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Chris

Hi! I've got a new plugin you can have! These plugins come in Mac AU, and Mac, Windows and Linux VST. They are state of the art sound, have no DRM, and have totally minimal generic interface so you focus on your sounds.

Iron Oxide Classic

TL;DW: Old school tape emulation, extra pure and free of grunge.

Iron Oxide Classic

As promised, here is the 2017-ized version of the pure, sweet, original Iron Oxide. No more grit or tape flutter or noise!

It’s funny how this works. If you’re a commercial developer, and you release a plugin that’s real popular, one thing that happens is people begin asking for more. More features, more variations, this and that and the other. The flutter in Iron Oxide 5 came about that way: it migrated over from ToTape (which is also coming to free VST).

Every new thing added is something lost. But since I’m no longer doing strictly commercial development (it’s steadily all becoming free, backed by my Patreon which allows all this to happen) I can do things like confuse the ‘market’ and release both the feature-full Iron Oxide 5, and the stripped-down Iron Oxide Classic. This one is just like the original: input trim, ips control, and output trim. Better yet, it has the pure unsullied tone of the very first Iron Oxide, only brought up to date so it noise shapes to the 32 bit buss etc.

Even if you liked the grunge factor of the very adjustable Iron Oxide 5 (more controls may be added but bear in mind I have a commitment to release plugins like BussColors, not just keep revising Iron Oxide!) you might want to check this out. And if later versions of Iron Oxide wandered away from what works for you, for instance if you’re making electronic music and needed much cleaner handling of synthetic tones… this is your lucky day!

Hope you like Iron Oxide Classic. It is, truly, one of the Airwindows classics, now for free VST and brought up to date. :)

Bite

TL;DW: An unusual edge-maker.

Bite

This plugin is a weird little science experiment. I’ve got Iron Oxide Classic coming, but I still have to make a video for it and get it ready (and do the other offshoot TapeDust) and this one was ready to go, so here it is :)

Bite puts on a sort of midrange edge. At high sample rates it’ll be more of a trebly edge. It’s no specific frequency, so much as it’s just a harshening factor: you can also use it inversely, to take out midrange edge. It runs a couple samples of latency: on VST that works as a couple samples of delay. Again: an experiment, a science project.

I’ve got some changes (new things you can get) in my Patreon. There’s a new, easier goal to reach: if we get to $700 a month, I will begin releasing a plugin a month from the bottom part of the list: the ones that are on the tail end, scheduled for a loooonnnnggg time from now. That’s in addition to ‘in order of popularity’, which I’m still doing. The ones from the bottom are my pick: the only thing is, I will pick only ones whose lifetime sales are less than what my Patreon is at. As it gets higher, it opens up more possibilities, but I already have some I could do. For instance, StarChild, ElectroHat, or PurestWarm.

As before, if I get to $800 I will begin open sourcing one plugin from what I’ve already released (my pick).

If I get to $900, I will make it YOUR pick which ‘tail end of the list’ plugin we get. It’ll be some sort of vote of patrons or something. Same deal: pick one that has less lifetime sales than my Patreon is at. By $900 that includes Aura (a killer!) and Single Ended Triode, and OneCornerClip. There are a few real prizes in there.

And as before, if I get to $1000 on the Patreon, I’ll put out two free plugins from the top of the list, which will make reaching any particular plugin go twice as fast. And so on… I’m just adding new stuff between the other goals so that we can see more of the fancy plugins come out quicker. It seems to help teach people what I’m about :)

Next, Iron Oxide Classic, as soon as I make the video!

Iron Oxide 5

TL;DW: The old school, heavily colored Airwindows tape emulation.

