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Chris

Airwindows is one guy: me! I am an audio hacker and computer programmer from way back. I seek only to continue my life up here in Vermont, inventing things and putting them onto the internet, sometimes for free and sometimes for pay. My hope is that people richer than me (i.e. most people) don't rob me. My other hope is for another cup of Aeropress. One out of two ain't bad!

Pressure3

Pressure3 is my second try at improving Pressure, an early compressor plugin of mysterious power. It took me many years to learn the secrets of Pressure. I started to work it out when I developed PurestDrive and saw what happened when a plugin’s sonic payload was delivered in a single multiply to the otherwise untouched input data word. And I’d developed techniques like an internal 80-bit audio buss, and noise shaping to return that to the 32-bit CoreAudio buss…

Pressure3 brings all those improvements to the tone while leaving the ‘magic’ compression behavior totally unaltered from the original. It’s well worth checking out, and as with Pressure before it, it’s free.

But there’s more! Unlike the original, this one has a video demo! If the weird behavior of excessive Speed or the strange ‘µ-iness’ control have left you wondering, now there’s a video demo where these things are explained. It might take a little mind-stretching to wrap your head around a control that fades from squashy Fairchild to punchy New York parallel compression (while not being exactly either), but it’s well worth doing. And as with the best of my freebies, Pressure3 is absolutely as good tone-wise as any of the for-pay plugins, not compromised in any way. The idea is that you might find other things to also want, it’s not to make you compelled to ante up in order to get the ‘real tone’. Pressure3 is as real as they come, in its peculiar way.

Hope you like it!

Channel4

Channel4 is the Purest version of this ever-popular plugin, still free, better than ever, and with all the latest improvements! It’s still 64/32/PPC as far as what it can run on. It’s 80-bit internally like PurestDrive and PurestGain and the latest Console. It’s got the noise shaping to the 32-bit CoreAudio buss, and it has been simplified back to the original Console’s pureness of algorithm (no more tricky antialiasing schemes) except that it keeps the fix for the selector switch so you can use all the variations!

Channel4 works in three ways. First, there’s a very faint touch of highpassing, reining in the extremes of digital bass to more of what’s practical in analog circuits. This was worked out by measuring impulses from real hardware, but the application is very simple. Then, there’s a slew clipper that restricts the slew rate of the plugin. Lastly, there’s the same type of saturation present in Density, but applied in the simplest way, and then blended with the input signal as dry/wet—which means the curve becomes gentler and gentler as you saturate less. It’s this super-gentle saturation curve that people loved in Channel.

Have a good holiday! I’ll have more things coming, I’ve been busy in my little workshop! :)

AORKit

AORKit is an EXS24 sampler instrument that’s designed to work with Airwindows Console. Each sample has ConsoleChannel already applied, which makes all of EXS24 including the filters and effects run ‘inside’ Console. If you run it at unity gain with no extra ConsoleChannel on there, you get a blend between samples unlike normal sampler instruments, plus a better sound out of the filter and effect processing.

AORKit is the most practical of the EXS24 Console Kits, with useful sounds and the least in digital artifacts. It’s got a damped snare and a more open, ringy snare, and a good solid punchy kick. It can still be manipulated in all the ways available to the others. Check out the video for more.

If this helps you, support Airwindows 32 Bar And Grill by paying $10 with the blue button below. If not, delete it. If you want others to try it, don’t torrent the stuff, send people here!




CrispKit

CrispKit is an EXS24 sampler instrument that’s designed to work with Airwindows Console. Each sample has ConsoleChannel already applied, which makes all of EXS24 including the filters and effects run ‘inside’ Console. If you run it at unity gain with no extra ConsoleChannel on there, you get a blend between samples unlike normal sampler instruments, plus a better sound out of the filter and effect processing.

CrispKit’s got tons of very pointy sounds, sparkly Paiste cymbals, and of the kits from this era it’s one of the two most cleanly recorded: that means there’s less digital artifacts in there. It’s not perfect—the EXS filters can be used to adjust that. Check out the video for more.

If this helps you, support Airwindows 32 Bar And Grill by paying $10 with the blue button below. If not, delete it. If you want others to try it, don’t torrent the stuff, send people here!




Livezilla

Livezilla is an EXS24 sampler instrument that’s designed to work with Airwindows Console. Each sample has ConsoleChannel already applied, which makes all of EXS24 including the filters and effects run ‘inside’ Console. If you run it at unity gain with no extra ConsoleChannel on there, you get a blend between samples unlike normal sampler instruments, plus a better sound out of the filter and effect processing.

Livezilla is an obnoxious loud sampleset, where even the crash cymbals are trashy cymbalstacks! It’s got a very abrasive attack, and the snare options include a damped snare and a snare composed of mostly rimshots. Also, on this day there were some converter issues, so treat it as if it’s coming off retro digital equipment with a distinct ‘sound’ and artifacts. This may or may not work with your mix. The EXS filters can be used to adjust that. Check out the video for more.

If this helps you, support Airwindows 32 Bar And Grill by paying $10 with the blue button below. If not, delete it. If you want others to try it, don’t torrent the stuff, send people here!




