Acceleration2

TL;DW: Acceleration2 is Acceleration, better! Updated for high sample rate and more extreme effect.

Acceleration2.zip(352k)

Hi! Let’s say goodbye to 2020 with an amazing plugin and another pile of 2020 awfulness! :D my video is super broken, I’m showing the plugin in a new DAW that is the most irritating open-source project I’ve ever seen, and I haven’t got the strength to deal with any of it so we’re stuck with it!

But the plugin… ah, now that worked out nice. (except, anyone using the Linux .so version PLEASE check it for me, more on that later)

If you can’t face the video (I sure can’t! But it starts working as soon as I have either the DAW or my video game onscreen, then dies as soon as it’s just the camera again) here’s what you should know about Acceleration2.

Acceleration2 is an updated version of my high-frequency limiter, Acceleration. It’s like a brightness control that doesn’t really take away apparent brightness, just glues it really hard. Acceleration limiting is what you’d use mastering to vinyl, to avoid burning out the cutting head: it will get you a nice retro tone without obviously coloring things. It is not an ’emulation’ of any specific gear: real mastering engineers are not looking for ’emulation of Neumann sound’ or anything like that, they’re looking to get the functionality of this in the most colorless way.

It’s been updated to work exactly the same at all sample rates (the previous one had issues adapting to them) and now has more intense depth of effect: if you crank it up you can make things real soft and dull. Don’t do that :) the purpose is not to do what you could do with an EQ, the purpose is to glue things and take the edge off the super-highs without harming the sparkle and air of the recording. Acceleration2 can do that real well: you might even find it useful if you’re doing very digital mixes and avoiding my other stuff like Console7. If you put this on the mix buss of an otherwise super-digital mix, you can make the highs prettier without making them any darker or duller. Do that by applying only small amounts of the Limit control.

That’s the top control, for those watching the video: Ardour may be able to do a Console-based mix and put the plugins post-fader, but it can’t draw a generic AU in such a way that you can read it, at least not if you’re dark-themed. Woopsy. Back to Logic next time, I guess. Thanks, one last dose of 2020 :D

Patreon means I can keep going even when things are terrible and ridiculous. See ya in 2021… when I’ll be launching my DIY Analog Synth project in earnest, just as soon as I’ve recovered from the holiday season, which is always pretty brutal. I’ve got a good feeling about a lot of the things that are coming, and it should be great fun when it all takes off and starts to fly. Cheers, all :)

The video game, “Clusterfluff” (no sense giving it a good name) is at https://github.com/airwindows/ClusterFluff.
Binaries for it can be downloaded at https://www.mediafire.com/folder/0t69v1b1zfatl/ClusterFluff_Binaries