IronOxide5
(there is a build of the initial version available: IronOxideInitial5 is the first version, before I added the noise level control. I’m providing it in case people need it for special circumstances, but you should NOT have it and the full Iron Oxide 5 installed at the same time, because they share plugin identities and you’ll confuse your computer)

The legacy of this plugin goes way back. Many years ago, I was coding some of my first AU plugins, and some friends of mine were having bad experiences with a company that sold the big tape emulation plugin of the day. Outraged, I charged into the fray: I would code a replacement for them, one that did the same things and sounded better and sold for $60 (later $50). And that was Iron Oxide. It had one ‘ips’ control, a Drive, and an output level.

Then, I expanded on that with Iron Oxide 2. That one split the ‘ips’ top and bottom cutoffs, so you could vary the ‘bandpassy’ quality it had. It used the same unusual algorithm, but made it more flexible. It also incorporated an unusual sort of anti-aliasing in the form of a ‘tape noise’ factor that blurred slew.

Iron Oxide 3 added flutter. At this point, we stepped away from strictly zero latency: instead, the plugin declares zero latency but produces a fuzzy smear across one or two samples, the range the flutter covers. That persists with Iron Oxide 4 and 5, and is how the current free VST Iron Oxide works.

Iron Oxide 4 added something else that (come to find out) is also present in the Delta Labs Effectron: inv/dry/wet control. That persists with Iron Oxide 5. The way you use it is, set up an Iron Oxide tone that accentuates a frequency range (like mids). Drive it, or leave it clean… but begin setting the control to inv (the inverted position). You’ll subtract it from dry, causing a dip rather than a boost, but if you’re saturating the ‘tape’ then the dip will leave dynamic energy in the area being cancelled: it will cut out fat, leaving punch. Overdrive the ‘tape’ section harder (and turn down ‘inv’) to get more punch out, or leave it clean and use it just to cancel out the area. It’s an unusual effect, but it works.

Iron Oxide 5 is all of this, plus lessons from the ‘Purest’ line of plugins (mostly still in line to be released later) to produce the same thing as Iron Oxide 4, but even more pure and resonant and intense. None of these are really ‘mix buss’ plugins (though I’m not the boss of you): they’re far too intensely colored and distorted. They’re more about ‘make that snare really bark’ and so on. Though of course, since I’m not the boss of you, I can’t prevent you from trying to use it on the full mix. All I can do is say that ToTape is coming, and that’s the MODERN tape emulation. This is the old school, rowdy, obvious tape emulation, full of grunge and bark :)

And it is free, because it’s supported by Patreon. We’ve passed the threshold where I’m releasing the formerly-Kagi ‘greatest hits’ plugins, and as long as I stay over $600 a month, that continues. If I top $800 I begin open sourcing the plugins too, and if I top $1000 a month I’ll be releasing two of these greatest hits a month, in addition to other plugins and related plugins and YouTube videos showing you how to do things.

A splendid time is guaranteed for all, and I hope you enjoy Iron Oxide 5. Stay tuned for ‘TapeDust’, the ‘analog tape grain’ aspect of Iron Oxide isolated and put under your control so you can have it separate from the complete plugin (i.e. no overdrive or distortion), and I am open to also doing an ‘Iron Oxide Classic’ which goes right back to Version 1 and acts like the much simpler distorted bandpassy emulation where it all began. Ask and you shall receive :)

Swappable Mega Dark Hat

Here’s another Airwindows studio post that serves two purposes. One, I’m showing you an alternate mega-dark and loud hi-hat sound (like the acoustic version of a low-fi sampled dark hat) you can make with a $50 Wuhan cymbal and some tin-snips. But it was also an experiment to see if the Xiaomi Yi camera compresses its microphone. It does not! So this is what THAT sounds like, and also this serves as a YouTube reference. The drum parts are completely smashed to hell, and YouTube is getting the raw cam footage directly. So, this will show you what YouTube is currently doing with heavily distorted audio. If they pad this, then they’re in ‘normalization mode’ and will also turn down over-loud masters. If they leave it, then they’ll accept at least brief ultra-loud content. Refer back to this video if YouTube experiments with how they transcode stuff, to see if it changes!

This is supported by Patreon :)

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