StudioKit

StudioKit is an EXS24 sampler instrument that’s designed to work with Airwindows Console. Each sample has ConsoleChannel already applied, which makes all of EXS24 including the filters and effects run ‘inside’ Console. If you run it at unity gain with no extra ConsoleChannel on there, you get a blend between samples unlike normal sampler instruments, plus a better sound out of the filter and effect processing.

StudioKit is a slick sampled drumkit, but with some quirks. It’ll sound clean, but note that there’s a tone color in the top end unlike what you’ll get with newer stuff. On this day there were some converter issues, so treat it as if it’s coming off retro digital equipment with a distinct ‘sound’ and artifacts. This may or may not work with your mix. The EXS filters can be used to adjust that. Check out the video for more.

If this helps you, support Airwindows 32 Bar And Grill by paying $10 with the blue button below. If not, delete it. If you want others to try it, don’t torrent the stuff, send people here!




SlamminKit

SlamminKit is an EXS24 sampler instrument that’s designed to work with Airwindows Console. Each sample has ConsoleChannel already applied, which makes all of EXS24 including the filters and effects run ‘inside’ Console. If you run it at unity gain with no extra ConsoleChannel on there, you get a blend between samples unlike normal sampler instruments, plus a better sound out of the filter and effect processing.

SlamminKit is a funny combination of ultra high energy and trashy overload. Not exactly sophisticated! Also, on this day there were some converter issues, so treat it as if it’s coming off retro digital equipment with a distinct ‘sound’ and artifacts. This may or may not work with your mix. The EXS filters can be used to adjust that. Check out the video for more.

If this helps you, support Airwindows 32 Bar And Grill by paying $10 with the blue button below. If not, delete it. If you want others to try it, don’t torrent the stuff, send people here!




Percussion (for Console)

Percussion is an EXS24 sampler instrument that’s designed to work with Airwindows Console. Each sample has ConsoleChannel already applied, which makes all of EXS24 including the filters and effects run ‘inside’ Console. If you run it at unity gain with no extra ConsoleChannel on there, you get a blend between samples unlike normal sampler instruments, plus a better sound out of the filter and effect processing.

Percussion’s got a bell tree, tambourines, claves, cowbells, and shakers. And some stick clicks. Check out the video for more.

If this helps you, support Airwindows 32 Bar And Grill by paying $10 with the blue button below. If not, delete it. If you want others to try it, don’t torrent the stuff, send people here!




Console3

Console3Demo is the latest Airwindows digital mix buss replacement. That’s right: replacement. It’s not an emulation of anything in particular, it’s not a coat of sonic paint to slap on weak digital recordings, in fact it tries its best to have NO sound of its own and none of the tones you put through it should sound any different.

So what’s the deal? Soundstage depth, sonic dimensionality, 3-D audio. That’s what. After two years of development it’s finally possible to update Airwindows Console.

If you want details on how it works, there’s a write-up on the Console2 post. You’re probably more interested in what’s new, and how it was improved.

Console3 is using the expanded word length introduced in the popular saturation plugin, PurestDrive. It does everything at ‘ludicrous resolution’, an 80 bit internal buss, and noise shapes the result to the CoreAudio buss. It was already a 64 bit internal buss. Seems people like what it sounds like when I push that even farther. Console3 is totally 80 bit resolution for its processing, like PurestDrive is.

Console3 also builds on a quality earlier Console versions had: opening out the clarity and transparency of the sound. It’s doing it through applying the Console process to audio near the Nyquist frequency. That is sample-rate dependent, so if you’re running 44.1K it might be more obvious, and if you’re at 96K or 192K you are basically ‘analogifying’ those beyond-air, ‘angels fly in the sky, I can fly twice as high, reading rainbow’ frequencies. In other words, I think at 96K you already have all the transparency and changes up there won’t be noticeable. But then I didn’t think PurestDrive was going to take off, either, so what do I know? Maybe running Console3 at 96K or 192K will be the latest in beyond-analog mix sonics.

It’s new, it’s literally everything I’ve been developing over the last couple years, it’s letting the DAW compete directly with large format analog consoles sonically instead of just trying to imitate them—and since it builds on a line of already successful plugins, there’s a lot of existing Console users who’re getting it for free. So… time to try and reach people who didn’t hear about it the first or second times around!

Console3 is $50.

Clicks

Clicks is a different sort of ’32 Bar And Grill’ product. This time instead of doing a variety of tracks from a single production at a set tempo, this is a broad range of tempos on a single theme!

That theme is ‘electronic dance music click track’. I think producing music of all sorts will be more fun and groove better if the click track is actually good and produces a compelling groove. These do! They’re a modified Jomox analog kick (and by that I mean, literally rewired my MBase II so the bass hits faster and harder like classic Roland kicks) combined with hats from ElectroHat (a $50 plugin) driven by a xoxbox.

These are really driving beats and easy to lock and groove to. They are 48K sample rate as that’s the max my Apogee RosettaAD will do, and they are trimmed to exactly 32 bars at the tempo specified, so they can be set to loop without issue. Just drag them into your project and go. Experience what the ’32 Bar And Grill’ concept means for groove!

If this helps you, support Airwindows 32 Bar And Grill by paying $10 with the blue button below. If not, delete it. If you want others to try it, don’t torrent the stuff, send people here!




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