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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Air

TL:DW; A different bright EQ from any other.

Air

Digital EQ is a series of trade-offs. You can have a general effect with a simple calculation, or a more complicated effect with more calculation, or you can just bury the audio in calculation and get something very precise which unfortunately is just a huge pile of mathematics. And digital EQ shows this: it’s typically some digital-audio textbook calculations, maybe with distortion or a convolution impulse on top of it. When it does extreme things, like sharp or resonant filters, it bogs down in the details and loses texture, and it’s a rare developer (like Andy Simper with his nifty ‘The Drop’) who can do something interesting with ’em.

Enter Airwindows.

These are something different. They’re ‘air band’ boosts (less effective as cuts, or you can over-cut to create odd cancellation effects) based on an entirely different principle, basically interacting with the sample rate directly as if it was a ‘gearbox’. There’s a feedback parameter that serves to increase the resonance of the filter, making it ring and produce still another tonality.

The thing is, you don’t get to adjust them. I can’t give you 14K out of the 15K tap, and that number only relates to if you’re at 44.1K sampling rate: if you’re at 48K it’s actually boosting 16.3K. This is the technology that turned into ‘Energy’ (a forthcoming Kagi-class plugin on the ‘patreon release list’, and it can’t be adjusted: it’s a little black box and we’re only doing a dry/wet with each tap (the Filter Q affects all taps).

But what it CAN do is give you a ridiculously powerful boost at 10K, 15K or 22K, and let you sharpen it. It’s doing that with far less processing than you’d usually have to do, to get the result, and it’s doing it as a simple add so it retains the tone of the audio. And one more thing: if you do a super-sharp resonance, with normal EQ that’s linear phase you have to produce extensive pre-ring to get that filter curve. Air doesn’t do that. All its ring takes place after the initial transient attack, so Air is unusually good at sculpting the attacks of trebly sounds… for instance, EDM high percussion and hihats and sampled cymbals… and doesn’t blur where they attack, at all.

That makes Air a VERY good secret weapon for tightening up the percussiveness of hats and snares on EDM. Whatever genre you’re in, you can dial-an-attack and there will be no blurring from the EQ. Your options might be limited to a few bands, but on the other hand you can make crazy blends (they’re parallel) and get unique tonalities all with ultra-sharp attacks, even if you’re maxing out the Filter Q to make things sound very, very unnatural.

Sometimes that might be exactly what’s needed :)

Oh, but please don’t actually treat it like a secret weapon. Treat your SETTINGS like a secret weapon, and tell people if you’re finding Air useful. That’s because I survive through a Patreon that has replaced the previous form of Airwindows, and it’s done so well that now we’re starting to release the greatest hits of Airwindows! If all goes well, Iron Oxide 5 is coming out next week, and you can have the latest version of the second most popular plugin Airwindows ever made, with $27,844 in sales over its lifetime as a $50 plugin. And it will be FREE. And at the next funding goal, I begin the process of also making them open source. So please don’t treat Airwindows plugins as a secret weapon. Treat it as a Patreon, and the more the merrier: it lets me do more interesting things if I can afford to do them :)

Loud

TL:DW; Distortion and demolition of air molecules, modeled.

Loud

Here’s something rather special. What if you could distort like air molecules distort?

I studied recordings of competitive tractor pulls, of Space Shuttle launches, various recordings that represented the way air can be mangled and break apart. The result is Loud… a step into a much louder world. It’s a distortion that can be slammed to unthinkable ‘heart of a supernova’ dB levels, but can also be subtly introduced to give the sonic coloration of a big LOUD noise in open air. Makes for a very interesting ‘glue’ at zero boost!

Here’s how it’s done: rather than apply a consistent transfer function like a normal distortion, Loud knows whether you’re compressing the air, or letting it rebound. And if it’s snapping back, it can do it with the speed of lightning, but if it’s compressing, the air can be squished to practically solid, increasing heat. This extreme nonlinearity is why Loud sounds the way it does. It can sit on a whole mix to give it scope and authority, or it can be pushed harder on individual tracks like guitars and drums to amp up the ferocity.

Remember, if you’ve got it totally fuzzing out, you are probably already beyond any sound level achievable by human means. The completely fried sound of cranked-up Loud is not meant to seem like acoustic phenomena as we know it. It turns up that loud because I grew up reading Douglas Adams’ “Hitchhiker’s Guide to the Galaxy”, and because in no other way can you accurately emulate a Disaster Area concert. :)

If you like me inventing things like this, support my Patreon. It’s over the funding goal of $600, meaning that I will start to release the Kagi for-pay plugins, one a month, starting with Iron Oxide 5 (the newest version, never seen before!). But there are other goals to reach, too: at $800 I will begin open sourcing these plugins under the MIT license, and at $1000 I will release two of the Kagi plugins a month—twice as fast! Sky’s basically the limit. And for today, as a token of good will, I bring you the loudest noise in the universe :)

Speed-King-Izing Axis Longboards

I’m getting together a huge (18) pile of new plugins to make, including the mighty Iron Oxide 4, and also dealing with a YouTube issue where someone’s tried to copyright strike white noise generated in a ToTape4 video, and trying to fix my porch. But I’ve got time to share some drum pedal experiments with you!

