ConsoleMC Redux

TL;DW: ConsoleMC is the initial, bright take on the MCI console. Redux means this has been reprogrammed to attend to stuff that came up: it replaces the previous version and changes behavior, but loads all the settings from the previous version. It doesn’t replace ConsoleMD, which is still its own simpler version.

ConsoleMC.zip(1M)

ConsoleMC is replacing my fully analog mixing system, which I’m now looking to sell off. Technically, just the mixer, as I can re-use the Lavry for tracking, where I used to have it dedicated to re-capturing the mixdown from the Heritage Audio mixer. This is what it took, to retire that glorious beast.

It’s a channel strip that functions like a normal Console Channel, except it’s got treble, a sweepable mid that only boosts (like the classic MCI mid boost), bass, a fader that runs before the EQ section like the classic MCI, and a special pan switching network that’s like an evil cousin of LCR panning. And it’s a summing buss that brings the summing character of the big MCI desks with a gnarly analog dirtiness that’s not simply ‘add a distortion box’ but is actually a modification of other recent and unique work I’ve put out.

ConsoleMC draws on the following recent plugins: Creature. SubTight. Sinew. ResEQ2. Pear. BitShiftPan. There is not a single normal DSP algorithm in this thing unless you count sin() and asin() functions. It is ALL built out of current, 2023 Airwindows plugins that have all been pretty well received, sometimes with a fair bit of excitement. I told you all this was working up to something. This is it.

Specifically, this is the first ‘it’ to come together: I’ve got at least five other big console concepts that deserve this treatment, but ConsoleMC is right here for you to jump into, right now. There’s a couple reverbs in the demo, including kCathedral which is a call-out to the corresponding Bricasti patch. Those are for later.

ConsoleMC is designed around running at 96k (or possibly 192k if you’re so inclined) but ought to work at 44.1k. If you’re at low sample rate and seek to oversample it 2x or 4x it shouldn’t do it any harm.

ConsoleMC is NOT flat when set neutrally: use ConsoleMD for that. ConsoleMC, in its debugged form, uses the technique from SubTight to rein in subsonic bass, and this ends up applying a touch of very high-frequency ‘air’ that was unexpected. The original release also didn’t scale this effect to sample rate (it’s a very new algorithm that didn’t seem to work that way at first) but the Redux version, which becomes the go-to version of ConsoleMC, does scale to high sample rates without losing additional bass. Again, for a DAWlike flat response use ConsoleMD, which has those ‘inter-stage’ highpasses stripped out. If you’re okay with mixing into a slight presence lift and would like extra personality go with ConsoleMC.

download 64 Bit Windows VSTs.zip
download Signed M1/Intel Mac AUs.dmg
download Signed M1/Intel Mac VSTs.dmg
download LinuxVSTs.zip
download LinuxARMVSTs.zip for the Pi
download Retro 32 Bit Windows VSTs.zip
download Retro PPC/32/64 Mac AUs.zip
download Retro PPC/32/64 Mac VSTs.zip
Mediafire Backup of all downloads
All this is free and open source under the MIT license, brought to you by my Patreon.
VCV Rack module