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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

EveryTrim

TL;DW: Left/Right, Mid/Side, and Master in one plugin.

EveryTrim

This one’s by request: while I was getting NC-17 ready for its big day, I thought I’d bring out a nice little utility.

EveryTrim is like PurestGain only more so: it is very simply every basic stereo trim you can have (in loudness terms, anyhow!) You get left, right, mid/side, and a master level control. It works on stereo tracks only, as mid/side is meaningless without stereo.

It’s also efficiently coded, suppresses denormal numbers, and uses the same noise shaping to the floating point buss you get in PurestGain. If you need a nice basic gain trim that does all those things (and nothing fancy: Wider is much more sophisticated, and I’ve got an idea for a still more sophisticated stereo-widener plugin that is in the works) then EveryTrim will come in handy. Begone, dull pan-pots! EveryTrim will also be simpler than using EdIsDim and MidSide just to adjust mid/side balances: while you can do that with that pair of plugins, they’re really for doing processing between them using another plugin (any plugin, doesn’t have to be M/S). With EveryTrim, you can tweak mid and side levels directly, in a more obvious way.

If you like getting handy free plugins from me… or if you like the way my plugins support back to Win7 and earlier, and MacOS 10.6.8 and earlier (while still working on current platforms), you should support my Patreon. I’m operating outside the normal plugin market by doing this, but the better it does the more I’ll be capable of, and the more fancy plugins I’ll produce. If I can stay over $700 when next month begins, I’ll pick another plugin from the bottom of the big ‘Kagi Shareware List’ in addition to putting out NC-17. If I get over $800 I’ll begin open sourcing these plugins… and I’m still working on getting the Linux build to work. It’ll be an .so file, and when those become possible I will update every plugin I’ve made VST so far, to be also LinuxVST. (if anyone’s building LinuxVSTs, I’d love some pointers!)

Ensemble

TL;DW: Weird flangey little modulation effect.

Ensemble

Here’s a further experiment along the lines of Chorus and ChorusEnsemble! This one is more in the ‘unique because it’s kind of lame’ category. I like being able to do this sort of thing, because in this 2017 plugin business, everything you do has to be the hippest trendiest most popular thing or you’re basically doomed to get squished like a bug.

But hey! I’m doing a Patreon, not a ‘business’ of selling ‘hit plugins’ that are ‘the best plugins’. And therefore, nothing’s stopping me from putting out something that’s not an emulation of some famous hardware manufacturer’s property (and putting them out of business, eventually). My stuff doesn’t have to be the target market for what people have learned to want the most over the years (often for good reason). Heck, my plugins don’t have to have a reason! And most importantly, my plugins don’t have to succeed. They can exist (and be updated, etc) even if only a few people out there like them… or even if unpopular people like them.

Kind of punk, or something (stay tuned for some major DIY Airwindows stuff coming down the pike along those lines).

So, here’s Ensemble. It’s a weird, unique little sound. It was meant to be a big pad thickener with great richness and depth. Well, you can throw on a bunch of bass, but it’s more like ‘cheesey string ensemble synthesizer from the 70s’, and that by accident, so it’s not even a specific (branded!) string ensemble synthesizer from the 70s. It’s kind of an annoying sound, I think.

It’s free, so if you think you might have use for that, have fun with it! I’m off to make something else :)

ADClip 7

TL;DW: The ultimate Airwindows loudness maximizer.

ADClip7

Finally! The newest version of Airwindows’ famous ADClip is out, and it’s Mac and PC VST for the first time, and it’s free! If you have dense, busy mixes and you want to push their loudness to the max, this is the one you want. And, oddly, if you’re mastering for streaming services or iTunes and don’t want to do a thing besides convey your mix at a set LUFS and intersample peak level, this is still the one you want :)

Here’s how it works.

You’ve got a boost control, a soften control, an enhance control, and a popup or multi-function control with three options: normal, gain matched, and Clip Only. These are all interactive, so I’ll explain them in the context of that ‘mode selector’ popup.

In normal mode, boost makes things louder. This is a clipper, and no more polite method can ever make things louder than a clipper: you need to either give it a busy and complicated mix to mask the clip artifacts, or use it to snip off non-tonal percussive peaks, at which it excels. A clipper does NOT produce ‘limiter-like unvarying block of sound’, and you shouldn’t try to achieve that. A clipper gives you punchy but LOUD, and tries to retain all the dynamics you’re feeding it, rather than smooth them out for a ‘clean’ sound.

The soften control manages the way that high frequencies enter and exit the clips. It algorithmically reshapes the edges of your clip, stopping it from getting digital glare and fizz. This is the heart of ADClip (also present in my simpler clippers, not counting One Corner Clip, which is still upcoming).

The soften control also balances the outputs of two separate energy-fill algorithms, one for bass and one for highs. This was the response to a certain other loudness maximizer that launched proclaiming clippers were dead, and which is still promising its version 2 (and some bugfixes) while ADClip has gone far beyond it. Turned out the secret of that one was an elaborate way of massaging clipped-off loudness back into the signal, in a way that was supposed to be transparent but ‘cracked’ into artifacts when pushed too hard. The algorithms were presumably very sophisticated, which tends to just make the breaking point more obvious when you hit it.

