;
inputSample = (drySample * (1.0 – apply)) + (inputSample * apply);

That’s it. That’s what makes PurestDrive (apart from some code supporting it, which is up and documented on GitHub as part of making it open source).

What it does is this: it keeps the previous dry sample around, and ‘apply’ will be the combination of that and the saturated one. This makes apply be large if we’re on a low frequency wave, and if we’re doing a really bright transient apply might be zero. Intensity is how we include the slider control (0 to 1) and can also make apply be lower. Then, we’re adding the sin() effect, but ONLY relating to apply: we saturate the body of the sound, but as things get brighter or lower volume, we’re dynamically doing a dry/wet control at audio frequencies, so PurestDrive only throws saturation on dense solid material: airy highs, subtleties, get through more easily. As a side-effect, if our input gets super hot we can end up subtracting a little dry from the saturated inputSample.

What PurestDrive did… was take off and become hugely popular. I didn’t expect that, it was simply an experiment in tone purity and I didn’t think anyone would notice. I knew the little tweak with ‘apply’ sounded good, but I figured the whole thing was so subtle that it wasn’t going to set the world on fire. Yet, PurestDrive developed incredibly dedicated fans, using it all over their mixes, swearing by its tone.

And now, it’s a free and open source plugin, AU and Mac and PC VST. Remember it’s designed to not be a big obvious coat of paint over everything: because it’s using the dry sample so intensely, it cleans up and stays out of the way. But because it’s modulating between saturation and dry at audio frequencies based on both the current and previous sample, there’s a lot of textural effect on the sound. I never got so much mileage out of so few lines of code. Hope you like it. :)

I wouldn’t have been able to get here (releasing PurestDrive as VST and open source) if not for my Patreon: this is how I fund such generosity. It lets me not have to play by the same rules as commercial software makers. It even lets me provide stuff like this TO commercial software makers so long as they can work with the very permissive MIT license (requiring credit to me for the bits I did, and inclusion of the MIT license terms themselves). It’s generally possible to reverse-engineer whether someone’s using PurestDrive, or Console, etc. so I suggest just running with it and publicizing the use of open Airwindows algorithms. Plenty of folks are already coding using the MIT license, the water is lovely and warm, hop on in :)

Newer Posts
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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.