StoneFireComp
TL;DW: StoneFireComp is some of the dynamics for ConsoleX.
StoneFireComp in Airwindows Consolidated under ‘Dynamics’ (CLAP, AU, VST3, LV2: now on WinArm64 thanks to baconpaul!)
StoneFireComp.zip (520k) standalone(AU, VST2)
This is new.
People have had compressors for a while (and you’ve just got a new one in Pop3). And people have had multiband compressors, and used them for both good and nefarious purposes. And technically, people have had Kalman filters, mostly because I made some and have had them out there for a while, both in the basic form and the ‘air band’ form I use for Air4.
But KALMAN multiband compression?
And yet, here we are. This is probably the trickiest aspect of ConsoleX, put out so you can come to terms with it (or, indeed, make a mess and a bunch of strange noises, while having no idea what’s going on: that’s cool too!)
This is two Pop3 compressors, run as a multiband filter, except the bandsplitter is a Kalman filter so it doesn’t really work in terms of ‘frequencies’. It works in terms of ‘isolating sound qualities’ and splits that, and then when you assemble the split audio again, if it balances perfectly you get the original sound back.
But if it doesn’t balance, because for instance you’ve compressed both the parts in different ways? Well, that’s when things get interesting.
You can isolate each part using the Fire and Stone controls: like in ConsoleX, they’re unity gain at 0.5 and can be used to apply makeup gain to the compression. You can set the range control quite low so that Stone is basically kick and rumble, or quite high so that Fire is basically about brightness, or you can take a middle setting and fully use the strangeness of the crossover and the way it digs into transients and produces midrange in non-harmonic ways. Again, if you reassemble the parts perfectly, the strangeness goes away. But where’s the fun in that?
I can only bring this much to Airwindows Consolidated, restricted to ten controls. ConsoleX is this plus gating and an air band (uncompressed) and separate ratios for all parts of both bands, plus sidechain EQ flavor boosts that are also uncompressed. This uses the same ratio control for both bands, and that’s your secret for dialing back the strangeness and regaining control: you can crank Ratio to hear what StoneFireComp is doing, which could be nearly anything, and then turn it right down to apply appropriate amounts of your effect. In ConsoleX you do that and can also let through ‘peeks’ (peaks) of heavily filtered raw sound by way of equalization in the normal sense.
In line with my desire to make stuff that serves new purposes, that can be used for new musics and new kinds of sound, I honestly don’t have that much advice on how to ‘make classic sounds’ using it. Or even, what sounds are good from it. I do know that using it subtly, with low ratio, should work better on the 2-buss, and that different sounds will end up needing different treatment, perhaps very different. But I don’t know what will sound great yet, just that I suspect this can really find some interesting uses. Remember, Stone and Fire are distinct textures that recombine into the original sound perfectly, so combining their qualities with the qualities of compression should get you interesting results. Keeping settings similar will help it act ‘normal’. Taking wild departures… won’t.
Have fun, because ConsoleX is coming (though there is still a lot of work to do).
Airwindows Consolidated Download
Most recent VCV Rack Module
download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.
The AU doesn’t seem to have a mono version, is this intentional?
This video and what you wrote in the hat notes was truly inspiring. Thank you for being such a cool, forward thinking and down to earth individual Chris!
You do so much to keep electronically produced music alive and interesting and help multiple subcultures at once to evolve and grow in the coolest and best way , all while helping people to enjoy and get better at their hobby at the same!
I hope that we continue to hear from you for a long, long time!
I have only one unrelated question, if you don’t mind: Would you be able to expand your Pear2 Filter by an added bandpass (and notch via invert) mode? I love using this filter and haven’t found any other plugin of yours (not to speak of other developer’s plugins at all on that matter) to substitute it. A bandpass version would help my workflow very much.
Either way, greetings from Germany and best regards!