The Airwindows version is a completely different, cruder and more direct version of doing the same thing, so when you slam the heck out of ADClip7, you get a deep bass slam that ‘overhangs’ a bit to add weight, and still fits into the clipped output. And you get the softened, analog-style clips to add ‘heat’ and overtones, but you also get a high-mids reinforcement that normally just highlights bright transients that would otherwise be lost to the clipping. And the Enhance control lets you go between purely ‘analog clip’ energy, and these added reinforcements.

The gain-matched mode has two uses. You could use it to ‘set your slam level’ in a way guaranteed not to trick you into thinking louder is better: it turns the output down, so instead of hearing everything get bigger and louder, you just listen for the point that the clipping’s adversely affecting the sound. Then you can flip back to normal mode, if that’s what you wanted (maximum loudness without blatant grunge). Or, you can ignore the slam and use gain-matched mode as I demonstrate in the video: ADClip7 already suppresses intersample peaks when they’re part of clipping, already reinforces energy lost to clipping, so you can use it in conjunction with a tool like Youlean’s loudness meter to dial in a specific intersample peak level for iTunes or other such picky streaming services. It’ll work like padding the output. and if you’re already in the ballpark LUFS-wise, ADClip is a far more sophisticated tool than just limiting and then padding the output to get to your ‘true peak’ target.

The last mode is Clip Only, and rather than selecting the various algorithm outputs individually, this version of ADClip gives you them at their respective loudnesses, combined. That means you can engage this mode to hear ONLY the clips, and check that you’re not hearing any recognizable ‘scrunch’ of continuing clippage. But since you’re also hearing the enhance outputs, you can adjust softness and enhance level to balance the stuff being introduced to the sound. My recommendation is to set the controls so no one type of artifact predominates: it’s not necessarily great to throw in a bunch of ‘enhance’ bass just because you can. If you’re hearing that much of it that you’re tempted to use it as an effect, you’re definitely also over-slamming your music.

So my recommendation in 2017 heading to 2018, is to use ADClip7 in gain-matched mode, to keep that ‘true peak’ measurement within the Mastered For iTunes requirements. I’m sure not everybody will stick to that, but I’m happy to say it is actually quite good for doing that, and if people want to smash stuff with it and enjoy the bass thud, that’s their affair. Remember a clipper makes stuff dynamic and punchy, not ‘flattened out’: use a limiter if you need dynamically flat, or perhaps both. In this modern era of replay gain, I’m going to suggest that dynamic and punchy is where it’s at. Learn the lessons of the LUFS meter! They’re available to us all, now.

This work is supported by Patreon. I’d like to see many people joining in to keep me going, at a buck or two a month so it’s easy for everyone and predictable for me. I’ll keep on giving you tools to guide you through our ever-evolving music business, and you get to keep my stuff with my blessing: it’s a Patreon, not a subscription. :)

Everything Is All Fixed Forever

:D

Okay, maybe not, but if you’ve ever had an issue with an Airwindows ‘Patreon era’ plugin eating extra CPU…

I’ve developed a thorough denormal-numbers fix that ought to work on any CPU, any DAW, quite intelligently with very low overhead. Some (not all) DAWs needed this: if an audio region ended and the plugins began demanding lots of CPU, that means your DAW was affected. Now, if the audio region ends, you get a -250 db little hissy noise (a variant on HighGlossDither) and it’ll kick in even if you’re already seeing denormal numbers, not just for true digital black, and only one in every channel strip will activate so they aren’t cumulative and won’t build up. Lastly, if you save to 24 bit without dithering, this noise automatically reverts to digital black. Like I said, a nice Airwindows-y denormals fix, a little more sophisticated than it has to be.

And ALL THE PLUGINS are now fixed.

Yes!

Every single Airwindows plugin that was released as VST (and supported by Patreon) is covered. As of right now, the primary download link for all those old posts is now updated to the new version without CPU mongering. Also, the link at the top left, where you can download ALL the plugins at once, which you might want to do for convenience purposes? All the new versions. (That would be NewUpdates.zip)

If for any reason you need to roll back a plugin to the previous version (I can’t see why, but just in case) you can grab all the old builds in NoDenormalization.zip. I don’t think you’ll want to, but who knows what evil lurks in the hearts of XCode and Visual Studio, so I’m making sure the previous builds are still available.

Small print: there’s two plugins that got skipped, BitShiftGain and DC Voltage, though I did rebuild them along with the others. That’s because they’re each one line of code and don’t even define a variable to put the audio in, and I wanted to have one or two in the simplest possible form so people can see what’s the DSP and what’s the framework, when they get open-sourced. PurestGain fixes denormals. Also small print: ‘everything’ doesn’t mean VST parameter names are longer, because I found mentions of old versions of DAWs crashing and dying if you gave them longer names, and so I didn’t try to force longer names. There’s apparently a sort of laborious XML process that can do it. For now, the plugins will continue to look as they did. Lastly, if you’re on Studio One, make sure the program hasn’t stashed away old versions of the plugins to cling to, as that’s apparently a thing. Plugeat emptor!

NewUpdates.zip will give you the complete collection of CPU-fixed plugins, and everything CPU ought to be all fixed forever.

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Super Synthesis Eurorack Modules

Very Rich Bandcamp

If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.