This is how to make Axis longboards ‘feel’ more like Ludwig Speed King pedals, but without the squeaks and vintageness. It’s all about the geometry of the linkages, and works great: you should see right away how this works, and how it’s done. If you have questions, ask! :)

Things are looking good for May to be my first month of releasing the premium, Kagi-era plugins. As long as the Patreon is still over $600 when May begins, we’re good to go, and probably it will stay at least at that level from now on (not like I’m going to stop being Chris from Airwindows or anything ;) )

The next stages of the Patreon are reaching $800 (where I begin open-sourcing what’s been put out already, plus my templates for making all the plugins) and $1000 (where I start putting out the premium plugins TWICE as fast, two a month, on top of everything else I’m releasing). It’s exciting to see where this is going!

Hope the glimpse into lever-hacking (for that’s how you Speed-King-Ize an Axis pedal) was fun! Next one is an alternate hi-hat sound, an unusually good dark LOUD hat for roughly $43 plus a pair of tin-snips. Then the flood of new plugins resumes :)

High Impact

TL:DW; Grit and punch without fatness.

HighImpact

Sometimes it’s all in the name.

High Impact has been one of the Airwindows secret weapons for a long time. It’s a pretty basic idea: know how Density distorts and makes audio huge and fat, and Drive distorts and doesn’t make stuff as fat? High Impact answers the question, ‘what if you could distort and not make things fatter AT ALL’.

This is not EQ I’m talking about, though it can come off like EQ depending on what you feed into it. High Impact combines a distortion and anti-distortion circuit to reshape the transfer function of the audio, as follows: crank it up, and quiet subtle samples aren’t turned up much. Then medium samples are turned up a LOT, and then the loudest samples are distorted and hit a wall past which they can’t go. The result is an obvious distort which doesn’t bloat things. It’s a ‘dial-a-rasp’, or ‘dial-a-slam’ for percussive noises, and though the concept is two different kinds of overdrive combined, it’s an Airwindows plugin so it’s not overprocessed, it’s super raw.

That suits this plugin super well, and that’s why the AU-only High Impact has been a secret weapon for many people for years—and now it’s out for Mac and PC VST.

A word about the ‘secret weapon’ thing: I hate that. Do as I do, and communicate openly. Airwindows plugins are not preset things that you hide somewhere to add magic sauce to your mixes. They require intention, and there’s no one right way to use them: Airwindows plugins are like if a certain mic modeler you can rent that offers ‘silky expensive microphone models’ had just a blank ugly faceplate with just one knob, ‘silky’. And you could use it as a guitar stompbox if you wanted, not even a microphone anymore, and it was no longer connected to a ‘magic gear item’ so you’d have to ask, ‘HOW silky does this sound need to be, in my mix?’ because there was no one right answer.

That’s what Airwindows is like. For High Impact, read ‘raspy’ or ‘mean’ or ‘grindy’, whatever describes the sound for you. Now you’ve got an extra parameter: instead of just bass, treble, loud, soft (or even fat and thin) you’ve got ‘aggro’ on a knob. That can relate to any bit of audio you’re working with… and your ‘secret sauce’ is not the plugin, but your sense of taste (or tastelessness) in using and abusing it. So, don’t keep Airwindows plugins a secret weapon. I hate that. Tell people what you’re using, so I can get more supporters and keep doing all this, on a bigger and bigger scale.

Speaking of which, I have a Patreon milestone! As of a couple days ago, I hit $600 a month, and I’ve recently changed that to be the point where I start releasing the Kagi catalog! Now, people sometimes bail as the first of the month rolls around (and also I don’t get paid quite the full amount shown). So, it’s possible this milestone will go poof as we reach May, in which case we’re still waiting. BUT, if the dust settles and it’s still over $600 going into May, I will put out Iron Oxide 4 (the second most popular plugin I have EVER made) as free AU/VST!

(oh my God, I look so young in that video o_O )

If I’m still over $600 when May begins, you get THAT plugin free. My hope is that, as I reach this stage, people get more of an idea of what’s possible out of my Patreon project. All this time, I’ve been putting out more than 47 plugins entirely from the ‘freebie pile’, and not touching the ones that kept me in business a decade. Now, we start to get into the serious ones, the ones worth $50 to a lot of people. I’ve even drawn up a timeline on the Patreon, showing when each plugin will come out if I stay above $600. (if I clear $1000 they go twice as fast and I’ll revise the timeline accordingly!)

Here’s where things REALLY get interesting. Hang on to your DAWs, because we’re about to go full warp drive :)

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If you’re pledging the equivalent of three or more plugins per year, I’ll happily link you on the sidebar, including a link to your music or project! Message me to ask.